apicici, to devlog
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nivrig, to amiga
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Amiga Isometric Devlog #4 - Entities, Clipping, and Physics

gemini://s73.girv.in/glog/2024/2024-05-06-amiga-isometric-devlog-04.gmi

🧙🏻

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi game devlog | Unreal Engine 5 📌
I created a draft battery and added a little logic to charge the batteries, the more batteries or the less light, the slower it charges from the solar panel. I really enjoyed the process of creating widgets, I hated doing UI in Unity 🧦

video/mp4

maxim, to scifi
@maxim@mastodon.gamedev.place avatar

I began to make the logic of the interaction of the cable with the protagonist. I don't want to make a rope that will wrap around objects. I probably add the cable to the inventory, and not drag it behind the character

video/mp4

teahands, to devlog
@teahands@mastodon.gamedev.place avatar

Devlog series slash indie game project recommendation for you.

Rob Lang. Clomper. A co-op game about navigating a giant steampunk ladybird through a desolate hellscape, for some reason.

Devlogs that are sarcastic, relaxing and educational all at the same time. Soothing british tones. And irises.

SO MANY irises.

It's worth a look, that's all I'm saying!

YT: https://www.youtube.com/@roblang
Steam: https://store.steampowered.com/app/2349380/Clomper/

ZwodahS, to gamedev
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This week on #soloDev #indieDev #gameDev #devLog

Started working on a small game prototype. Still warming up to it, so it will take a while.

I also went back to my own game - Crop Rotation this week. Really enjoyed it again after not touching it for a few months. One thing led to another, I now have about 15-20 new cards for Crop Rotation from my discord community so I guess I will be testing them over the next few weeks.

Feels good to be back :D

🐘 Follow for weekly dev log post

shellsharks, to devlog
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Alright, me creating the "Activity" feed on my site really kicked off a bunch of other things I've wanted to do…

nivrig, to devlog
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wawe, to gamedev
@wawe@mastodon.gamedev.place avatar

I uploaded a new devlog where I talk about how the release of Mushy Score went and what are my plans for the future.

https://youtu.be/uhSmY_hA2K8

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I have created a draft logic for the laser tool. There is no main character yet, so the laser is out of hand. The laser can only be used if the object on the scene has an interface for the laser interaction

Day 27 / Unreal Engine 5 / Sci-Fi Adventure Devlog

#WishlistWednesday #UnrealEngine5 #gamedevelopment #gamedev #devlog #indiedev

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 26 / Sci-Fi Adventure Devlog 🛰️

Playing with animations in Unreal Engine 5. Create simple animation by Sequencer, add new Montage, blend per bone and play montage in Blueprint. Next I want launch laser beam in somewhere from the hand

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 25 / Sci-Fi Adventure / Started doing laser...

Finally I launched Unreal Engine, unfortunately I spent 10 days porting the previous game on the console, its bad to make such a long pauses, lose pace and memory

video/mp4

collegefungames, to devlog
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nivrig, (edited ) to amiga
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This week has mostly been hunting bugs caused by C interrupt handlers and reworking the room build pipeline so it doesn't rebuild everything everywhere all the time. Also important optimisations to the room entry processes - begone 5-10s waits between rooms! Next up is moving objects and isometric sprite sorting I think.

🧙🏻

gemini://s73.girv.in/glog/2024/2024-03-08-amiga-isometric-devlog-02.gmi

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 7. Learned to work with a State machine and animations on Unreal Engine

When you left your body, went away on business in the form of a drone, come back and your body was electrocuted

video/mp4

nivrig, to amiga
@nivrig@mastodon.social avatar

I wrote up a little bit about my recent Amiga Isometric Scrolling shenanigans.

gemini://s73.girv.in/glog/2024/2024-03-04-amiga-isometric-scrolling.gmi

spartan://s73.girv.in/glog/2024/2024-03-04-amiga-isometric-scrolling.gmi

https://s73.girv.in/glog/2024/2024-03-04-amiga-isometric-scrolling.html

nivrig, to amiga
@nivrig@mastodon.social avatar

iso_scroll_final_final_friday_2_next_new_new_works_23_fix_fix_really_nope_yes_ohyeah.mp4

I switched to two separate buffers instead of overlapping. Just too many edge cases with the latter arrangement in an 8-way scroll, as I discovered. But it works 100% now, AFAICS.

It's using ~218Kb of chipram for the screens, so this will be an ECS game now. Realistically, I think it will end up 1Mb chip + 1Mb other. I've already switched to ECS blits anyway 😁

🧙🏻

video/mp4

nivrig,
@nivrig@mastodon.social avatar

There's optimisations to be done, but I think next will be to add variable sized rooms to make sure everything still works.

Rooms are fixed at 16x16x16 right now. I aim to keep the same number of blocks overall, but alter the dimensions to other powers of 2. EG: a long room thats 16x128x2, or a tall room thats 8x8x64 or whatever.

That should cover most of the rooms I can think of. Anything that doesn't fit I'll have to split and/or redesign.

🧙🏻

yumekodevill, to devlog Russian
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dergell, to gamedev
@dergell@mastodon.gamedev.place avatar

Alright, old website is gone, new static website is online! 🎉

https://www.tonyschmich.de/

In the future I'll add some additional information for everyone interested over there. There's also RSS, if you want to stay up to date.

Currently, it's basically just small devlogs, but I might add non-gamedev related stuff as well, maybe my Battlemaps for TTRPG or something.

yumekodevill, to gaming Russian
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In new update for Cube Trapped will add new mechanic "Key". Keys will be different colors and open only door the same colors like a key.

video/mp4

awkravchuk, to devlog
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maxoakland, to gamedev
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I did some updates. Still messing around with the SGB Palette. I want to make it feel colorful even though it's only 4 colors

Thanks to @marc_robledo for making the tool!

Lucss21a, to web
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Welp, I honestly didn't expect to finish it early...

Maybe it will be complete and online on February 10? Who knows...

stefan, to gamedev
@stefan@gardenstate.social avatar

Eastshade Studios Devlog #2 | Creating a Unique Visual Style

https://www.youtube.com/watch?v=N22YYcu5JE4

Cheeseness, to gamedev
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Cheeseness,
@Cheeseness@mastodon.social avatar
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