ward,
@ward@easymode.im avatar

I've seen people say that Baldur's Gate 3 was lightning in a bottle, and I think that's totally incorrect. It's pure and simple, Larian Studios did the work. The work they did on their previous games (Divinity: OS 1 & 2) built the foundation that allowed them to create BG3.

Larian is NOT a typical AAA dev... I still consider them indie, despite their size. Indie simply means that they do not have to answer to a publisher. While this was D&D, they simply purchased the rights and Hasbro did not have any input in the creative process.

Larian works on projects they love. They create what they want to create. They seek community feedback after a certain point, but ultimately, they are in charge. They do not focus on monetization schemes or addictive mechanics... they just make good games. They earned this. It isn't lightning in a bottle... it's math.

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