At the same time, 903.1 kind of imports mtgcommander.net rules into the Comprehensive Rules.
903.1. In the Commander variant, each deck is led by a legendary creature designated as that deck’s commander. The Commander variant was created and popularized by fans; an independent rules committee maintains additional resources at MTGCommander.net. The Commander variant uses all the normal rules for a Magic game, with the following additions.
Reading about creature-only commander decks, now my demand avoidance is going into full overdrive and making me wonder if you could make a reasonably successful commander deck with no creatures whatsoever (e.g.: with one of the few planeswalkers that can be a commander).
I think the one thing we have all learned from #WotC this years is that corporate controlled creativity, even when done by good people, isn't nearly as good as what people come up without that company overlord telling them what to do.
Let's continue to support the smaller folks of the #ttrpg industry. Those are the ones who still care about the hobby beyond just dollars.
So I'm not saying my Gisa and Geralf #MTG#Commander deck is an aggro deck, but it did get my opponent to 5 on only 3 lands.
(Note that my commander and most of the deck is 4+ mana)
Turns out, Gravecrawler, Diregraf Colossus, and Corpse Blockade are very good friends.
(Ignore the fact that my opponent played no relevant spells for the first 5 turns of the game).
Dungeons and Dragons folk: The Beyond Printing extension for Chromium based browsers seems to do a pretty solid job backing up your #DnDBeyond content if you're worried about #WotC / #Hasbro shenanigans.
Just won a game on #MTGArena where I proliferated poison counters from an empty board for 9 consecutive turns while my opponent kept stealing my deck with Siphon Insight looking for my win con... not knowing that my win con was already on board!
Deck
16 Island
4 Opt
2 Thrummingbird
4 Mist-Cloaked Herald
4 Contentious Plan
4 Flux Channeler
4 Karn's Bastion
4 Lotus Field
4 Experimental Augury
4 Prologue to Phyresis
4 Tekuthal, Inquiry Dominus
2 Vivisurgeon's Insight
4 Lost Jitte
Updated List... slightly more consistent but still a "win on turn 3, 4, or 5... or just lose" gambit deck:
Deck
16 Island
4 Opt
4 Chart a Course
4 Mist-Cloaked Herald
4 Contentious Plan
4 Flux Channeler
4 Karn's Bastion
4 Spectral Sailor
4 Lotus Field
4 Experimental Augury
4 Prologue to Phyresis
4 Lost Jitte
Can anyone recommend a good Explorer Legal card that would fit in the deck and help with consistency? Maybe something that let's me pitch islands for draw?