jannis,
@jannis@hci.social avatar

🚀 Recently, an extension of our GEAR paper was published:

"Gaze-enabled activity recognition for augmented reality feedback"
https://doi.org/10.1016/j.cag.2024.103909

In this extended version, we added feedback to the gaze-enabled so that users get helpful assistance after their current activity was recognized.

Our code and the gaze data are available here: https://github.com/Interactions-HSG/GEAR

andresmh,
@andresmh@hci.social avatar

@jannis what do you think about the AVP gaze detection?

jannis,
@jannis@hci.social avatar

@andresmh I haven't heard about this feature yet. As the AVP isn't really available in Europe yet, I'm a bit under-informed about the AVP so far :)
How does it work?

andresmh,
@andresmh@hci.social avatar

@jannis i don't know how it works behinds the scenes but the OS uses gaze for "point and click" It works OK in good lighting conditions but very poorly in darker enviornments

jannis,
@jannis@hci.social avatar

@andresmh Ah, interesting! I hope I can try an AVP at some point in the future.
How good do you think is the AVP's eye tracking compared to other headsets like the HL2?

andresmh,
@andresmh@hci.social avatar

@jannis I haven’t tried others actually! I used the Magic Leap but it didn’t have gaze tracking

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