noctiswhole, to random
@noctiswhole@pixelfed.social avatar

Minnieful and Akumeowie switch colors

RJB_Mallacore, to scifi
@RJB_Mallacore@socel.net avatar
lannii88, to gamedev

Might be a long-shot on here, but we are looking for Environment Artists (among a few other art disciplines) at No Code currently, to work on Silent Hill: Townfall.

Feel free to boost this post or pass on to anyone you know looking!

Otherwise, here's the link for more details and to apply:
https://www.nocodestudio.com/jobs

(Adding the Blender hashtag because the majority of the art team works in Blender!)

mz4250, to DnD
@mz4250@dice.camp avatar

One of my patrons did an AMAZING job 3D printing and painting my White Dragon mini!

Free stls: https://www.printables.com/model/41045-white-dragon

I love the shading work they did. Outstanding :D

RJB_Mallacore, to scifi
@RJB_Mallacore@socel.net avatar
mz4250, to DnD
@mz4250@dice.camp avatar

Here's my "OH LAWD HE COMIN" Red Dragon mini 3D printed by a patron!

Free stls: https://www.printables.com/model/458069-oh-lawd-he-comin-red-dragon

I can't wait to see it painted :D

mz4250, to 3DPrinting
@mz4250@dice.camp avatar

It was fun & productive week! I made a nice collection of random minis ready for 3D printing based off the amazing works of the @KoboldPress as well as Patreon requests.

My favs:

  • Goostarian
  • Deinonychus rider
  • Dogmole
  • SHEEP

Free files: https://www.patreon.com/mz4250

image/jpeg
image/jpeg
image/jpeg

mz4250, to random
@mz4250@dice.camp avatar

Hello friends! Today I cut loose and just made whatever inspired me in the 3D modeling front.

Here is a free 3D printable Goostarian!

All the free files are here: https://www.patreon.com/posts/97246315

mz4250, to DnD
@mz4250@dice.camp avatar

Hello friends! Today I worked on Patreon requests and made the following free minis ready for 3D printing:

  • Hexblade Warlock w Halberd
  • SHEEP!!!

Free stls: https://www.patreon.com/posts/97123159

I love my work lol

image/jpeg

skywind, to PCGaming
@skywind@mastodon.online avatar

We’ve taken a deep dive into game asset creation with the first Skywind Concept-to-Asset episode! This time, we’re looking at the Iron Armor.

https://youtu.be/xeUaNtktZLM

mz4250, to DnD
@mz4250@dice.camp avatar

Here's my glorious Goose Hydra model 3D printed and painted by one of my patrons!

Free stls: https://www.printables.com/model/65437-goose-hydra

Peace was never an option >:D

mz4250, to DnD
@mz4250@dice.camp avatar

One of my patrons rocked it 3D printing my Otyugh model!

Free stls: https://www.printables.com/model/15950-otyugh

I love seeing another FDM success :D

mz4250, to 3dmodeling
@mz4250@dice.camp avatar

Impromtu live stream tonight. I just wanna make art so lets make some art :D

https://www.twitch.tv/mz4250/

Tonight's free 3D printable minis will be from the Tome of Beasts by the amazing @KoboldPress! Lets see what I can make before I get eepy :D

mz4250, to 3DPrinting
@mz4250@dice.camp avatar

One of my patrons did an amazing job using my Mithral Dragon model for this little diorama :D

Free stls: https://www.printables.com/model/478807-mithral-dragon

I love the little flame they put together too :D

mark, to random
@mark@tapbots.social avatar

Starting my 3rd iteration of our elephant mascot. The proportions and design of him will be mostly the same, but I want to simplify the polygons greatly and use textures for the details this time.

Thinking about texturing this super blocky state (maybe a few more cuts) just to UV unwrap something really simple and make a cute blocky version of Ivory. Will be good practice and probably look super cool too!

mark,
@mark@tapbots.social avatar

Green: v2 model
White: v3 model as basic blocks
Red: v3 model starting to shape the basic blocks

I'll probably keep refining at this current detail level until I'm sure it looks as good as possible and then subdivide 1 more time to get the tusks and tail in (as well as continue to shape the model with a bit more detail).

Screenshot showing Ivory the elephant in 3 states. The original model, the updated block layout, and current WIP state of the block layout with the polygons moved around to take the intended shape.
Screenshot showing Ivory the elephant in 3 states. The original model, the updated block layout, and current WIP state of the block layout with the polygons moved around to take the intended shape.

mark,
@mark@tapbots.social avatar
mark,
@mark@tapbots.social avatar

Topology isn't the greatest, but so much better than in v2. I had three 6-poles (complex poles which are bad) when I created geometry for his tusks and was able to convert them in to 5-poles. And of course everything is a quad.

I'm still not sure if I can create a UV texture map at the lower poly level and use the same map on a subdivided version of the model. I guess I’ll find out tomorrow.

Oh, and I ended up shortening his torso instead of making his legs thicker.

Another iteration of Ivory the Elephant as polygons in Cinema 4D.
Another iteration of Ivory the Elephant as polygons in Cinema 4D.

mark,
@mark@tapbots.social avatar

My first attempt at UV unwrapping this model. There are some seams at obvious places, but they won't matter as the color/texture will be exactly the same in those spots (at least I think it won't matter 😅).

Next step is to draw all the details on this map and then see if I can generate a proper bump or displacement map as well.

mark,
@mark@tapbots.social avatar

Ship it.

mark,
@mark@tapbots.social avatar

Not bad! I'm realizing the limitations of a bump map, but I think it will work well enough for realtime 3D. It's not horrible when rendered, but very flat looking details. What I've learned so far is that I'd need to model all the details into the geometry and then generate a normal map from a detailed mesh. Applying the normal map to this simplified geometry would get the detailed look I want without adding more polygons.

Textures still need a bit of work, but I'm learning a ton.

Color (diffuse) and bump maps in Sketch.app.

mark,
@mark@tapbots.social avatar

Apple’s Reality Converter only has a spot for normal maps (no bump or displacement) so I guess I need to create the extra geometry anyways. Getting closer!

mark,
@mark@tapbots.social avatar

Hoping I can generate a nice normal map from this high poly count model. No idea how to do it yet. 😅

Screenshot showing the elephants high resolution model.

mark,
@mark@tapbots.social avatar

Still need to rig and pose the little guy, but I’m liking this.

Video clip of ivory the elephant being projected onto my 3d printer bed via AR.

mark,
@mark@tapbots.social avatar

Spent almost 2 days fine-tuning the animation rig and it's pretty good, but I still need to spend more time refining a lot of the mesh-to-joint bindings so that the skin deforms more naturally. Definitely need a break from all this. I'll refine it on Monday.

Render of Ivory the elephant in a studio environment standing on his hind legs.

mark,
@mark@tapbots.social avatar

Trying to figure out the optimum place to place rigging joints so bends look better. There's just too much pinching going on in Ivory's legs because they are so thick and the joints are centered. So I’m probably going to move them towards the back of the leg to help alleviate that. Probably somewhere between the middle and edge will be a good compromise. This screenshot is just me testing on a simple mesh.

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