jhall, to golang
@jhall@techhub.social avatar

Low code GUIs in ? What a idea! Thanks for sharing, @andydotxyz.

snonux, to golang
@snonux@fosstodon.org avatar

I created my first mobile app in using . It's a very simple app for logging small ideas and to do tasks on my Android phone into simple text files. These are synced w/ to my Laptop. From there, a glue script adds them to my DB. I know, weird workflow. But I wanted to highlight how easy it is to build cross-platform mobile apps in Go now. Dont have to use the Android SDK.

https://codeberg.org/snonux/quicklogger

linuxmagazine, to apps
@linuxmagazine@fosstodon.org avatar

From today's Linux Update, @andydotxyz shows you how to build native apps that work across multiple platforms with the @fyne toolkit https://www.linux-magazine.com/Issues/2023/273/GUI-Apps-with-Fyne

rml, (edited ) to Flutter

Theres a new, minimal, cross-platform native app framework called #Fyne for Go that is pretty impressive and something I think most of my mutuals will be interested in. It solves a lot of the same problems as #Flutter, allowing you to write native apps for mobile and desktop seamlessly, while being much more lightweight and using a language that is well designed and nice to use. And it's not GTK based, it implements its own renderer. They are creating their own desktop, which has a very similar look & feel to #xfce, and the vibe of the project overall seems to be shooting to cover much of the same needs as GNOME but much more minimal and emphasizing no-nonsense mobile & desktop development.

Not many offerings check all those boxes, and those that do tend to be on the McDonalds end of the software spectrum.

https://www.youtube.com/watch?v=0eLqoWZjtDQ
#gui #golang #gnome #gtk #linux

ChuckUFarley, to golang

I was becoming frustrated with some Mastodon apps not being able to easily unfollow tags that are really noisy. I created a little GUI app to fetch my followed tags and allow me to unfollow any of them. Hopefully, it might be of use to others.
Built using the toolkit, source is available at https://github.com/PaulWaldo/mastotool. There are pre-built binaries for the major platforms in the Releases section.

linuxmagazine, to linux
@linuxmagazine@fosstodon.org avatar

Issue 273 is available now! This month's DVD is @linuxmint 21.1 Cinnamon and @opensuse Project Leap 15.5. Get your copy faster and at the best price when you buy from us! https://www.sparkhaus-shop.com/magazines/linux-magazine.html

vikkio, to golang

Decided now to work (once again) on my Football manager game, but focussed only on Transfer Market.

This time I am writing it in and and I will be publishing devlogs and screengrabs of the game evolution in here https://www.youtube.com/watch?v=HIdPebJoyY4&list=PLopL-xN0qRWLs4k5AphgANHfbpcNvYT6d

this is the repo:
https://github.com/vikkio88/fd-sim

vikkio,

today for my little on my Football Manager game in and I implemented Table and Round screen, also a bit of background fixes and the mechanics to Load the game.
https://youtu.be/gycBzAWGfZ8

vikkio,

another for my game in and

In the last few days I implemented Stats calculation after a Round is played, and also the Round link to the Match itself.

https://youtu.be/tyZ6oHE6fOw

vikkio,

yet another update video on my game made with and
I made loads of UI improvements, like Ordering players in Roster by Position, and Implemented the Match Details view.

happy to see how is progressing

https://youtu.be/2P16yihsNoA

vikkio,

finally another update on my game made with and
After a few days of working on things that are not really easy to see in a video, I finally managed to showcase the Events triggering and Time simulation.

Now you can simulate time going by and events will trigger News or Emails, which you can action.

I also implemented a custom parser to add links inside the text of a RichTextWidget.

Not super happy how it looks but they work :D
https://youtu.be/ohdtI8qYILM

vikkio,

today for the of my game with and
I implemented a way to answer emails and so to trigger events (with possibly more emails and news).

This will allow your decisions to influence the game state.

Also decided to redesign a bit the Team Details view leaving a bit more space for Team stats when I will add them.

https://youtu.be/oKbL3_Wo3ts

vikkio,

today, in my in and I added a way to let the world simulation run by itself until interrupted by the user.

https://youtu.be/WBkUv0sWVUY

vikkio,

and even more progress on my game in and

Today I implemented the first chain of events/actions that will allow the player to get hired by a Team.

If certain conditions are respected you will get a contract offer, if you accept it, your decision will trigger you getting hired and it will allow you to manage the team.

the whole game mechanics will work around this system.

https://youtu.be/lX3uz6IeTrk

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