rpginabox, to gamedev
@rpginabox@mastodon.social avatar

🛠️🕹️ Made with RPG in a Box 🕹️🛠️

More lovely screenshots from a project being made by community member Halbear!

image/png
image/png

mcoorlim, to devlog

having difficulty finding a ink interpreter that's at a state where it's capable of doing what I need it to do in a way that doesn't require me to learn C#. I'm not opposed to learning C#, but my timeline on this project is thin as it is.

Switching to the dialog manager plugin and adapting it into a narrative text game wrapper.

mcoorlim,

Today's will be writing the game's text out in Scrivener; I like that best for drafting and revisions, and it'll help me keep each passage distinct.

goodandemil, to gamedev
@goodandemil@mastodon.gamedev.place avatar

Half a year after writing my first plugin, I am proud to present: The Asset Placer!

It helps level design with browsing and placing; 3D previews, terrain placement, grid snapping included!

If you share, it helps me spread the word, and means the world to me!

video/mp4

SirLich, to gamedev
@SirLich@mastodon.gamedev.place avatar

I just uploaded my first to godotshaders.com! It's a variation of an outline shader, configured for usage in the new 'CanvasGroup' node.

Check it out here: https://godotshaders.com/shader/2d-outline-inline-configured-for-canvasgroup/

rpginabox, to gamedev
@rpginabox@mastodon.social avatar

🛠️🕹️ Made with RPG in a Box 🕹️🛠️

An animated spider character and web door by community member Chaosmarine125!

video/mp4

Crylar,

@rpginabox Hihi, kewl ^^

rpginabox, to random
@rpginabox@mastodon.social avatar

🛠️🕹️ Made with RPG in a Box 🕹️🛠️

A rooftop area from "SynchroCity" by community member Grimbarian!

komish,
@komish@hachyderm.io avatar

@rpginabox how are they pulling off that building fade-out?

rpginabox,
@rpginabox@mastodon.social avatar

@komish They're using height fog for this, which is enabled from the Map Properties panel. The default example game uses this for the dungeon map as well!

rpginabox, to gamedev
@rpginabox@mastodon.social avatar

🛠️🕹️ Made with RPG in a Box 🕹️🛠️

Sneak peek of a project created by community member LeoDeer!

zoop_potato,

@rpginabox I for sure want to see more of this. The art is captivating.

SirLich, to gamedev
@SirLich@mastodon.gamedev.place avatar

I worked a bit more on my procedural tree generator. Today I did palm trees.

Color banding is due to gif compression :)

A gif of two procedurally generated palm trees, blowing in the mind.

rpginabox, to gamedev
@rpginabox@mastodon.social avatar

🛠️🕹️ Made with RPG in a Box 🕹️🛠️

More WIP screenshots from community member Halbear!

image/png

MenacingMecha, to gamedev
@MenacingMecha@mastodon.gamedev.place avatar
Yatch, to gamedev

Doing some testing before release for V-Hunter Puzzler Dx. I'm excited to launch my first game!

Releasing May 15th!

https://store.steampowered.com/app/2225430/VHunter_Puzzler_Dx/

mcoorlim, to devlog

Given some unexpected real life emergencies, I probably won't have my weekly game release tomorrow. I lost a few days of dev time! I can have something bare-bones done tomorrow, but it'll probably take until mid-week - 10 days total - before a polished release of my next project.

I've got a simple interface done in and the story beats handled in Articy:Draft - next is implementing the text in ink.

bram,
@bram@gamedev.lgbt avatar

@mcoorlim i made a small articy interpreter for godot if ur interested, its very wip but we use it in our studio for our upcoming game :)

mcoorlim,

@bram thanks for the offer, but I think I'll be using ink this time around, with Godot as a wrapper.

vl2m, to gamedev

like movement in on
Placeholder assets from Doom 64 and a SNES D-Pad.

video/mp4

yokcos, to gamedev
yokcos, to gamedev
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