rpginabox, to godot
@rpginabox@mastodon.social avatar

In episode 6, Stumpy explores the dungeons of ZZT (another inspiration for RPG in a Box) and gets a bit of help from Tim Sweeney, the creator of ZZT himself! 😁

https://youtu.be/6DmEA3mlVE0

rpginabox, to godot
@rpginabox@mastodon.social avatar

In episode 5, Stumpy visits the world of Adventure Construction Set, one of the many inspirations for RPG in a Box - and likely the earliest!

https://youtu.be/bSjeRhp4fL0

supernovafiles, to godot
@supernovafiles@mastodon.gamedev.place avatar
riley,
@riley@social.audiovalentine.com avatar

@supernovafiles pixel art Karl Marx isn't real he can't hurt yo--- 😳

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

New gamedev Humble Bundle!

The Low Poly Bundle is a large collection of low-poly 3D assets from Eldamar Studios and Animpic Studio. Usable in , , and more.
Low Poly Game Dev Humble Bundle – GameFromScratch.com

JustinRyanH,
@JustinRyanH@mastodon.gamedev.place avatar

@GameFromScratch You might know enough to clear it up. But do the ones with the Unity/UE logos mean they're only redeemed at their respective asset stores? I interpret it that way.

SirLich, (edited ) to godot
@SirLich@mastodon.gamedev.place avatar

EDIT: This exists -check replies! :godot:

I wish Godot had inline scripts.

I find this most relevant with UI. For example a label that displays the name of the current level. I don't WANT to create and organize a separate .gd file for this. I want the script to just be owned by the node as part of the tscn file.

Cluttering the file system with one-off files that won't be reused doesn't feel the cleanest to me.

SirLich,
@SirLich@mastodon.gamedev.place avatar

Note: What I'm looking for is something like inline resources. Isn't it nice that you can create e.g., a LabelSettings inline, and aren't required to create a new .tres file for this resource?

Imagine if scripts worked the same way, and you would only need to save the external .gd file when you were ready to extract the code into something reusable.

You wouldn't even need to name these inline scripts. They're just... a property of the node.

hellpie,
@hellpie@raru.re avatar

@SirLich you can check the "Built-in Script" checkbox. It will store the code of the script in the .tscn file itself. The internal editor handles them "magically", external editors struggle with them tho because they are just text in a scene and not an actual script file.

gamingonlinux, to linux
@gamingonlinux@mastodon.social avatar
godotengine, to Twitch
@godotengine@mastodon.gamedev.place avatar
godotengine,
@godotengine@mastodon.gamedev.place avatar
crowdagger, to godot
godotcon, to berlin
@godotcon@mastodon.gamedev.place avatar

By now you must've guessed that #GodotCon24 is going to happen in #Berlin right?

Here are some pictures from the Godot meetup during the recent #AMazeFest
in town 📸

We're already hyped to return!

#godot #godotengine #godotcon

People sitting/standing around a park in smaller groups
Adults on a playground, worrying about it collapsing under their weight

nathanhoad, to godot
@nathanhoad@mastodon.social avatar

I'm happy to announce my game:

🐱 Bravest Coconut ⚔
You're a little cat on a big adventure!

RTs very much appreciated 💜

Wishlist now on Steam:
https://store.steampowered.com/app/2913190/Bravest_Coconut

Announcement teaser for a game called Bravest Coconut. Wishlist now on Steam.

nathanhoad,
@nathanhoad@mastodon.social avatar

@zersiax what's the best example game you've come across for navigation assistance?

zersiax,
@zersiax@cupoftea.social avatar

@nathanhoad tough one. A Few Examples:

  • Brok the investigator: directional audio cues you walk towards (center sound in stereo field and go forward), + a system where you can navigate through "hotspots" (mostly interactibles) on the screen to autowalk/teleport to.
  • Hades: A mod adds ability to teleport to interactibles in the current room.
  • WoW Classic: a mod adds a system of routes made out of audio beacons that, when followed accurately, can guide a player from one location to the next.
  • The Last of Us: A system that turns the player in the right direction (right being either the next quest objective or an item nearby) when a button is pressed. Idea is to do this regularly to keep on track. Also an audible ping that "bounces off" items (doors, enemies) in order to "aim" the nav assist.
  • Stardew: mod adds ability to retrieve your own x/y coords and get a list of important locations/people and their coords. either walk there yourself or have it autowalk
krazyjakee, to godot
@krazyjakee@mastodon.gamedev.place avatar
Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

And after a long day of math and shit posting, behold! Trajectory in my project!

The fact they become mines cuz they don't actually collide with the ground is now a , that I TOTALLY planned, and wanted to happen from the start.

After a whole lot of math and tutorials, the turret tower properly lobs its projectiles over the wall at a fixed height.

supernovafiles,
@supernovafiles@mastodon.gamedev.place avatar

@Tearcell I love it when we can plan features ahead of time, even from ourselves!

Taffer, to godot
@Taffer@mastodon.gamedev.place avatar

Schrödinger's Chicken is now sort of a game! You can press the button to collapse the quantum waveform. Then you explode (or not)!

https://taffer.ca/games/schrodingers-chicken/

#screenshotsaturday #godot #godotengine

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar
YannKervran, to blender French
@YannKervran@framapiaf.org avatar

Does anybody has already organized a pipeline to collaborate on a Blender -> Godot project ? I would be interested by feedback/ideas
I am working on one to ease transmission of game assets. Important features will be the possibility to have git repository for both parts, Blender files and Godot project, so I have to manage filepaths not completely in Blender file but partially in a sidecarfile as contributors will each have their relative path.
#b3d #blender #blender3d #godotengine #godot

Two windows of Blender and Godot softwares, with preview of the updating in Godot engine done as soon as we click on "Export to Godot project" button in Blender 3D View.

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