Strider, to gaming
@Strider@mstdn.games avatar
memesfrommyPC, to Meme
@memesfrommyPC@wetdry.world avatar

Half-Life отримала велике оновлення на честь 25-річчя (tayemnakimnata.com) Ukrainian

Велике оновлення Half-Life на честь 25-річчя. Дата виходу гри. Новий контент, геймплей, нові карти мультиплеєра, версія для Linux та документальний фільм Half-Life: 25th Anniversary.

Українці зробили повний український дубляж Half-Life 2 за допомогою ШІ (tayemnakimnata.com) Ukrainian

Half-Life 2 отримала повний український дубляж. Українізатор Half-Life 2 створений Skynet UA за допомогою штучного інтелекту (ШІ). Half-Life українською у Steam.

lustlion, to random

i climbed from gold 4 to gold 1 in a day, so like, 🥴

Past seasons i have never bothered playing more than gold cos i wanted the skin

RE: https://misskey.heonian.org/notes/9pmzq81s71

alcea,
@alcea@pb.todon.de avatar

@lustlion

I'm so glad I stopped these kind of games.

They are fun.
But feel like a at times :Alcea_LolFace:

nemo, to Amazon
@nemo@mas.to avatar

Brazil’s deforestation sharply in first of 2023

https://www.youtube.com/watch?v=k86xn0O5H-Q

itnewsbot, to gaming
@itnewsbot@schleuss.online avatar

Valve celebrates 25 years of Half-Life with feature-packed Steam update - Enlarge / It's been a while since I've seen some of those once-ubiquito... - https://arstechnica.com/?p=1985017 -life

itnewsbot, to random
@itnewsbot@schleuss.online avatar
cazabon, to physics

For those who missed it, Paul Fenwick @pjf has solved the "USB paradox", where you have to try to insert a USB-A plug three times, flipping it over twice, before you succeed in inserting it into the port.

His genius, and obviously correct, explanation is that USB-A plugs have spin 1/2. Consult your local particle physicist for details if interested.

spaceflight, to Starlink
@spaceflight@techhub.social avatar

now has "well over" 1.5 million customers worldwide, revenue for 📆 2022 was $1.4 billion 💰, it is expected to turn a profit this year. https://arstechnica.com/tech-policy/2023/09/spacex-projected-20-million-starlink-users-by-2022-it-ended-up-with-1-million/

spaceflight,
@spaceflight@techhub.social avatar

📈 launched 22 missions in the first of the year while the third alone has already seen 20 Starlink missions lifting off, with Friday’s one being the 21st https://www.nasaspaceflight.com/2023/09/starlink-group-6-19

itnewsbot, to random
@itnewsbot@schleuss.online avatar

Fisker Ocean 2023 EV First Drive: Not Ready Yet - California Mode is outstanding, and the EV’s design is a clear win—but too many features ... - https://www.wired.com/story/first-drive-fiskers-ocean-ev-is-just-not-ready-yet/ -baked

WintryLemon, to hobbydrama in [Repost] [Games] World of Warcraft (Part 6: Warlords of Draenor) – How content cuts, bad communication, money-grubbing and rewrites turned WoW’s most anticipated expansion into its most hated ever
@WintryLemon@lemmy.world avatar

Kilrogg becomes a demonic follower of Gul’dan and becomes an early boss in Hellfire Citadel. The dude is basically an extra in his own expansion.

“Kilrogg? He might as well have been any no name boss.”

Gul’dan himself ends up being the primary antagonist of Warlords, by summoning Archimonde, one of the two generals of the Burning Legion. Not AU-Archimonde, just Archimonde. Apparently there isn’t a different version of the Burning Legion for each timeline, there’s just one, because their home in the Twisting Nether exists outside of space and time. But this time when he’s killed, it’s for good. It’s confusing and rife with plot holes (LINKS TO REDDIT). A lot of players joke that the only purpose of the expansion was to introduce him to the story, so that he could set up Legion.

While not technically one of the warlords, Orgrim Doomhammer was a major character in the original timeline and was promised to be significant in Warlords. He ended up being written almost completely out. As one reddit user put it, his story became. “I follow the Iron Horde! Wait, the Iron Horde is bad! Agggh, I am dead!”

“Orgrim…that pissed me off so bad. Iconic guy relegated to a stupid quest chain and then just casually dies…no big deal”

So out of seven Orcs, one gets a solid story with a good ending. These are literally the people they named the expansion after. How could it go so wrong?

It was mentioned in one of the art blogs that the expansion was originally designed to focus entirely on the Iron Horde. Each zone had a clan, each clan had a warlord, and each warlord had a story. However at some point during development, Blizzard realised this caused, in their own words, ‘Orc-itis’. They expected players to get sick of the constant Orcs.

Halfway through the alpha, large parts of the story and zone design were scrapped, and new threats were brought in to make it all feel more varied. Gorgrond was almost entirely remade. It originally had an entire functioning train system (which is still inexplicably present in the Grimrail Depot dungeon) but it was changed to focus on Primals (sentient plants). Nagrand became Ogre-centric, Tanaan got its demon makeover, and the Iron Horde invasion of Shadowmoon Valley from the trailer was removed entirely.

Draenor pivoted from a theme of all-out war to a focus on exploration. The Iron Horde got pushed to the background. There was no time to rewrite the warlords to make their stories fit around this new premise. Instead, we are left with small snippets of their original plot lines, and hastily thrown-together resolutions.

-finished Stories – Garrosh and Thrall

Perhaps the most hated writing choice was Garrosh’s death.

He had been the main antagonist of Mists of Pandaria, and its final boss, but had escaped and set the plot of Warlords in motion. You might expect his ending to be climactic, and involve the player heavily. But you would be wrong. He runs into Thrall, the two have a mak’gora – an Orcish tradition of ritualistic duelling. On its own, that sort of works. Garrosh had actually had a mak’gora with Thrall before, during Wrath of the Lich King, and Garrosh began his ‘downward spiral’ during a mak’gora at the start of Cataclysm, during which he dishonourably killed another major character, Cairne Bloodhoof.

The cutscene that follows is wildly controversial. Not only does Thrall steal the kill for the second time in a row, not only does he blatantly cheat in order to win, he also completely dismisses any responsibility he holds for making Garrosh into a villain. But since it’s Thrall, and as we established in the Cataclysm write-up, Thrall can do no wrong, he is treated like a hero.

First of all Thrall (LINKS TO REDDIT) and his babymomma stole the spotlight when we killed Deathwing. Then Garrosh starts pulling all this shit and Blizzard finally says, “Hey you can kill that asshole now!” So we gather up a raid, we fight our way to him, we fight him, we defeat him, only to force us to spare him, put him on trial, have him travel into the past, so we follow him again, lead an assault on the Warsong, fight our way to him again, fight him again, only to have Thrall interrupt the fight, and have us sit on the sidelines while we watch Thrall kill him.”

[…]

“Thrall doesn’t even bat an eye when Garrosh starts screaming at him that he left him to pick up the broken pieces of the Horde. Thrall isn’t stupid, Thrall isn’t heartless, in that green Mary-Sue is the feeling that he DID have a hand in breaking Garrosh. The fact they ended the story between them by saying “No…you did this to yourself” and calls down Zeus on his ass, just left a sour taste in my mouth.”

[…]

“Ahh, Garrosh. We get a quest called “Justice for Thrall” and watched as Thrall takes the player’s fight with Garrosh into his own plot-armored hands and slaughters him in a shoddy duel in a horrifically brutal way.

Right. “Justice for Thrall.” Not Justice for Pandaria, Theramore, the Trolls… okay. Whatever.”

Legacy of Draenor

Warlords did basically nothing to forward the main plot of Warcraft, outside of the final boss of its final raid. It was a pointless diversion that existed purely to familiarise players with the characters in the movie – which was delayed twice and hadn’t even come out by the end of the expansion.

“Warlords, in the end, hardly affected our world. The Blasted Lands got hit, sure, and Stormwind got that annoying Everbloom portal, but other than that, Azeroth is A OK. We did lose some great characters (Maraad and Baros come immediately to mind) but otherwise…

Nothing happened that mattered.

See, that’s it. In my opinion, Warlords didn’t give us ANYHING THAT MATTERED. The story could have been completely annihilated and we wouldn’t have lost any development, except getting back a couple characters.”

This sentiment is echoed in an article on Gameskinny:

“Call me unfeeling, but there’s really no connection between the players, who have lived and died as heroes in one timeline’s Azeroth and Outlands, and this alternate timeline Draenor. The alternate universe Draenor is not Azeroth. It would be one thing if the timelines were bound together in some manner and actions in one timeline had consequences in another. But they are separate, and by the next expansion this alternate Draenor may be almost entirely forgotten.”

This expansion left behind a troubled legacy. It’s a scar on the history of Warcraft, spoken about in the same tones used by cliche Vietnam veterans. It has become the benchmark for bad quality, the low-water mark against which all other disappointments are compared.

“At best, Warlords of Draenor is something that never reached its full potential. At worst, the expansion sets a precedent for future expansions: that Blizzard will be giving us less content, and poorer quality content at that, for more money.”

[…]

“It’s important to look at the data to understand just how disastrous Warlords of Draenor has been. There isn’t just a vague feeling that the game is worse now than it used to be; there is objective evidence that this is the expansion with the least amount of additional content Blizzard has ever provided.”

Blizzard had long established a system in which three expansions were always in production. At any one time, they were working two expansions ahead – or so they claimed. But nothing about Warlords matched up with that.

“If Blizzard had planned properly, we could now be enjoying some sort of post-Hellfire denouement for Warlords in Farahlon, just as the Timeless Isle provided a satisfying resolution to Mists.”

When they unveiled their next expansion, Legion, it was with the promise that things would be better. You live and learn. At any rate, you live. But they had been making this game for a decade, with development often led by the same faces. How was it possible they were getting worse with practice?

“Blizzard developers have been very upfront and honest about their failures with the last expansion. The studio has, if it’s to be believed, learned its lesson.”

No one was quick to trust them there.

With every expansion, Blizzard states that they know that these content gaps are terrible for the game, but whatever actions the company takes to rectify the situation continue to fail.”

(Original post by Rumbleskim on /r/hobbydrama)

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