@screwtape Played your srclogos game! Really cool to see McCLIM in action. I really want to learn it.
I'm curious - how do you find McCLIM as a tool for making GUIs? Was it easy? I've heard that the model McCLIM uses is pretty different to how GTK/Qt approaches things.
Btw, you can just use (asdf:make :scrlogos/executable) instead of (asdf:operate 'asdf:build-op :scrlogos/executable) :p #commonlisp#gamejam#mcclim
Just submitted my game Lambda Dungeon to the Spring Lisp Game Jam!
Unfortunately you still can't win the game, I was working on entity battle right up to the last minute of the deadline but just didn't get it finished. It's still fun to watch the game play out, though!
Had a ton of fun writing this game in Scheme with Guile Hoot. Extra special thanks to everyone who came to the streams this week!
Streaming Day 9 of my Spring Lisp Game Jam project right now!
Today we'll finish up as much of the game as we can so that we can submit it by tomorrow's deadline! Will we have a working game or a total disaster? Come find out!
Streaming Day 7 of my Spring Lisp Game Jam project right now!
Today we'll try to implement the logic script for the Hero so that he can try to capture all the treasure on the map, and more behaviors for the monsters to use to stop him!
Streaming Day 4 of my Spring Lisp Game Jam project right now!
Today I'll start implementing a minimal, Scheme-like scripting language for the monsters in the game. We'll finally start to see it become somewhat playable!
Streaming Day 3 of my Spring Lisp Game Jam project right now!
Today I'll start building the interactive script editor that will enable you to edit the logic scripts for the game's monsters. This will be my first attempt at writing DOM-manipulating UI code in Hoot so it should be fun!
Streaming Day 2 of my Spring Lisp Game Jam project right now!
We'll continue building out the game world by adding a few game objects and possibly wiring up their basic logic. If we have time, we might start working on the interactive editor!
The #game jam co-organized by Dave Thompson, CTO at @spritelyinst, starts today and are an excellent opportunity to test-drive the #Spritely#Hoot project's #Guile to #WebAssembly facilities.
Get inspired by last year's jam, and join the 10-day event..