@Cheeseness@mastodon.social
@Cheeseness@mastodon.social avatar

Cheeseness

@Cheeseness@mastodon.social

I write, make, draw, play, game, and do handsome faces. I made Hive Time. Currently making Fossil Sweeper (a game about digging up fossils), Winter's Wake & Icicle (and a stack of side things).

My avatar is a stylised self portrait with short messy hair, set within a hexagonal shaped slice of cheese with holes in.

#nobridge should not be necessary -_-

This profile is from a federated server and may be incomplete. Browse more on the original instance.

alienmelon, to random
@alienmelon@mastodon.social avatar

today is the day!!! i’ve been bouncing around temp places since march and today i move into our new home!
🎉💕🥹
we have a home!! 🥳

Cheeseness,
@Cheeseness@mastodon.social avatar

@alienmelon Congrats!

Cheeseness, to photography
@Cheeseness@mastodon.social avatar
alienmelon, to random
@alienmelon@mastodon.social avatar

my first surprise (shock?) when i got into the professional game industry spaces was that the higher up the chain of command you go (leadership) the more rare it was to find people that actually played, made, or really cared about games. still think about it sometimes.

Cheeseness,
@Cheeseness@mastodon.social avatar

@alienmelon To me, that's always felt very disrespectful to the project and to the people actually doing the work.

Cheeseness,
@Cheeseness@mastodon.social avatar

@alienmelon 100%, and then on top of that, you get to the impact of decisions being made by people who're missing that first hand experience/perspective

aral, to DuckDuckGo
@aral@mastodon.ar.al avatar

Duck Duck Go is down because Bing is down.

(Also, you saw the recent AI stuff, right?)

Folks, I know… I use Duck Duck Go also but remember they have venture capital. Enjoy it while it lasts (or let’s fund and build alternatives differently that aren’t temporary businesses with profit motives and exits but commons-owned institutions working for the common good).

Cheeseness,
@Cheeseness@mastodon.social avatar

@aral Aral, are you familiar with Stract (a search engine that is F/OSS)? It seems neat and has interesting features, but I haven't had time to investigate if it is what it appears to be https://stract.com.about

Cheeseness,
@Cheeseness@mastodon.social avatar

@aral In particular, the "10k short" optic (found in Settings->Manage Optics), which removes the 10,000 most popular sites seems like a cool way of surfacing stuff that wouldn't normally be visible

Cheeseness,
@Cheeseness@mastodon.social avatar

@peacememories @aral Do you have a link to where I can read more about Stract's use of AI/ML? It's not something I've been able to find more information on.

Cheeseness,
@Cheeseness@mastodon.social avatar

@noodlejetski @aral If accepting a lower bar is the cost of moving past other dominant platforms, that's an easy decision for me to make, personally. My concerns are more about the organisational philosophies behind the project and its implementation.

I also recognise that I can probably live without a generic search engine entirely if I have to, so maybe I'm in a different space to many others.

Cheeseness, to photography
@Cheeseness@mastodon.social avatar
Cheeseness,
@Cheeseness@mastodon.social avatar
danielalbu, to random
@danielalbu@mastodon.gamedev.place avatar

🎙️ Tune in TODAY for my conversation with the incredible Khris Brown!

🗒️ In this conversation, we discuss Full Throttle, The Dig, Indiana Jones and the Fate of Atlantis, Psychonauts and more!

⏰ Premiering in 15 minutes!
https://www.youtube.com/watch?v=vUMHbOCLjxg

Cheeseness,
@Cheeseness@mastodon.social avatar

@danielalbu I know what I'm doing this morning

Cheeseness,
@Cheeseness@mastodon.social avatar

@danielalbu This was lovely. Thanks to you both - Khris is always a delight!

SasquatcherGeneral, to random
@SasquatcherGeneral@idlethumbs.social avatar

Inconsequential thing that bugs me about Star Wars:
In Empire Strikes Back, getting frozen in carbonite was about the most traumatic and melodramatic thing that could possibly happen to a person, and they played it up like it was the end of the world. And then in ROTJ it required a long recovery.

Since then, in the comics and even the Mandalorian, they’ve done it casually to dozens of people, and the effects are no worse than taking a nap.

Cheeseness,
@Cheeseness@mastodon.social avatar

@ja2ke @SasquatcherGeneral The "Jedi all wear desert hobo robes now" thing has bugged me since the shot of Qui Gon running from a droid army transport in first trailer for Episode 1 >_<

Doomed_Daniel, (edited ) to random
@Doomed_Daniel@mastodon.gamedev.place avatar

The Descent 3 Source code has been released: https://github.com/kevinbentley/Descent3

> This is the latest version of the Descent 3 source code. This includes the '1.5' patch that Jeff Slutter and Kevin Bentley wrote several years ago. At the time, it worked for Windows, Linux, and Mac.

UPDATE: First it was thought to be released under MIT license, but that was just the default LICENSE file Github added, which was later removed.
Now it's officially under GPLv3: https://github.com/DescentDevelopers/Descent3/issues/32#issuecomment-2067716480

Cheeseness,
@Cheeseness@mastodon.social avatar

@Doomed_Daniel Glad to see the licence situation resolved! I always get nervous when I see people saying "Oh, there's no licence right now, but we don't need to let that stop us contributing"

Cheeseness, to photography
@Cheeseness@mastodon.social avatar
unormal, to random
@unormal@mastodon.social avatar

What's the toughest boss-level bug you've ever fixed?

Cheeseness,
@Cheeseness@mastodon.social avatar

@unormal While working on Day of the Tentacle Remastered, I came across a bug in iMUSE (cool dynamic music system) that was manifesting reliably on Linux (other platforms too, but less consistently). Turns undefined behaviour was involved in tracking note duration. A note/sequence might be meant to last for a quarter second, but oh no, we're not always reading from the right place in memory. 8 years later, I still feel a moment of rising panic when the bird coughing sample plays in the intro.

Cheeseness, to photography
@Cheeseness@mastodon.social avatar

Roundbord being round this evening

eniko, to random
@eniko@peoplemaking.games avatar

"If you make your own engine you'll never ship a game"

I'm here to tell you this is BS. Kitsune Tails uses a custom engine built on a custom framework all made from the ground up by yours truly. Neither of these were even remotely the bottleneck for development duration. Turns out that the thing that takes the most time when you're developing a game is all the stuff that is hyper specific to that game and can't be generalized anyway

Not to mention all the, you know, actual content that sits on top of the engine. I can write a json parser and serializer from the ground up in a day or two, but all the cutscenes I had to script for KT took many weeks

Then there's the fact that if I'd used an out of the box physics solution for Kitsune Tails I'm fairly certain I'd never have been able to nail the game feel it has, which is the most core thing to the whole experience

You don't have to make an engine but quit pretending doing it is the hard part of making a game. It fucking ain't

Cheeseness,
@Cheeseness@mastodon.social avatar

@eniko I spent over a decade and a half feeling that if I made my own tech, I'd never have time to make games. I decided to try drawing some triangles with OpenGL during a game jam in 2014, and it was super empowering.

I've since worked on multiple released projects that sit on top of frameworks like SDL and SFML, and it's been more than doable.

I still use engines from time to time, but wish past-me hadn't shied away from seeing rolling a custom stack as viable for so long.

Cheeseness, to random
@Cheeseness@mastodon.social avatar

I don't have time to participate myself, but this energy-conscious looks neat! (thanks to dok in the Linux Game Jam community for the heads up!) https://itch.io/jam/watt-wise-game-jam

Cheeseness, to photography
@Cheeseness@mastodon.social avatar
Cheeseness, to photography
@Cheeseness@mastodon.social avatar

Go go Gadget neck!

Cheeseness, to photography
@Cheeseness@mastodon.social avatar

Mum, Dad, and all three babies under my rosebush

Cheeseness, to random
@Cheeseness@mastodon.social avatar

While writing my 2023 recap, I realised that there were a couple bits of misc art that I never shared here. Let's start with a quick little lighthouse I painted when joining @RexSmeal's "Lighthouse Keepers" community

Cheeseness,
@Cheeseness@mastodon.social avatar
Cheeseness,
@Cheeseness@mastodon.social avatar

@aetataureate Thanks! I had thought about this beforehand and did it intentionally, taking care to precede the transcript with a note so that anybody who didn't want to hear it could skip to the next element. I will give it further consideration next time!

Cheeseness, to gamedev
@Cheeseness@mastodon.social avatar
Cheeseness,
@Cheeseness@mastodon.social avatar
  • All
  • Subscribed
  • Moderated
  • Favorites
  • JUstTest
  • tacticalgear
  • thenastyranch
  • ngwrru68w68
  • magazineikmin
  • khanakhh
  • rosin
  • mdbf
  • Youngstown
  • slotface
  • everett
  • cisconetworking
  • kavyap
  • DreamBathrooms
  • anitta
  • InstantRegret
  • Durango
  • osvaldo12
  • ethstaker
  • modclub
  • GTA5RPClips
  • Leos
  • cubers
  • tester
  • normalnudes
  • megavids
  • provamag3
  • lostlight
  • All magazines