@MrBehemo@mastodon.gamedev.place
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MrBehemo

@MrBehemo@mastodon.gamedev.place

#IndieGame generalist at Aetheric Games some of the time, and #GameDev lecturer at Edinburgh College other times. Undercover, queerly neurospicy mess, attempting to infiltrate the normals with a big coat and a fake moustache. Currently working on ... something new? #Edinburgh, #Scotland

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mdiluz, to gamedev
@mdiluz@mastodon.gamedev.place avatar

I'm searching for a game making toolkit that just lets me write code... Something that pretty much never requires using a GUI, though one being available for level editing is a plus.

In the past I've opted to roll my own thing with a graphics library of some kind, but usually the set up time to get going is long enough to eliminate my enthusiasm for the actual game creation part of the project.

Anyone have any suggestions?

MrBehemo,
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@mdiluz I like Monogame. It's basic, but it gives you a few fundamentals and a fair amount of freedom.

MrBehemo,
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@mdiluz https://monogame.net/ I teach with it. It can do your Stardew Valleys, Fezes, Celestes, Bastions, but the journey from hello world to pong is like, an hour.

NoraReed, to random
@NoraReed@mastodon.social avatar

my husband made a james bond reference and i had to explain that i've never seen a full james bond movie just excerpts in a feminist studies class

MrBehemo,
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@NoraReed It's like, what if a superhero movie, but the guy's superpowers are (1) chauvinism, (2) British.

memoriesin8bit, to gamedev
@memoriesin8bit@mastodon.gamedev.place avatar

folks skipping Linux as a native target platform is something I will never understand.

Listen:
First, Linux is FREE and you can install it on a USB thumb drive and use that to test your game.

Second, it has been proven time and time again, that if a Linux user encounters a problem with your game, instead of reaching for the Refund button and leaving you a bad review, they are much more likely to send you a detailed bug report.

You're shooting yourself in the foot.

MrBehemo,
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@memoriesin8bit I think a lot of devs, me included, struggle to differentiate between "linux users are better at bug reporting" and "why do i get so many bug reports from linux users?", and for small fry devs, me included, that potential avalanche of problems is scary.

djlink, to random
@djlink@mastodon.gamedev.place avatar

I really didn't thought about Apple cool factor when it comes to Vision Pro, and people wanting to use them outside, I keep seeing videos of people wearing them, this might accelerate normalization of those gadgets outside. Until know I guess it's still see as an odd thing.

MrBehemo,
@MrBehemo@mastodon.gamedev.place avatar

@djlink Naaa, it's like the google ones - the people who wore them out in public were the people with no consideration for others, and no fear, embarrassment, or shame. Rich idiots and tech bros, or usually both. Not like, normal folk. Then and now, if a stranger walks up to me with a camera, I'm going to be upset about it, whether it's in their hand or strapped to their face.

Bobbins, to random
@Bobbins@bobbinsrobots.com avatar

Went to the other place, saw a thing celebrating people who 'do the impossible' by making a great game with a team of less than thirty people.

At this point, my brain just shat the bed and decided eternal slumber would be a really good idea. That site's ability to make me hate humanity is unparalleled, I much prefer it here.

MrBehemo,
@MrBehemo@mastodon.gamedev.place avatar

@Bobbins A few times, I've seen folks from studios (not even big ones necessarily) surprised at how quickly a solo dev can work. But it's not due to skill or experience or anything like that, it's just that 1 person can do a job in slightly fewer person-hours than it would take 2 people to share it. And that scales up exponentially, especially if the GDD, Jira and daily standups only exist in your head and all your decisions are unilateral.

18+ OmtayStudios, to gamedev

Real quick thing I wanted to field to the community before I get back to work on my capstone.

I saw a sentiment from another dev, before they deleted it, that they were afraid to go any further with their game because they were afraid of potentially creating a community they didn't want to support.

I am just curious, have you heard of this before? It seems a bit silly to me to just give up just because of a "what-if" community that "might" encircle your game.

MrBehemo,
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@OmtayStudios I can understand that fear. I often want to make things "with something to say" but want to speak through the art, not directly. I want to drop my message and run and not have to defend it against bad faith. But! I think the solution is to make sure your game's philosophy is clear and unambiguous. Make the work itself refuse to tolerate the intolerant. At the end of the day, once you've said your piece, you can deny any community, whether they like your game or not.

MrBehemo,
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@OmtayStudios I'm a rare person who wanted to like Disco Elysium, but it just didn't land for me. And I think you just nailed why! 😅

MrBehemo,
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@OmtayStudios I think it could have been very interesting in terms of story, themes and politics. I really wanted to like it. But it found it kind of cruel, like it didn't want to be played. I lost so often and so easily (4 or 5 times in a couple of hours) and didn't understand what I was doing wrong. .....But this was the first time I played a Planescape-style walkin-talkin RPG, so maybe I approached it the wrong way. I recognise the artistry in it's world and mechanics.

MrBehemo, to gamedev
@MrBehemo@mastodon.gamedev.place avatar

@MagsThePirate and me, and David and Matt, made a game for the Edinburgh global game jam.

It's a competitive typing game for two players and one keyboard,

...and it has moonbears!

https://aethericgames.itch.io/moonbear-typing

We uploaded Moonbear Typing to itch instead of GGJ in protest over their AI sponsorship, and made our game with hand-tweaked, ethical, proc-gen content.

!!!

Bobbins, to random
@Bobbins@bobbinsrobots.com avatar

Fun letter in this month's Edge lamenting that we (as gamers) used to be able to know about all the videogames and therefore could keep up with everything and how this is no longer possible, gaming has splintered into a variety of subcultures etc...

Harking back to the PS2 era as kind of the last time this was possible.

The letter isn't complaining about this! Just that it took them a long time to realise the splintering.

I think this is the generally accepted story now?

MrBehemo,
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@Bobbins I think that's an inevitable function of genre and useful on the whole. In e.g. books, I mostly read sf and have zero awareness of romance or biographies or whatever.
I guess games have thematic and mechanical genres so you even interact with the art differently. I'd say that as they evolve, game genres are becoming distinct media. Like, is a walking sim really more alike to an RTS than a movie is to a stageplay? Or a lyric to a poem? We don't even think of those as the same medium.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Game design document (#gamedev thread)

I started to write a GDD, the first points are very general: a brief description, genres and general features, basic mechanics, setting as an example of a movies, games for analysis, distinguishing features of gameplay - it can all fit on one page

MrBehemo,
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@maxim I feel that, to a certain extent, the title can inform the design. In my long list of game ideas that I might use one day, sometimes I just write down a title - when I read it back, a whole game is implied. But you're right - a code name can fulfil that purpose, too.

MrBehemo, to random
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If you look at the satellite image for 0N, 0E, you can see a large, irregular mass on the ocean floor. This is the heap of junk objects that have been lost or spawned without initialising their position vector, leaving people scratching their heads.

PGtheVRguy, to random
@PGtheVRguy@mastodon.gamedev.place avatar

I hate people that unironically use "nostalgia"

MrBehemo,
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@PGtheVRguy Always bothers me how people don't understand it as a negative thing. When the term was first coined it was the name of a mental illness.

AminiAllight, to indiegames
@AminiAllight@mastodon.gamedev.place avatar

I really want a "cozy" game (or maybe VR experience or world) where you explore/manage a massive underground facility like the Aperture one
Cozy cottages and apartments are nice and all but sometimes I want cozy buried-a-mile-down-in-a-nest of-empty-walkways-and-corridors core

MrBehemo,
@MrBehemo@mastodon.gamedev.place avatar

@AminiAllight I thought, "immense, derelict sci-fi facilities are 100% my jam, I can totally recommend some stuff," but actually, I don't know any games that exactly fit the spec. Kairo, Fugue In Void, and Naissance all come close and are worth looking at, but their spaces have some of the vibe while being much more abstract.

MrBehemo,
@MrBehemo@mastodon.gamedev.place avatar

@AminiAllight Some that I feel have the spirit of a deep dark facility while having totally different gameplay/themes are Echo, Scorn, Alien: Isolation, and SOMA. Not exactly chill 😅.

Oh yeah, and Infra, which is all about exploring derelict infrastructure. It has a lot of flaws and design issues, imho, but it's fascinating.

None of these are quite like an Aperure walking sim though!

johnnesky, to random
@johnnesky@mastodon.gamedev.place avatar

Where's the center for procedural knowledge?

We call the Internet the sum of all human knowledge. Wikipedia in particular is the de facto center for declarative knowledge as the most visited site not in search, social, or commerce. But what about procedural knowledge?

Wikihow illustrations are treated like a joke. Online courses and academic journals are high-investment. Blogs are disorganized and hard to discover. Everything2 is obscure. I find Quora off-putting, maybe because of the ads?

MrBehemo,
@MrBehemo@mastodon.gamedev.place avatar

@johnnesky related to institutional knowledge, perhaps. e.g. in a workplace or community where systemic and procedural knowledge spreads by word of mouth, or more formally, or there is one wise person who knows the ancient lore but only works Tuesdays.

aeva, to random
@aeva@mastodon.gamedev.place avatar

how's 2025 going for everyone so far

MrBehemo,
@MrBehemo@mastodon.gamedev.place avatar

@aeva bah, I'm already on 2026

llamasoft_ox, to random
@llamasoft_ox@toot.wales avatar

Italy come on, you're supposed to be the home of amazing art and artists down the centuries, an inspiration to creative artists everywhere but what the actual fuck is going on at the back of this cow. Poor beast. It looks fucking painful.

Pointy little ears too or are they horns? Ambiguous. But not as ambiguous as that fucking dog's breakfast of a back end. Poor bloody cow. The Pope wouldn't approve.

https://en.wikipedia.org/wiki/Comparison_of_European_road_signs#/media/File:Italian_traffic_signs_-_animali_domestici_vaganti.svg

MrBehemo,
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@llamasoft_ox looks like someone imported a 64x48 bitmap into Flash and had it trace it as a vector with all the sliders set to "crappy"

MrBehemo,
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@llamasoft_ox in fact, that's what all the bad ones look like! I wonder...

shailesh, to random

Is it just me, or does the hugging face 🤗 emoji start to seem creepy after a while?

I'm currently going through the Diffusers/Accelerate docs, but the emoji doesn't appear as innocent as it should. Maybe they should reconsider using the 🤗 emoji everywhere.

Just look at that. 🤗 It seems overly corporate, giving off an unsettling vibe as if something sinister is going on inside.

MrBehemo,
@MrBehemo@mastodon.gamedev.place avatar

@shailesh "The Hugging Face" is definitely the name of an SCP.

StraToN, to outerwilds
@StraToN@framapiaf.org avatar

So I finished main story game. I just started the DLC, but I have the feeling this was what I needed to get me back to work on project. Sometimes one needs to let things down completely, and immerse oneself completely into something totally different - to cast and let oneself be absorbed by that other dimension of things. This is real evasion. I am grateful that (at least some) video games allow me to do that, such as playing . You should too.

MrBehemo,
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@StraToN @drdanielturner @Emi I love the game, but to love it, I needed to realise that the reset is not failure. You've lost nothing. It's a process of growth. And when you inevitably hear the super nova music... that isn't a threat, it's a comfort. It's a warm reminder that the process is working. I can't say much more without risking spoilers... there is only one seed, but damn... it's a thing of awe to be a leaf on an infinite tree.

MrBehemo,
@MrBehemo@mastodon.gamedev.place avatar

@heygarrett @StraToN I wonder though, if there was some kind of stated objective early on, even if it was not the ultimate objective. In terms of the story, the objective is "explore". But what if the objective was "find the 5 astronauts" at least until it became more obvious what the ultimate goal was. I don't think I needed that, but maybe some people would have found it easier to digest.

djlink, to random
@djlink@mastodon.gamedev.place avatar

Rider has this "Delete Leftover IDE directories" option to search and delete older versions leftovers and I feel like all software should have this, the amount of junk most software leaves behind when updating or uninstalling is crazy.

MrBehemo,
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@djlink this reminds me, it's about time for my annual clean install!

MrBehemo,
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@djlink (which really helps but, to your point, shouldn't have to be a thing)

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