@maxim@mastodon.gamedev.place
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maxim

@maxim@mastodon.gamedev.place

Blog about gamedev
🗃️ programming experience 21 years
🎮 game development 6 years
🧶 programmer Erra: Exordium
🎫 porting to the consoles
🛠️ unity, unreal engine

#gamedev #indiedev #videogames #programming #gamedesign

🏠🇺🇦 Ukraine, Kyiv

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maxim, to gamedev
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Move Component To - very easy to use but interesting node in Unreal Engine, for example, you can make a magnetic crane that will lift heavy objects, like a car in Half-Life 2

video/mp4

maxim, to scifi
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Mounting the suspension for the wheels of the rover. Of course, it would be possible to simplify everything, to make a rover with a simple wheel system, but as always, we are not looking for simple solutions

~ Sci-Fi adventure game devlog

maxim, to gamedev
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New experiment with Niagara Fluids smoke in Unreal Engine 5. The first emitter takes a spline of any shape and sends a particle along the route, this data is transmitted to another emitter for smoke. As a result, I got smoke that forms around the spline

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maxim, to gamedev
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Sci-Fi Adventure devlog 📌
Unreal Engine 5 and Niagara, I experimented a bit with smoke and Line Attraction Force. When the object enters the zone, the particles change their behavior

#gamedev #scifi #UnrealEngine5 #gaming #unreal #ue5 #vfx #indiedev #indiegame #games

video/mp4

maxim, to pixelart
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Mechatrons in Erra: Exordium

A technology-based religion protects the secrets of creating mechanical robots. Artifacts of past civilizations are involved in creating fuel from people's bodies and using their brains

https://store.steampowered.com/app/1224030?utm_source=mastodon

maxim, to movies
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UFO Sweden 📌
I don't know why the film has such a low rating. I would give it a 10/10 👽 Very pleasant movie, very atmospheric. This is a treasure of Swedish Sci-Fi cinema

https://www.imdb.com/title/tt14807348/

maxim, to gamedev
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In Unity, I liked creating my own editors to work with game data, scene object states, quick testing, etc. Today I tried similar possibilities in Unreal Engine. Editor Utility Widget it's a much more cool system, and with blueprint it's a whole other level of tool building

video/mp4

maxim,
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@MrBehemo it is always nice to know that there is an opportunity, and whether to use it or not depends on the mood, automation sometimes comes in a moment of enlightenment 🤣

maxim, to gamedev
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I am trying to make different options for object inspection. Do not pay attention HUD, only the mechanics are of interest now. What else exists, remember? I want to reproduce as many as possible in order to choose for game

video/mp4

maxim,
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@dichotomiker i`m not pickup object, just attached to component and after inspect - free... for this examples. But yes, attaching object to other its not necessary

maxim, to random
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At night, a bat flew in and broke through the protective mosquito on the window. My wife was sleeping and thought that I was rummaging in the closet. I've been playing around with Unreal Engine in the meantime. She runs to me and says "someone is there...". A big fat black bat was trying to take off. We closed the door to the balcony, and in the morning we searched everything and found no one

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maxim, to scifi
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Rover for sci-fi game, it will be with a cool suspension. In order to drive comfortably, it will be necessary to charge electric batteries

maxim, to unrealengine
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Vertigo Effect (Dolly Zoom). Today I decided to rest a little and play with effects in Unreal Engine 5. Simple value change operations with Camera Field Of View and Target Arm Length on Spring Arm Component

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maxim,
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@patrick_h_lauke when I start doing the functionality of object inspection, them I will try something

maxim, to gaming
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Erra: Exordium released on PlayStation 5 ❤️

Please support Ukrainian game about dieselpunk world in Sumerian setting

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maxim, to gamedev
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Sci-Fi game devlog | Unreal Engine 5 📌
I created a draft battery and added a little logic to charge the batteries, the more batteries or the less light, the slower it charges from the solar panel. I really enjoyed the process of creating widgets, I hated doing UI in Unity 🧦

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maxim, to gamedev
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I make solar panels to charge energy batteries from starlight. One of the main mechanics in the Sci-Fi game is the use of batteries, of which there will be a lot. Find or craft and charge... for tools, transport, etc

video/mp4

maxim,
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@tivasyk in game it will be biger and not too power like this, just prototype

maxim, to gamedev
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I continue to develop different mechanics related to energy, started making solar panels to charge the batteries, panel elements react to objects blocking the sun... will connect it with cables next

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maxim, to animation
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maxim, to Playstation
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Many sleepless nights and finally, we went through all the stages of creating the functionality of a PlayStation 5 game and all the rounds of bureaucracy. Erra: Exordium release on the May 1. It was the longest journey and experience that can be sold for money 🤣

maxim,
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@glukozavr many additions and changes, related specifically to the platform API, saving, gamepad, vibration, loading the game from activity and a bunch of other requirements... when you don't know what to do and why it doesn't work, you spend a lot of time looking for a solution that depends on the game engine and ps modules

maxim, to Game
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maxim, to gamedev
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Unreal Engine 5 at Sunday... I studied the connections between objects and components... for experiments I created a generator, cables and consumers. Now my cables can transmit energy ⚡️🔌💡

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maxim, to scifi
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It's not quite a cable, it's a tentacles, but the concept of creation is very similar. Particles in Niagara that keep a certain distance between themselves. Maybe someday I'll come up with something to do with it 🐙

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maxim,
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@nyp0 that's for sure... I had snake dreams all night after working with it

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