@AminiAllight@mastodon.gamedev.place
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AminiAllight

@AminiAllight@mastodon.gamedev.place

Solo game developer, VR enthusiast. Developing LambdaMod, a free and open source multiplayer game with VR support

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AminiAllight, to windows
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If anyone's switching over to Linux and needs help let me know, I know Several Things™ about it
(Mostly Arch and derivatives but a little bit of other distros too)
#windows #recall #linux

AminiAllight, to gamedev
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Is there interest in a game audio programming tutorial?
Writing my sound system took ages and a lot of the things I ended up doing (dynamic occlusion, head-related transfer function, effects with custom frequency responses) aren't well documented for game devs anywhere

AminiAllight, to vr
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My finished custom VR headset board!
#vr #virtualreality #opensource #openhardware

AminiAllight, to hardware
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Long-shot to end all long-shots but: does anybody know anything about USB on raw Xilinx transceivers (e.g. without a PHY)? Officially it's unsupported, occasionally people say they've gotten it to work and more details on exactly how would be incredibly useful

Boosts appreciated for visibility
#openhardware #hardware #xilinx

AminiAllight, to vr
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Added the second addendum to my OpenXR tutorial, covering how to improve your OpenXR application by using a single swapchain + multiview rendering for simpler code and better performance!
https://amini-allight.org/post/openxr-tutorial-addendum-2-single-swapchain

AminiAllight, to vr
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I've written a new addon to my original OpenXR tutorial, the first of two, discussing the two main approaches to multisampling with OpenXR!
https://amini-allight.org/post/openxr-tutorial-addendum-1-multisampling

AminiAllight, to cpp
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I've released a clang tidy for C/C++ that finds division by non-constant values to help you search for possible division-by-zero in your codebase!
This is mostly a tool I built for myself to help with LMOD development but others might find it useful too
https://github.com/amini-allight/clang-tidy-division-by-non-constant

AminiAllight, to vr
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Initial headstrap design for my custom headset has been finalized, time to print 😄

A render of a 3D model of a white plastic headstrap.

aeva, to random
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[Do I know anyone / is there anyone in earshot] who has a Tilt Five set? I'm thinking of getting one, and I am interested in hearing opinions from people who've used one for an extended period of time and/or wrote software for one.

AminiAllight,
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@aeva I have one and I've used it maybe twice
In my experience the projector heats up the plastic in the headset to the point that it produces a noxious plastic smell (it's not that strong but it's right on your face) which made me feel sick
Maybe it goes away if you use it for long enough? Not sure

AminiAllight,
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@aeva I got it maybe a year ago but it's not from the Kickstarter or anything. I just bought it off the web store

AminiAllight,
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@aeva I honestly have no idea, hopefully someone else can chime in and confirm

AminiAllight, to cpp
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Does anyone know anything about compiling with debug symbols enabled under MSYS2 (without works fine)? I'm getting this weird link error "relocation truncated to fit: IMAGE_REL_AMD64_REL32 against .rdata", on both GCC and Clang, seems to be tied to std::function somehow

Boosts for visibility appreciated!

AminiAllight, to linux
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New article, this time talking about how to fix another difficult-to-parse Arch Linux error:
https://amini-allight.org/post/fixing-pacman-error-while-loading-shared-libraries

AminiAllight, to vr
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This feature is weird, it feels like it was intended to prevent the "ew, thing on face = dystopian" comments but it failed (and so proved there is nothing you can do to stop people saying that)
Now it's vestigial and benefits everyone but the person paying the cost/weight penalty

AminiAllight, to vr
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Surely there's some mistake here? The Apple Vision Pro has a 3166 mAh battery?? That's smaller than the $20 replacement battery I just stuffed in my ereader lmao

castano, to random
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What's the best way to compress normal maps for storage & delivery?

Artists tend to use PNG due to the quality losses and artifacts introduced by JPEG or other DCT based codecs.

I don't think there's anything inherently wrong about DCT codecs in this setting, it's just that they are not tuned for this content and don't use the right metrics.

Has anyone done work on this area? Are there any examples or references I should be looking at for inspiration?

AminiAllight,
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@castano BC5 seems to be the DDS/S3TC family compression algorithm for that use-case (two-channel gradients)
It's got basically universal hardware decompression support but it's years old, I don't know if there's something better nowadays

AminiAllight,
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@castano Oh I missed that part of the request, woops

AminiAllight, to gamedev
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Well this sucks lol, apparently emulated ARM doesn't unpack files very fast

AminiAllight,
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@gob Maybe, I might try mounting the disk in the host OS and just copying the files in first though
There's something odd about this copy, it's usually not this slow (I managed to get Windows installed, after all)

AminiAllight, to indiegames
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I really want a "cozy" game (or maybe VR experience or world) where you explore/manage a massive underground facility like the Aperture one
Cozy cottages and apartments are nice and all but sometimes I want cozy buried-a-mile-down-in-a-nest of-empty-walkways-and-corridors core

AminiAllight,
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@MrBehemo Parts of NaissanceE are vaguely visually similar actually, might check that one out, thanks for the recs!

AminiAllight, to vr
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AminiAllight, to ukteachers
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New version of Optench, my virtual optical bench, is now available (1.2.4)
Just a small bug fix release, operator precedence in aspheric lens expressions was backwards 😅

maxim, to mastodon
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Hello game developers

What is the genre of your game that you are working on or plan to work on?

What do you think makes it unique and why should other people play it?

AminiAllight,
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@maxim I'm making a multiplayer (optional) VR sandbox which plays like a tabletop roleplaying game: one person makes the scenario while the others play characters within it
It's unique and you should play it (when it's done) because there's just really nothing else like it 😅

renwillis, to vr
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  • AminiAllight,
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    @renwillis Fair enough, if I knew of another I'd post that instead. But there's not nearly as much VR discussion elsewhere sadly 😩

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