@Tearcell@mastodon.gamedev.place
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Tearcell

@Tearcell@mastodon.gamedev.place

Who says you can't mix full-time jobs, families and game development? :cold_sweat:

We are a small diverse group of friends, following our dreams, and trying to build something to completion for a change! Can we do it? Lets find out!

Wishlist our first game Somnipathy Today!
https://store.steampowered.com/app/2069260?utm_source=fediverse

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ombre, to random French

Pixel art is hard. 😟

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@ombre I once spent an hour making a rock.

I've since lost the rock, and I mourn it.

OctopusCityBlues, to pixelart

Do you like dead people? Octopus City Blues has dead people!

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Tearcell,
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@OctopusCityBlues oh man love that look! Colors popping!

Tearcell, to HashtagGames
@Tearcell@mastodon.gamedev.place avatar

Any of these guys really

Tearcell, to pixelart
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This I muse on what I'll do when this game actually releases this fall... I can't imagine working on something from scratch at this point, my head is completely filled. What an odd thing to be thinking when we have so much left to do.

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godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

It's this time of the year again! Godot Community Poll 2023 is out for everyone to participate.

Let us know what your relationship with is in this brief list of questions:

https://godotengine.org/article/godot-community-poll-2023/

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@andyprice @godotengine definitely added 'fediverse' as my write in, as I'm never sure where I am or what account I'm on. Each device is doing something different somewhere different.

It's actually really freeing.

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

I may be in the middle of a large sunk cost hole... my game won't parse the JSON in a keybinding plugin I'm using in exported executables, but it probably shouldn't be saved as JSON to being with...

Meanwhile real people are getting crashes because of it! frustrating! Maybe I should have written it from scratch after all.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

BLARGH it was a json.import file that broke it all. Was from when I played around with the Tiled import plugin, which made all json files 'native' to Godot. the parser did NOT like that I guess.

Moosader, to random
@Moosader@mastodon.gamedev.place avatar

Man, FFXV and FFXVI, just dudes wearing black. Boring looking characters. I miss how colorful the games used to be.

Tearcell,
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@Moosader No one appreciated FF9 enough is what I blame!

X was pretty colorful though

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@Moosader Truthfully I fell off the series in the middle of 12, which I DID like, but still did not finish. Now I live vicariously though posts about the series lol.

Someday time will allow for playing games again.

Tearcell, to indiegames
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This please remember to step away from the madness and touch grass.

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timkrief, to godot
@timkrief@framapiaf.org avatar

All possible tweening transition types and easing types.

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Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@timkrief I NEED this in the in engine Godot docs somehow!

aeva, (edited ) to random
@aeva@mastodon.gamedev.place avatar

there's a bug! what do you do?

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@aeva Which option is change requirements to turn it into a feature? I think thats bap, i'm voting bap.

Tearcell, to pixelart
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You ever get a word stuck in your head? Like a song bit just a single word?

Boogy Pop Phantom is that phrase right now and I legit don't know where it's from. I could Google it but I won't on principal.

Tearcell, to gamedev
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Clean vs 'Messy' Dialog box design. What do you think?

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Tearcell, (edited )
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@VileLasagna Good point. The reason is our UI isn't quite consistent yet.

The HUD is a bit 'messy' so we're trying to determine which direction to take it all in.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@GungJoe Hm that IS a good point as well. I'll see how 'easily' our system allows for that sort of swapping. for is pretty flexible, but I may need to add the functionality.

Tearcell,
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@OscarRobin there's an idea heh. Gotta try may things to see what looks good

Tearcell, to godot
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Wooo testing milestone. We can now get from the intro to straight through to level 3!

Building things in pieces means alot can break when you link it together, but its nice to see it all working.

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davidrevoy, to fediverse
@davidrevoy@framapiaf.org avatar
Tearcell,
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@davidrevoy KBin needs a cute mascot =(

DoodleDonut, to godot

Messing around with interactable objects and simple animations

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Tearcell,
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@DoodleDonut So sweet! I gotta start playing with 3D stuff at some point.

dopey_kun, to manga

Just finished reading Mermaid Saga by Rumiko Takahashi. I really liked it. However, it does feel unfinished since it just ends on a random chapter. It's been 20 years since the last volume was released so I doubt we'll be getting more chapters anytime soon.

Still, it had some really interesting stories (and some hecking cool concepts) that made me interested in checking out more horror/supernatural manga. I'm thinking of reading Uzumaki by Junji Itou next.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@dopey_kun That's sort of her thing in a way though. I don't know many of her works that really felt 'satisfying'.

Uzumaki is a great pick up though. Certainly an influence in our game dev path.

Tearcell,
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@dopey_kun Ranma 1/2, which is near and dear, is the one that immediately jumps to my mind. More a 'the adventure continues' than anything else.

Few people are creative as she is, but things can certainly drag.

Lachee, to random

It's very rare that i need to develop apps that only work on desktops nowadays. Everything can be done in the browser and is better in the browser.

Well this week i have started 2 projects that exclusively need to be a desktop app. weeeeeeeeeird.

Still not sure how to develop a good desktop app. WinForm is dead, Electron sucks, Unity is a meme... idk.

Im trying a thing called Wails with Svelte for the front end in one project. The other project is... unity...

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@Lachee There is certainaly a small but vocal part of the community that says its good for non-game apps, but I haven't tried it for non game stuff personally.

It's certainly fun to use imo!

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

Anyone got a good technique for 2d 'anti' lights? I'm in but I'm looking more for techniques than a specific solution.

Godot can make things appear only in light real easy, but I can't figure out how to make it disappear under specific light.

Maybe some sort of can handle it? Any ideas

Tearcell, (edited )
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@atropos148 The code for those curious. It's for 3.5. I always forget how to best animate a shader param, so used a tween method this time. Sprite MAY have another shader on it, so I just replace it with a preload 'fadeShader' before I go.

ombre, to solarpunk French

On to the next project, a wipeout clone. I want to make it !!

a godot game, a red spaceship moves on top of a green box

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@ombre too important tho. I love the freedom that comes with proper branches and being able to just discard all the changes to a file if I need too. Obviously if you're on a team like me it goes from nice to mandatory too

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