@Tearcell@mastodon.gamedev.place
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Tearcell

@Tearcell@mastodon.gamedev.place

Who says you can't mix full-time jobs, families and game development? :cold_sweat:

We are a small diverse group of friends, following our dreams, and trying to build something to completion for a change! Can we do it? Lets find out!

Wishlist our first game Somnipathy Today!
https://store.steampowered.com/app/2069260?utm_source=fediverse

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gerrymcgovern, to random
@gerrymcgovern@mastodon.green avatar

Former Amazon exec alleges she was told to ignore the law while developing an AI model — 'everyone else is doing it'
https://www.businessinsider.com/ex-amazon-ghaderi-exec-suing-ai-race-copyright-allegations-2024

“It would be impossible to train today’s leading AI models without using copyrighted materials,” OpenAI admitted in its submission to the UK House of Lords.

AI companies openly admit that they steal copyright materials. That's Big Tech for you. Progress. Innovation.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@gerrymcgovern okay, long shot, by what if this somehow results in saner public domain laws? Is that possible? Maybe? Really hoping for some sort of silver lining to all this .

Andre_LA, to random
@Andre_LA@mastodon.gamedev.place avatar

About the "leaving rust" (good blogpost):

One of the most important projects I ever keep an eye for was Amethyst.

Amethyst was a ECS Rust game engine, it was my first time looking on how a big project was developed, it's where I heard about cache locality for the first time, how pull requests and issues are discussed and reviewed and the discussion of various topics, including a disc. thread that lead to the creation of their ECS lib.

It was fascinating.

[...]

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@Andre_LA too true! I use Godot over Unity because Godot just clicked with how I code and think immediately. I could get down to business fast and keep motivated and learning. I never had that aha moment with other engines, and that's okay.

stefenauris, to random
@stefenauris@furry.engineer avatar

the TikTok algorithm has been a key factor to its popularity among users.

Has it really though? Or did it just continue the short form video trend made popular by Vine?

https://thehill.com/policy/technology/4623942-bytedance-says-it-wont-sell-tiktok-business-in-us/

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@stefenauris not defending them, but I definitely think their algorithm is miles better than any other social algorithm I've seen. It only took 3 days for it to feed me things I liked and I get alot more good content then i do on say YouTube.

Watch shorts or reels for any period of time vs tiktok, and I think it's very clear very fast it's doing something better.

marcusskov, to random
@marcusskov@mastodon.gamedev.place avatar

New release is almost there 👀

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@marcusskov oh so exciting! One step closer to .8 lol

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

Lots of fun systems really coming together now in this prototype! plugin is now really clicking for me. Mobs are wandering, chasing, and aggroing.

Just added the ability for them to push rigidbodies too. The tank being one of them. Its a bit too much and the FPS is dropping, but I can't say I dislike it either!

Spiders wander until shot, then chase you! They break through a wall, and the tank flees but is flung through the air!

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

I was trying to demonstrate an AI state change, but instead got yeet'd out of the stage all the way back to my main menu. Weeeeee!

My tank gets thrown by a spider monster into the stage exit back into the main menu!

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

Most plugins have a learning curve, I certainly know the kind of quests we get in the Dialogic discord.

That said I'm pretty happy with my progress learning plugin by @limbo .

Right now I'm kinda just rewriting some of the 'out of the box' tasks from 2D into 3D, but this workflow feels really nice and more reusable than a lot of the state machines I've built in the past.

Some spider enemies randomly wander and pose idle thanks to LimboAI plugin.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

Next up, them seeing targets and reacting appropriately.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

Oh right, the actual sequence so far!

Tearcell, to random
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Wow. Did collectors editions really used to come with weird awesome things like this? It's been so long I've forgotten

Diablo 2 cinematics DVD from the collector's edition. Inside.

Tearcell, to random
@Tearcell@mastodon.gamedev.place avatar

I thought these were lost forever. But they were just in an obscure cubby at my parents house. Hoora!

Including 2 crown jewels, SNES Chrono Trigger and PS1 Lunar the Silver Star story complete, in box with manuals.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

Other weird gems include 2 in box copies of warcraft 3 expansions, Final Fantasy 7 pre greatest hits case , and Xenogears. Wow.

atmanrising, to random
@atmanrising@mastodon.gamedev.place avatar

Solar Eclipse Top Tips

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@atmanrising finally, something actionable!

eniko, to random
@eniko@peoplemaking.games avatar

I hope Kitsune Tails sells 800k-1 million copies in its first year like DF and Balatro. But I'll settle for 100k

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@eniko Somnipathys sales vs pre release wishlists were pretty much exactly average on the expectation graph.

That is to say I'm glad it wasn't any of our day jobs, as we launched with only 1600 wishlist.

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

I had to go further. This is the using the Destruction plugin (https://github.com/Jummit/godot-destruction-plugin) and of course @kenney assets (I think this was actually from the Kat assets now that I think about it).

Anyway I'm real impressed by how fast something that has a real 'feel' came out of these experiments. Its weird how many things are just out there to learn with and from.

A more brown destruction test with some Kat assets and the destruction plugin for Godot.

Tearcell, to gamedev
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Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@MBoffin Thanks! Definitely fun doing something so different from Somnipathy.

janl, to random
@janl@narrativ.es avatar

lol rip redis. What a time to be alive.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@janl whodis

marcusskov, to godot
@marcusskov@mastodon.gamedev.place avatar
Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@marcusskov keep up the great work ! I can not wait for version 8 and the hopefully multi viewport support .

Tearcell, to random
@Tearcell@mastodon.gamedev.place avatar

Right now Rotation
Is truly my Frustration
Look at the damn mouse

Learning 3D is definitely an experience. Right now its using the Node3D look_at function, and ya clearly problems there.

I THINK I need to use a Quaternion here, and I THINK I'm on the cusp of getting them...

Getting the turrets Quat from its basis.
Get a Quat based on the Up axis and angle.
Slerp these two and set that to the turrets Quat value.

But no, something is wrong (probably the axis angle thing). Blargh!

My tank does not respect physics.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@idletalent hey I appreciate any help! I definitely think its at the point of 1 dumb thing holding me back.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@oparisy oh nice idea. Im using that plugin already anyways.

afreytes, to RPG
@afreytes@mastodon.gamedev.place avatar

Every once in a while I remember the opening cinematic to Suikoden III:

https://www.youtube.com/watch?v=26yYnRnmtME

Do you have a videogame opening cinematic, not necessarily your favorite, but one that somehow your brain always remembers?

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@afreytes Transcending History and the world, a cinematic of soul and swords, eternally in my head.

https://youtu.be/RtF80UCgarY?si=KK9cXqvaST0h51EN

Tearcell, to gamedev
@Tearcell@mastodon.gamedev.place avatar

Its been awhile since they've update, so I hope they are okay, but just a big thanks to https://game-icons.net/ for all the placeholder icons I could ever need. They really do help me keep things organized and things looking pretty.

renolc, to godot
@renolc@mastodon.gamedev.place avatar

In there are many ways to have a Node3D "look” in a specific direction. Here are 5 that I know of:

  1. node.look_at
  2. node.transform.looking_at
  3. node.global_transform.looking_at
  4. node.basis = Basis.looking_at
  5. node.global_basis = Basis.looking_at

Here's me trying them in a 3rd person test.

Clip of me trying 5 ways to handle setting a node3d to “look” in a direction, given a vector3

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@efi @renolc Where would Quaternions fall into all this? Been struggling to really understand those lately.

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