@all-knight-party@kbin.run
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all-knight-party

@all-knight-party@kbin.run

i type way too much about video games and sometimes music

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all-knight-party,
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I don't necessarily think people are incapable of caring about it, but that waking life, work, and our current state of the world are quite stressful and complex, and people are really only capable of caring about so many things at one time, and that usually gets eaten up by immediate problems that are specific from person to person.

You won't get an otherwise good guy to care enough about this sort of thing to make a stand if he's too busy taking care of a sick, dependent family member, or if he's depressed and self medicating with alcohol. I think it's on the people for not caring enough, but it's also not on the people for having a biological limit to how much you can be engaged with and care about at a time.

all-knight-party,
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I think the thread was titled poorly. Anything that gets a lot of hate usually has some sort of reason, even if it may not be justifiable.

all-knight-party,
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I'm sure there are many reasons to hate on a cyclist, (not that I personally believe this, but) such as when they block a single lane road slowing traffic to a crawl and placing the responsibility of possibly accidentally killing a cyclist in the motorist's hands, though you could argue that's more about the fact that the roads don't have dedicated bike lanes, and that's not the cyclist's fault, but it is still a reason, not that that reason is justified, I like cyclists!

all-knight-party,
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Makes a lot of sense, though I'd say that implementing a "save on exit, delete upon resuming" should be a higher priority than it usually is in games that like to restrict saving. Having to stop and do something else might mean a lot of wasted time, and I think that not being able to drop an anchor point to come back to would be a possible dealbreaker for some and really hamper enjoyment of the game for others.

There have been a good few games where I wanted to play them, but didn't because I wasn't sure I had the time to make real progress, or that I'd make real progress, but have to stop just before a save point, and lose it all. It can mean that an otherwise great game gets left on the shelf in favor or something that better respects my time.

all-knight-party,
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I enjoyed the first Legends game, but it's a very interesting choice for them to say that this is both a Legends game and takes place entirely in a city. I'm not quite sure how they can grow the systems they built in the first one while in a city.

I'm not sure that I want something much more ambitious and different than the first Legends game, I just wanted that game polished to a sheen and with more Pokemon and content.

all-knight-party,
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This browser game/toy called Infinite Craft was doing that for me yesterday. It's very neat, you just take different words and combine them to create new things, and then use those to make more things, but its secret is that it uses a low level AI so that if you craft a combination that's never been crafted before it can accommodate that and attributes you as the first discoverer.

You start with the whole basic idea of combining elements like fire and water to make steam and such, but you can relatively quickly end up accidentally creating more complex things, and they dont even have to be objects, they can be named franchises or concepts like Star Wars or Creation.

Eventually I felt like a small kid ripping the limbs off action figures and seeing if the dinosaur head would fit on the Darth vader figure. I ended up first discovering some insane Eldritch shit like Barack Crabwich Vader-car, a part president, part crab, part sandwich, part sith lord cyborg, part car. Or Zombie Muppet Prince Kermie. Or the Jurassic Mecha-Deloreansaur.

It's free and is a ridiculously absurd hoot, I'd recommend it on a PC browser since you get a big space to drag out certain concepts you wanna keep and reuse.

all-knight-party,
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I'm curious, she states that she has argued with him in the past and that it would've revealed the kind of person he is.

What have they argued about in the past? I would almost say that having argued with someone multiple times that you don't even live with is a red flag for happening at all, instead of a green flag that he's not a bad person. I'm curious if the context of their argument would make more or less sense.

all-knight-party,
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I don't mean random opinionated internet comment arguments. If I think about online acquaintances that I actually message privately, like Discord, then I don't argue with any of those people ever. The people I actually privately want to know and have added as friends, anybody who id even come close to calling, for instance, "brother", I don't argue with any of those people.

Random dude on a message board who has awful takes, of course, but I don't add that guy and send him money or consider letting him move into my house.

all-knight-party,
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I think it depends. I'm very logical and my brain likes to identify issues and cleanly solve them. Arguing in circles is a waste of time and energy. Basically, it's complicated. I think the nature and frequency of the arguments are important to get a better idea of OP's situation, that's why I asked.

all-knight-party,
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I mean, make no mistake, it is fundementally different in lots of ways, but in terms of what the engine needs to do to work, what the character needs to do, how the player interacts with the world, at those basic building block production points Sekiro is almost the same as Dark Souls, I so can agree there.

all-knight-party,
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Definitely, but I'm also agreeing that a hugely significant chunk of what they'd already accomplished could save time when moving on to Sekiro. They did of course have to work on the engine and new mechanics as well, but it was far from starting from scratch.

all-knight-party,
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That being said, I don't think any Mystery Dungeon games have ever come to PC, have they? I would love to be wrong

all-knight-party,
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I am now glad that I'm an idiot

all-knight-party,
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I wonder how smart the system is. People who are selfish enough to squat will get around the limitations any way possible, whether that's a rubber band on a joystick or a macro.

Unless the AFK timer can account for those situations, then you're potentially just hurting the dude who waited all day like everyone else, but had to get up and take a fat shit, or may have sat in the ship too long, not realizing theyd made it in since they were playing something else on the side.

all-knight-party,
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You're blessed to have strong bowels and normal poops, take a moment to enjoy your intestinal privilege

all-knight-party,
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Glad to hear! I'm all for an AFK kicker, but an unintelligent AFK kicker practically may as well not exist for its intended purpose and may catch grey area as collateral

all-knight-party,
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I played Breaker 3 on Vita and had a great time. Essentially it was dynasty warriors type combat, but a little more complex, and then was a sort of looter game where you'd farm certain Gundams to get pieces you want, and trash stuff you didn't want for more materials to upgrade things.

The story I didn't get all the way through, but it was pretty much an excuse for you to fight things. The best parts of that game are about the absolutely ridiculous amounts of different parts and weapons you can use, along with the pretty in-depth painting, allowing you to put together all kinds of custom gundams with parts that normally wouldn't fit together, but you can paint them up and make them look just right.

The parts had unique weapons and abilities too, so it wasn't just about looks. It does lean more towards super robot than real robot, but it's not trying to occupy the same space as Armored Core or Battletech, it's a much more casually fun grind experience. there is absolutely enough variety of parts to make different kinds of Gundams, though, from different melee weapons types to a Gundam that's bristling with guns and artillery

all-knight-party,
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Well, it's not nontrivial, they won't just use the existing fan translation, they'd have to do it themselves. I do think they should, but it's questionable what they'd really get out of that, in terms of financial return.

all-knight-party,
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Oh, they still do that, now it's just nefarious and hidden behind concepts like FOMO and season passes

all-knight-party,
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I also find cold soup awful for reasons I can't describe

all-knight-party,
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I haven't had it, though I would certainly try. It sounds gross to me right off the bat, but when it comes to the way a certain food was created to be consumed I'll always give it a try that way.

all-knight-party,
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Dark Souls teaches you that awareness and patience are virtues. Rushing through that world blindly is a recipe for death.

Avatar: The Last Airbender competitive multiplayer fighting game announced (www.gematsu.com)

Maximum Games has entered into a partnership with Paramount Consumer Products to develop a competitive multiplayer fighting game set in the universe of Avatar: The Last Airbender, the company announced. It will launch in Early Access in 2025. A developer and platforms were not announced. Watch the announcement video below....

all-knight-party,
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There's too much potential for a deep immersive explorable experience in the proper world of Avatar for me to want a pro bending game first when they haven't succeeded in making a straight up excellent avatar game already.

That'd be like having a world as interesting as the Witcher, but you went and made Gwent first. Not to knock Gwent, but the missed potential of a deeper and more fulfilling experience would be a shame.

all-knight-party,
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Yeah, this is only in a weird fantasy scenario where there's only a chance for one or the other, and of course you'd always take a good game over a bad game, but I think the missed potential would sting, and I wouldn't want devs making a bunch of safe competent games in a row because they're too scared to make something more ambitious and befitting of the licensed material.

I'm just basically expressing that if I had to think of some dream games that likely may never exist an immersive role-playing Avatar game would definitely be a big one.

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