@ant_games@mastodon.gamedev.place
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ant_games

@ant_games@mastodon.gamedev.place

Indie game developer
Working on Awita: Journey of Hope

ADD TO YOUR WISHLIST!!!
https://store.steampowered.com/app/2382240/Awita_Journey_of_Hope/

Game website
https://awita-journey-of-hope.carrd.co/

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ant_games, to indiegames Ukrainian
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ant_games,
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@azrhyga Thanks!❤️

ant_games, to indiegames Ukrainian
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ant_games,
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@playmedusa I'm glad you liked it, thanks!

ant_games, to geometrydash Ukrainian
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I just updated the demo version of my game, I think it looks like a small update for players, but I spent a lot of time working on it.
I added some options, key customization, and improved the inventory by rewriting the item usage system.

https://store.steampowered.com/news/app/2382240/view/7818886804281310187

ant_games, to geometrydash Ukrainian
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Adding options is the most boring part of development for me

video/mp4

ant_games,
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@fredbrooker Thank you very much for your advice

ant_games, to geometrydash Ukrainian
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ant_games, to geometrydash Ukrainian
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Demo of Awita: Journey of Hope has just been released, after almost a year of development

store.steampowered.com/app/2382240


ant_games, to geometrydash Ukrainian
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The release of the demo of Awita: Journey of Hope is scheduled for February 2

ant_games, to geometrydash Ukrainian
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Making a map turned out to be easier than I thought

video/mp4

ant_games, to geometrydash Ukrainian
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I spent really much time to program this cat, but it still working with bugs

video/mp4

ant_games, to geometrydash Ukrainian
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ant_games, to random Ukrainian
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Recently I added an object description to the inventory

http://store.steampowered.com/app/2382240

video/mp4

ant_games, to random Ukrainian
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I decided to add notes to the game after I saw it in Erra: Exordium. I think it's a good way to tell the story and lore

http://store.steampowered.com/app/2382240

video/mp4

ant_games, to geometrydash Ukrainian
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ant_games, to geometrydash Ukrainian
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I've adjusted the player knockback force from the wave, it's not the same as from the enemy. The player jumps to avoid being touched again.

Wishlist Awita on Steam -http://store.steampowered.com/app/2382240

video/mp4

ant_games, to geometrydash Ukrainian
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I added something like a shock wave, I call it "Hedgehogs". Took the idea from the "False Knight" boss from Hollow Knight. I spent 2 days making this with loops and math, but then I decided to just make it a sprite that always moves and did it in an hour

Wishlist Awita on Steam -http://store.steampowered.com/app/2382240

video/mp4

ant_games, to geometrydash Ukrainian
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ant_games, to geometrydash Ukrainian
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The boss fight is made more difficult by the chasm on the right side of the arena, if you fall, you die

ant_games, to geometrydash Ukrainian
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I added fireball attacks for the boss but didn't finish it yet, think I need to remake the FX

Wishlist Awita on Steam - http://store.steampowered.com/app/2382240

Join the Discord server - https://discord.gg/sU6PP9R7hj

video/mp4

ant_games, to geometrydash Ukrainian
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ant_games, to geometrydash Ukrainian
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I'm trying to design a status bar and decided to put the active item into the right-up corner. Would it be comfortable?

Wishlist Awita on Steam - http://store.steampowered.com/app/2382240

Join the Discord server - https://discord.gg/sU6PP9R7hj

ant_games,
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@spinning_bird Thank you! I also got some feedback on Twitter and decided to put it in the right-down corner

musicvsartstuff, to random
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It's ma birffffdayyyyy 😄

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ant_games,
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@musicvsartstuff Happy birthday!

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