leanpub, to gamedevelopment
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2D Computer Graphics in Modern C++ and Standard Library by Håkan Blomqvist is on sale on Leanpub! Its suggested price is $39.00; get it for $23.20 with this coupon: https://leanpub.com/sh/3UYARjrb

maxim, to gamedev
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The first draft of a rope from a cylinder using only Unreal Engine 5. I created a cylinder with width 1, saved it as a static mesh, then converted it to a skeleton mesh, created a chain of bones in the skeleton mesh editor, then created a physics asset from it, and that's it. Ordinary cylinder became a rope. Next, I will try to adjust the physics so that they do not behave like worms

video/mp4

raspilicious, to InitialD
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Hey everyone (ladies and gentlemen included), LOOK WHO'S BACK 🤯😱🥰💖

Video here: https://youtu.be/EYt6uDr-PHQ

maxim, to gamedev
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Ok, I linked the mechanics of item throwing for fire extinguishing. I realized that it is not so easy to catch the moment when you need to start the gas. The object must lie on the surface. So for now I did very stupidly, catch the first collision hit once, wait 1 second, reset the linear velocity, wait 1 second again, turn off physics, spawn Niagara and Destroy Actor

#gamedev #UnrealEngine5 #ue5

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

Although maybe I'm trying to invent something complicated and easier to tie Niagara to the object and let it move together 🧦

video/mp4

maxim, to gamedev
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Day 48, Sci-Fi Adventure. I enjoy the Unreal Engine every day. Now in the process of creating various objects of the protagonist that he can throw. This is a distracting flare

maxim, to gamedevelopment
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At night I tried to play with smoke and fire Niagara Fluids in Unreal Engine 5. It became clear that I don't need it yet. So I created a fire the old fashioned way, sprite animation of fire and smoke, sparks and distortion

#gamedevelopment #UnrealEngine5 #indiegame #ThrowbackThursday #gamedev #gaming #videogames

video/mp4

maxim, to gamedev
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Unpacking with a laser cutter and destroying glass, the more I practice in mechanics with Unreal Engine, the more interesting examples become... Next, I will make different types of throwing objects

video/mp4

dardasaba, to godot
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Trading with NPCs fully done for my game! I can specify which item the NPC takes and which item it gives then it checks if you have the item or already traded and adjusts what happens accordingly

A video showing trading a blue flower for a pink flower with an NPC.

maxim, to gamedev
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Ok, Field can suck. This is how it looks, first I create a field with a positive Linear Velocity value and then a negative value

video/mp4

myhauger, to Writers
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myhauger,
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myhauger, to Writers
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myhauger,
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maxim, to gamedev
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Gamedev stress is when you go to PlayStation website to find out the verification status, and you see a bug to be fixed, which has already been fixed in current build. Launching the game from activity works on my side, but not work on tester side

enfenyx, to gamedev
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Did you know also works well on the Steam Deck? I haven't personally tested this as I don't own one but the game on handheld sounds awesome!

enfenyx, to steam
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enfenyx, to steam
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linuxtage, to gamedev German
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maxim, to gamedev
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Unity won't let me go 🤣

PlayStation Game Activity - this is a headache, I didn't know it was a mandatory requirement for the game. I had to write extra code and processing to catch the message at frame 0 and skip all the in-game splash pages and main menu so the player could start playing right away

myhauger, to 13thFloor
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AgateDragon, to GraphicsProgramming
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AgateDragon, to GraphicsProgramming
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Learn how to change the look of the halftone pattern shader with different blend modes. View the Shadertoy demo to see it in action, and change the options.

http://agatedragon.blog/2024/04/01/halftone-shader-part-2/

maxim, to gamedevelopment
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Here I made an example of 2 options highlight objects

  1. Changing the color of the material when hovering over the object
  2. SetOverlayMaterial after the laser has warmed up the object

video/mp4

megaFIKUS, to gamedevelopment
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I am finally ready to show you the trailer for !
Please check it out, link:
https://youtu.be/PfVad4stpOw?si=szVUxwcjroQ4IU3N

maxim, (edited ) to gamedev
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Highlight objects
How exactly do you do it?

I'm newbie with Unreal Engine 5 and I decided to find info how to make object highlights for interaction. Here are the options I found:

  1. Material (PostProcess), need PostProcessVolume
  2. Create Dynamic Material in BeginPlay, change Parameter(s) in Material
  3. Create Material and use it as Overlay Material, SetOverlayMaterial in Blueprint
  4. Create Material (Deferred Decal) and use Decal component inside Blueprint (very strange to me)
maxim,
@maxim@mastodon.gamedev.place avatar

This option seems the simplest for me. I just changing the color or emission parameter of the material, the actor Create Dynamic Material in BeginPlay and implements the interaction Interface

video/mp4

maxim, to gamedevelopment
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Niagara System and Material with distortion for temperature simulation

video/mp4

maxim, to gamedev
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