Went to lunch with my bosses to a restaurant nearby the office. Scanned the QR code to see the menu (ugh). Noticed that the chef is apparently having a good time naming his menu items.
Never have heard of this Zeebo console from Brazil/Mexico before but looks like it was just emulated and apparently has an incredible version of Double Dragon that I absolutely need to check out sometime.
XDefiant launches today. Didn't work on it aside from giving a bit of advice for a particular packaging issue they were running into. Still, there's always a fun energy in the air around the studio when a launch is happening, even if it's the launch of something we didn't work on locally.
It's strange to me how many people think that we wouldn't be cheering on other companies and other studios when they launch new games out there. The honest truth is that if you've been in the gamedev industry for any amount of time, you have friends just about everywhere and we all just want to support each other.
A rising tide raises all boats, you know? And with all the layoffs happening industry-wide, seeing good news feels all the better.
Some incredible stuff from various fan communities out there these days. Mario Builder 64 is essentially a Mario Maker type game for Super Mario 64 that even allows you to download levels other people have made.
So many really talented folks out there, I hope it doesn't die an early cease-and-desist death from Big N.
@jay "So many really talented folks out there, I hope it doesn't die an early cease-and-desist death from Big N." Probably will, but hey they got to release! So often a project like this gets famous early in SDLC and gets C&D'ed before it gets a chance to live.
I guess someone saw my face on their coworker's screen just as we're about to start a closing committee Teams meeting for our game as I suddenly heard a loud "Jay? Fuck YEEEEAAAAAAAAHHHHHH!!!" in the background of someone from the Quebec studio making us all laugh.
The big reveal for one of the games I've been working on for a little while is happening in about 40 minutes. Excited to see it and what the reaction is going to be. (Yeah, I haven't seen the trailer internally myself yet.) You can find that happening over here: https://www.youtube.com/watch?v=vovkzbtYBC8
Decided to sit down and try to learn #kubernetes despite the fact that I don't have any real need for it on my little home server. Still, it's been interesting and - I won't lie - a bit frustrating at times. It's very much like using a chainsaw to butter my bread for my use case, but I had a nice feeling of satisfaction when I succeeded in getting #owncast set up through it. I've had some odd issues with Docker failing to launch certain containers through containerd that I have not been able to figure out, however.
I was putting thought into maybe redoing my server setup with kubernetes but I sincerely worry that I'll run into this same containerd issue with some of my other apps.
@jay podman's a "replacement" for docker. The commands are essentially the same as you can do podman build, podman run, etc., just like docker build, etc. ( https://docs.podman.io/en/latest/Commands.html ) Some have symlinked docker -> podman to get scripts to just work. The "k8s" part is that you can feed a k8s-style yaml file (with some types of resources like pods and volumes) to podman play kube ( https://docs.podman.io/en/v4.2/markdown/podman-play-kube.1.html ) and it'll run the container on the local system (like kubectl apply).
A look at a recompilation tool for N64 games to allow native PC ports without the crazy amount of manual work needed to decompile them first. Very impressive stuff here. Legend of Zelda: Majora's Mask is the first release to get the recompilation treatment with even a native Linux port that works on the Steam Deck.
Guiding multiple big AAA projects through various major milestones simultaneously is hard. Who could have guessed?
I'm getting much more visibility with the higher-ups due to my recent work and getting a lot of positive feedback. Being specifically called out under "went well" in a postmortem is an interesting experience.
A lot more staring at JIRA. The phrase "must-fix" being said repeatedly. Teams meetings, Teams meetings, Teams meetings.
So someone figured out an exploit through Blizzard's website to allow you to purchase skins for Overwatch 2 that are normally unavailable. Essentially, someone on Blizzard's side forgot to disable them and people discovered them by fooling around with the URLs. You still are very much paying for them with real money, not getting them for free or anything like that.
There's some fear that this will result in accounts being banned but I doubt it. This is an oversight by someone on their team, not something like item duplication. Also, the people who are buying these are the very people that make up the backbone of Overwatch's revenue, I would imagine. I'm sure Blizzard will be happy to wake up to a sudden influx of cash this morning.
I bought what looks to be an unused or dummied out development item that doesn't actually show up anywhere in game that I've seen. At this point, it's basically just a weird looking "TBD" type license on my account. I was just too curious to not give it a shot.
Anyways, I spent way too much money on Mercy skins this weekend.
Every single time I open my mouth at the start of a match in #overwatch2 almost without fail, something like this directed at my voice (I'm playing Mercy).