donmccurdy, Just updated https://gltf.report to three.js r164 and glTF Transform v4. The example script is now almost identical to
gltf-transform optimize
presets, and includes: gpu instancing, palette texture creation, mesh joining, simplification, keyframe resampling, and more.
eyeofmidas, Furthering my experiments with #threejs and #blender modeling, here's a beach scene with baked lighting and some ambience.
https://eyeofmidas.com/threejs/beach/
rowan_m, Got the WebGPU renderer in #threejs working to create a basic Lorenz attractor! However, it goes off the rails after about 30s, I think due to floating point inconsistencies. Suspect I need to rethink my approach, but trying to find a parallel solution is breaking my brain.
rowan_m, WIP https://splendid-low-flower.glitch.me/ and code https://glitch.com/edit/#!/splendid-low-flower?path=index.html%3A58%3A0 in case any #threejs wizards can point me in a better direction.
donmccurdy, the #threejs editor has a dropdown to switch between the realtime rasterizer and a path-tracer now, which is pretty cool:
marwi, German
marwi, German
EliCDavis, I've finally implemented Gaussian splat's .splat format in polyform, and in turn, added splat support to the viewer. So now you can do things like edit Gaussian splats right in the web browser. This is an example of me cropping my family out of their kitchen and making their heads twice as large.
All code in the video can be found here (a dev branch as I complete the node system):
https://github.com/EliCDavis/polyform/blob/dev/node-system/examples/crop-pointcloud/main.go#L146
donmccurdy, I've been meaning to start writing up blog posts based on responses to common questions in three.js Slack/Discord/Forums, so here's a start — an introduction to image formats in used in WebGL and WebGPU applications, including WebP, AVIF, and KTX2.
donmccurdy, @castano Hi Ignacio, Spark sounds very exciting to try, thank you!
WebGL 2 or WebGPU support would probably be required for me to be much help in evaluating or recommending Spark, but I’d love to learn more then!
castano, @donmccurdy I'll let you know as soon as I have something you can play with :)
Pl4n3, German Went out on the snow, built snowmen. 😀 The sculpt editor has more options now. https://pl4n3.github.io/test/webvr/sculpt160.htm #threejs #quest3
Pl4n3, German Currently extending the #threejs sculpt example, e.g. with colors. 😀 https://pl4n3.github.io/test/webvr/sculpt160.htm #quest3 #javascript
donmccurdy, Support for AgX tone mapping (Blender 4.0's default) is available today in three.js r160 — huge thanks to @garrettkjohnson for getting this implemented, and to @troy_s for the long work of creating it and educating others.
pablolarah, 🧊 Offscreen Canvas Webgl Tone Mapping
Learning the basics of tonemapping and how projects use it
Feat.: @basementstudio website
by Daniel Velasquez @Anemolito
#threejs #webgl #creativecoding
stux,
Tedgarrison3, @stux you a sick puppy..
stux, @Tedgarrison3 but.. it’s a SpongeBob on a happy song :spongebob:
stux, Yay, finally a simple loading screen/bar
Demo: http://stux.stuxnet.ai/birb
Repo: https://gitcat.org/stux/birbBlack loading screen with a white bar and a bird flying on a grass scene in ThreeJS
stux,
stux, Some cool scary monster models in #ThreeJS
Bone monster and giant head monster in a dark environment in ThreeJS
stux, Okay this is super cool :ablobgrin:
A little while ago I made a quick 3D scan with my iPhone from some objects in our home and uploaded the (raw) to Sketchfab
(https://skfb.ly/oFMCI)Turns out i can simply download the file and use it again in my WebGL :bloblaugh:
This is just too easy
FallsMom,
brunomiguel, @stux will they be meowstronauts?
stux, Yeah uh.. I dunno stux. Doesn't really seems finished 🌔 :bloblaugh:
stux, #JWST alone in the dark-ish universe
Colors and lights are way off I know :blobcatgiggle:
alwynispat, @stux shhhh… don’t let them know it’s a fake
stux, Yay, also done with the improved version of the #galaxy generator only now it's done with custom shaders(GLSL) and it has a spin! :blobcatspace:
Ofc still fully customizable!
Live / play online: http://stux.stuxnet.ai/animated-galaxy
Source repo: https://gitcat.org/stux/animated-galaxy
stux, Alright! :blobcatspace: that's already a little more like it :blobcatgiggle:
Spaceship model in a space with space background or whatever
JSharp1436,
ailnoth, @stux Fun fact, it works with bun too https://bun.sh/ ... bun install && bun run dev :)
stux, Found a little wooden elephant in the barrels :blobcatgiggle:
Testing scene with a wooden elephant, explosives and trash barrels in Three.JS
stux, @ScriptFanix Give it a few sec 😉
tykayn, @stux
do a barreel roll !
stux, AI generated environment map in #ThreeJS is pretty sweet!
YadyO, @stux
I like the city one. There's something about the colors that makes it inviting.
DavidNielsen, @stux health and safety regulations, nah we don’t need those things, this approach is perfectly okay.
stux, Learning about physics in #ThreeJS yay!
I'll put the end thing online later for you to play with ofc :blobcatgiggle:
freemo, @stux Cool! let us know if you ever come back to it.
freemo, @stux sweet, i dont have widnows, but i can usually run windows stuff with very little trouble, including games.
stux, Physics lesson for #ThreeJS also finished yay!
You can play around here: https://objects.derpy.lol
And source code has been added here: https://github.com/mstdn/ThreeJS
stux, This is the next one, with sections and scroll :nkoHappy:
"Hello there" "Stay curious" "Have a nice day" with some animations in ThreeJS
stux, @midka I did! ❤️ this is the result from a lesson :blobcatgiggle:
midka, @stux Nice! Do you think its worth it? I might get it myself :blobDance:
stux,
chris_nemarich, @stux this looks like it could be a level on Myst
WestLawns, @stux you cant open that door