scdollins, to generative
@scdollins@genart.social avatar
WMan22, to linuxgaming
@WMan22@silversword.online avatar

Y'know it'd be cool if someone made 4:3 focused gamescope overlays for 16:9 and 16:10 (because Steam Deck) monitors. Stuff like pic related, but it'd be modeled after an old CRT PC monitor, complete with the ability to use scanline filters and stuff.

The kind of stuff that you can put in retroarch, but you can use it for regular PC games instead of just emulators.

I hope someone's made that and it's just a matter of finding it.

boilingsteam, to linux
@boilingsteam@mastodon.cloud avatar
chris_hayes, to genart
@chris_hayes@fosstodon.org avatar

TIL writing shaders can be fun. Honestly a really nice tutorial from zero knowledge to creating something awesome.
Shader needs more love.
https://www.youtube.com/watch?v=f4s1h2YETNY

scdollins, to generative
@scdollins@genart.social avatar
scdollins,
@scdollins@genart.social avatar

Diffuse particle trails when you "accidentally" allow some of your blur filter weights to go negative

scdollins,
@scdollins@genart.social avatar

Diffusion pattern particle trails with only subtle tweaks to the weighting coefficients. The trails continue to edit the pattern.

Animation of growing diagonal diffusion pattern spawning from colorful particle trails.

boilingsteam, to linux
@boilingsteam@mastodon.cloud avatar
ThronoCrigger, to random French
@ThronoCrigger@rivals.space avatar

how do you export in 4K on shadertoy ?
Because i don't want to post things like this 💀

video/mp4

Tearcell, to pixelart
@Tearcell@mastodon.gamedev.place avatar

The fun part about is even if they don't work right, you can still get cool effects for other purposes!

For example this is supposed to be a speed line...

Some strange purple 'goo' that was supposed to be a speed line falls from the ceiling.

scdollins, to generative
@scdollins@genart.social avatar
NocturneGames, to gamedev
@NocturneGames@mastodon.gamedev.place avatar

Okay, this is taking "old skool" to a next level! I present to you, The Human Shader project! So far over 1000 people have been busy working out pixel values to create the first "organic" human shader image...

https://humanshader.com/

wxs, to graphics

This is truly absurd and delightful. The "first human computed shader". You are assigned a pixel, given the equation, and need to show your handwritten manual calculation of its RGB value.

"405 different people have been computing pixels by hand for 4 days"

https://humanshader.com/

It's made by Inigo Quilez the undisputed king of shaders.

(HT @dpiponi )

eilume, to godot
scdollins, to generative
@scdollins@genart.social avatar
scdollins,
@scdollins@genart.social avatar
scdollins, to generative
@scdollins@genart.social avatar
PickyBurrito49, to gamedev
@PickyBurrito49@mastodon.gamedev.place avatar

Now that I am here, an would be in order. I sidestepped my way into when my friend @Tearcell mentioned they were participating in a game jam and asked if I was interested in helping. That weekend was my first taste of . It was also my introduction to the @godotengine and the crazy magic that are , which I still don't really understand. 4 game jams later, found on itch.io, and we are now working on releasing on !

eldamir, (edited ) to random
@eldamir@hachyderm.io avatar

This was a pretty awesome introduction to : https://youtu.be/f4s1h2YETNY

A lot of info and references to helpful tools. A lot of things to unpack and play with. A good basis for getting something to play around with without necessarily understanding all the math.

I rather liked it 😊

fell, to opengl
@fell@ma.fellr.net avatar

I finally understood how to use the Analyzer to at least get some idea on how are executed. It doesn't support , but you can just use instead.

I learned that our target GPU, the Vega 11, has 256 registers that can be shared across multiple instances of the same shader. So, if your shader needs less registers, the GPU can execute more of them simultaneously.

Related article: https://vksegfault.github.io/posts/gentle-intro-gpu-inner-workings/

Cyanilux, to gamedev
@Cyanilux@mastodon.gamedev.place avatar
Cyanilux, to gamedev
@Cyanilux@mastodon.gamedev.place avatar

Recreated this waterfall shader I made back in 2019, and wrote a breakdown post~ 💧

🔗 - https://www.cyanilux.com/tutorials/waterfall-shader-breakdown/

video/mp4

scdollins, to random
@scdollins@genart.social avatar
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