I've been fooling around with #Doom on the #MiyooMiniPlus recently... partly because it's cool that I can, but also because Doom is, somehow, still an amazing game. It feels, forgive the pun, eternal.
It's easy to forget just how seismic Doom felt in 93. It appeared from nowhere, when everyone was talking about #SNES or #Megadrive or #Amiga... and somehow made PCs a thing!
Feeling perfect out of the gate, it made other platforms chase that elusive beast - the worthy Doom-clone. Few came close.
I spent the better part of yesterday, and all day today trying to finish the first issue I have of N-Force, and it's finally ready!
I never had an issue of this before, but it's such a fun magazine, and I love the specially created artwork for each review, even though I'm not quite sure about the review setup at times.
N-Force 4 - October 1992 (UK) has just been added to the magazine catalogue.
Another very special day and hopefully the first of many more.
Thanks to the incredibly generous donation from Adam from the UK, here is the very first issue of Total! for the site:
The majority of my output as of late has been very SNES heavy.
So apologies about the lack of variety.
I will do my best to switch things up a little, but the next couple of weeks and months will most likely keep being SNES heavy.
That being said, I'm proud to present you with the very first issue of N-Force today: so N-Force 1 - July 1992 (UK) has just been added to the preliminary magazine catalogue.
I'm exploring adding more polish to the mode 7 levels in my SNES game. I made it so that the player zooms out a bit when the camera does, in order to make it make more sense visually. I also adjusted the camera so it doesn't zoom out quite as far, because when I had the player scale with it how it was she got really tiny and it looked super silly.
I've been exploring trying to figure out how to make it look visual sense that you can't jump over walls even though they're flat, which has been tricky. Ultimately it might just be fine anyway because people will have to take into account that it's a SNES game and I'm dealing with a lot of technical limitations.
I am definitely getting the impression that polygonal 3D is probably a lot easier to deal with than this sort of thing haha. Eventually I'll play with Godot and try to do this kind of gameplay with polygons...
SO excited for this. every few months there’s a video game swap in my city. finally got Equinox for the #snes after waiting 10+ years for an affordable copy.
can’t wait to play it for the first time when i get home 😻
What’s was the first game you bought for yourself? Not sure if #SuperMarioWorld for the #SNES counts because it was a pack-in but I also bought #StreetFighter2Turbo at the same time
As I just started scanning issue 17 of Total! Magazine, this video came up on my Youtube feed:
The Story of JRPG's in the UK BEFORE FFVII: Super Play Magazine by Kim Justice
A great video focussing on the European JRPG scene, and the lack thereof at times, where she looks lovingly back on Super Play and their championing of the genre.
This beautiful package of 12 Total! Magazines just arrived from the UK.
Donated by a kind soul who contacted me about scanning the Sunday Express issue pictured as a commissioned work, but after I told him that I didn't want any payment for it and I'd do it for free, he asked me if I would be interested in working on the Total! series of magazines, so here we are. 😊
Estoy teniendo pensamientos bastante continuos respecto a las consolas Anbernic para jugar a juegos retro. Pero sé que luego no laa usaría demasiado y es un problema. #retrogaming#snes#ps1#nes#gba