pineboxgames, to indiegames
@pineboxgames@mastodon.social avatar

Comparison of the sketch animations and final walk cycles for the protagonist in his "envirosuit" outfit, from upcoming point & click / RPG 【Future Ghost】

video/mp4

spinning_bird, to gamedev
@spinning_bird@mstdn.games avatar

Some footage of a prototype I've been chipping away at. I implemented walking, looking at things and basic interaction.

Mainly throwing things together to see how it looks and if I can get away with a 3-frame walk cycle.

Background is more or less placeholder. The way the perspective doesn't match between character and environment gives me pain. You'd think 2D point & click games would all have that problem, but I never find it so glaring in games like The Dig etc.

Some footage of a prototype point n click game, a character walking around a room, looking at stuff and opening the veranda door

spinning_bird,
@spinning_bird@mstdn.games avatar

Since I was unsure about the 3-frame walk cycle, I went and added more frames and fixed some things. This one isn't in the protoype yet.

Drawing one 8-frame cycle is effort enough, but I guess it should be consistent between all characters, and having to do 8-frames for all characters would be a headache.

Other than that, I guess the steps are too large and this is more a "stride"? Seems like when people walk, there's rareley 1 foots length between left & right foot?

8 frame walk cycle

itnewsbot, to ArtificialIntelligence
@itnewsbot@schleuss.online avatar

AI Learns To Walk in 3D Training Grounds - AI agents are learning to do all kinds of interesting jobs, even the creative ones... - https://hackaday.com/2023/07/21/ai-learns-to-walk-in-3d-training-grounds/

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