Comparison of the sketch animations and final walk cycles for the protagonist in his "envirosuit" outfit, from upcoming point & click / RPG 【Future Ghost】
Some footage of a prototype I've been chipping away at. I implemented walking, looking at things and basic interaction.
Mainly throwing things together to see how it looks and if I can get away with a 3-frame walk cycle.
Background is more or less placeholder. The way the perspective doesn't match between character and environment gives me pain. You'd think 2D point & click games would all have that problem, but I never find it so glaring in games like The Dig etc.
Since I was unsure about the 3-frame walk cycle, I went and added more frames and fixed some things. This one isn't in the protoype yet.
Drawing one 8-frame cycle is effort enough, but I guess it should be consistent between all characters, and having to do 8-frames for all characters would be a headache.
Other than that, I guess the steps are too large and this is more a "stride"? Seems like when people walk, there's rareley 1 foots length between left & right foot?