unfa, (edited ) to godot
@unfa@mastodon.social avatar

Brackeys was one of the most valued educational creators for Unity game engine.
He retired a few years ago and stopped.making tutorials. After the Unity Runtime Fee happened and broke all trust with the company's management - Brackeys broke his silence and announced that he is starting to learn Godot.

Today, 2 hours ago Brackeys has published his first Godot tutorial...

https://www.youtube.com/watch?v=LOhfqjmasi0

itnewsbot, to GraphicsProgramming
@itnewsbot@schleuss.online avatar

Unity lays off an additional 25 percent of its staffers - Enlarge (credit: Unity)

When Unity laid off 265 Weta Digital e... - https://arstechnica.com/?p=1994602

itnewsbot, to unrealengine
@itnewsbot@schleuss.online avatar

GameMaker makes its 2D engine free for tinkering, $100 for non-console games - Enlarge / Risk of Rain was the work of two college students and GameMak... - https://arstechnica.com/?p=1986093

itnewsbot, to citiesskylines
@itnewsbot@schleuss.online avatar

Cities: Skylines 2’s troubled launch, and why simulation games are freaking hard - Enlarge (credit: Paradox Interactive)

The worst thing about Ci... - https://arstechnica.com/?p=1984342 :skylines2

apschmidt, to Tolkien French
@apschmidt@mastodon.social avatar

2023, 18 novembre

📚 Ai ressorti The Lord of the Rings pour lire les Appendices.

https://tolkiengateway.net/wiki/The_Lord_of_the_Rings_Appendices

⚡ Ai ajouté dix-huit mots à mes cartes .

👩‍💻 Ai installé la version Alpha de Unity afin de la tester. Certaines nouveautés ne me conviennent pas.

https://unity.com/releases/editor/alpha

itnewsbot, to gamedevelopment
@itnewsbot@schleuss.online avatar

The Impact of Level of Detail Systems on Rendering Efficiency in Unity - In this article, we will be discussing the fundamentals of LOD (Level of Detail) s... - https://readwrite.com/the-impact-of-level-of-detail-systems-on-rendering-efficiency-in-unity/

fell, to unity
@fell@ma.fellr.net avatar

Last night, I wanted to show off my little dice rolling tool I made in Unity a few years ago. But I made it before switching to Linux, so all I had was a Windows build.

Now, apparently Unity on Windows defaults to DirectX 11. "No problem!" I thought, and installed DXVK. And then the penny dropped...

My laptop is so old, that it doesn't even support Vulkan properly. :drgn_flat_x_x:

And I never noticed this, because I only ever ran DirectX 9 games through Gallium Nine.

Well, another reason to continue the conversion to Godot...

#Unity #Linux #Windows #DirectX #D3D11 #DXVK #Vulkan #Godot #UnityEngine #GodotEngine #Gallium #GalliumNine #Gallium9 #LinuxGaming #GamingOnLinux

itnewsbot, to gamedevelopment
@itnewsbot@schleuss.online avatar

Game devs express joy over “long overdue” retirement of Unity CEO Riccitiello - Enlarge / Unity developers won't have John Riccitiello to kick around a... - https://arstechnica.com/?p=1974699

seav, to random
@seav@en.osm.town avatar

Good riddance. (But he gets to keep the millions he earned in salary and bonuses.)

https://arstechnica.com/gaming/2023/10/unity-ceo-john-riccitiello-is-retiring-effective-immediately/

itnewsbot, to gamedevelopment
@itnewsbot@schleuss.online avatar

Unity CEO John Riccitiello is retiring, effective immediately - Enlarge / Former Unity CEO John Riccitiello. (credit: Unity)

J... - https://arstechnica.com/?p=1974554

PinoBatch, to GraphicsProgramming
@PinoBatch@peoplemaking.games avatar

Switching to another can be like learning another language. Apart from things like "material" and "camera", most of the terminology doesn't transfer. Someone compiled a phrasebook mapping terms to those of , , , , , and .
https://old.reddit.com/r/Unity3D/comments/16ks41o/a_table_with_some_of_the_most_common_unity_terms/

copiepublique, to random French

Le studio de Re-Logic s'engage à financer @godotengine 1000 $ / mois. Si vous êtes un studio de basé en France et que vous envisagez de financer un moteur de jeu libre ou open-source, même modestement, venez en discuter avec nous !

https://re-logic.com

copiepublique,

Le studio Robot Gentleman suit et va lui aussi abandonner définitivement le pour migrer vers le moteur de jeu vidéo libre @godotengine qu'il va financer 1500 $ / mois. Que font les studios français ? On vous attend ✊

https://robotgentleman.com

itnewsbot, to gamedevelopment
@itnewsbot@schleuss.online avatar

Report: Unity considering revenue-based fee caps, self-reported install numbers - Enlarge / Unity CEO John Riccitiello (credit: Unity)

The recen... - https://arstechnica.com/?p=1969103

PixelBandits, to Starfield
@PixelBandits@nerdculture.de avatar

Ignore me... Just wondering if @BethesdaStudios knew what an utterly stupid "strategy" @unity had in mind...

unfa, to unity
@unfa@mastodon.social avatar

As usual, Tutemic has an enlighting and surprising take on the Unity game engine controversy - why we must force them to walk this back a 100%, or were all gonna pay dearly in the future.

https://youtu.be/TlCpqLV4W8I?si=oehH_A5CoRITd51e

powermad, to unity

“When people show you who they are, believe them the first time.”

jay, to unity
@jay@toot.zerojay.com avatar

Things sure change a lot in 5 years, eh?

Switch to Godot if you can, or just about anything other than Unity. Please.

garretpolk, to unity
@garretpolk@mastodon.gamedev.place avatar

Why doesn't Unity :unity: just charge per unit sold? It's already tracked 100% and can be accounted for when budgeting? Isn't this much much easier than attempting to track installs??? No DRM, pirate copies, charity copies can be accounted for, etc.

diestrategen, to random German

🎙️ "NEWS & UPDATES Folge 9 KW37" ist da! Diesmal geht es unter anderem um:

Hört rein ✌️https://linktr.ee/diestrategen

BlindiRL, to unity
@BlindiRL@mas.to avatar

Okay so with this discourse at I really wonder if I should reprioritize games that are running on their own engine or an open source alternatives. There is definitely some games that I'll still play regardless but if I see something running in unity this will disincentivize me from wanting to try it. Almost on the level of denuvo anti temper and some kernal level anti cheat.

MindCreatesMeaning,

@BlindiRL - As a fledgling , this is precisely the type of feedback that jumps out at me & deserves consideration when making infrastructure decisions.

✅Financial incentive to not use
✅Userbase making responsible decisions to avoid rewarding bad faith corporations.

That’s two strikes against , .

💔 because I’ve spent 2 years cutting my game teeth inside of Unity. Having to jump ship is going to be painful, yet 💸💰💵💶💷💴 worth it.

brycedixon, to gamedev
@brycedixon@peoplemaking.games avatar

/ has just come out with, somehow, the stupidest possible idea I've ever seen for how to make more money by hurting developers.

Let's say you're a and release a project for $1 on Steam. It's a wild success and sells 300,000 times in the first month. That's amazing! But wait, Unity sends you an email; apparently you owe them over $30,000 for making a successful game! You look at the fine print and see that they're tallying a total of 350,000 installs, so you reply with sales figures to show that they're over counting. They respond by saying "it doesn't matter how the game got installed, just that it got installed." You now owe Unity an extra $10,000 for pirated copies and duplicate installs of your game (eg: one person with 3 computers). Whatever, the game was a success, so it sucks, but you can eat the cost.
(Continued in thread)

image/jpeg
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itnewsbot, to ArtificialIntelligence
@itnewsbot@schleuss.online avatar

AI Learns To Walk in 3D Training Grounds - AI agents are learning to do all kinds of interesting jobs, even the creative ones... - https://hackaday.com/2023/07/21/ai-learns-to-walk-in-3d-training-grounds/

cuirass_entertainment, to gamedev

The official information website for End's Reach is now live!

https://endsreach.com/

End's Reach is a 3D Exploration Platformer releasing first onto Atari VCS.

The website contains new images and details features you can expect to find in the game. Thanks for your continued support.

prophyt, to programming

Hey, I'm Prophyt, a big computer nerd from the UK. By day, I work as a software developer (mostly in , and ). By night, I'm usually coding my own projects and wondering where all the time goes.

I enjoy and , especially the and eras. interests me; I used to dabble in , and but these days I'm trying to learn .

Hoping to meet some interesting people on here! 👋

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