Brackeys was one of the most valued educational creators for Unity game engine.
He retired a few years ago and stopped.making tutorials. After the Unity Runtime Fee happened and broke all trust with the company's management - Brackeys broke his silence and announced that he is starting to learn Godot.
Today, 2 hours ago Brackeys has published his first Godot tutorial...
Last night, I wanted to show off my little dice rolling tool I made in Unity a few years ago. But I made it before switching to Linux, so all I had was a Windows build.
Now, apparently Unity on Windows defaults to DirectX 11. "No problem!" I thought, and installed DXVK. And then the penny dropped...
My laptop is so old, that it doesn't even support Vulkan properly. :drgn_flat_x_x:
And I never noticed this, because I only ever ran DirectX 9 games through Gallium Nine.
Well, another reason to continue the conversion to Godot...
Le studio de #JeuVidéo Re-Logic s'engage à financer @godotengine 1000 $ / mois. Si vous êtes un studio de #JeuVidéo basé en France et que vous envisagez de financer un moteur de jeu libre ou open-source, même modestement, venez en discuter avec nous !
Le studio Robot Gentleman suit et va lui aussi abandonner définitivement le #UnityEngine pour migrer vers le moteur de jeu vidéo libre @godotengine qu'il va financer 1500 $ / mois. Que font les studios français ? On vous attend ✊
As usual, Tutemic has an enlighting and surprising take on the Unity game engine controversy - why we must force them to walk this back a 100%, or were all gonna pay dearly in the future.
Why doesn't Unity :unity: just charge per unit sold? It's already tracked 100% and can be accounted for when budgeting? Isn't this much much easier than attempting to track installs??? No DRM, pirate copies, charity copies can be accounted for, etc.
Okay so with this discourse at #Unity I really wonder if I should reprioritize games that are running on their own engine or an open source alternatives. There is definitely some games that I'll still play regardless but if I see something running in unity this will disincentivize me from wanting to try it. Almost on the level of denuvo anti temper and some kernal level anti cheat.
@BlindiRL - As a fledgling #GameDev, this is precisely the type of feedback that jumps out at me & deserves consideration when making infrastructure decisions.
✅Financial incentive to not use #Unity
✅Userbase making responsible decisions to avoid rewarding bad faith corporations.
#Unity3D / #Unity2D has just come out with, somehow, the stupidest possible idea I've ever seen for how to make more money by hurting developers.
Let's say you're a #gamedev and release a project for $1 on Steam. It's a wild success and sells 300,000 times in the first month. That's amazing! But wait, Unity sends you an email; apparently you owe them over $30,000 for making a successful game! You look at the fine print and see that they're tallying a total of 350,000 installs, so you reply with sales figures to show that they're over counting. They respond by saying "it doesn't matter how the game got installed, just that it got installed." You now owe Unity an extra $10,000 for pirated copies and duplicate installs of your game (eg: one person with 3 computers). Whatever, the game was a success, so it sucks, but you can eat the cost.
(Continued in thread)
Hey, I'm Prophyt, a big computer nerd from the UK. By day, I work as a software developer (mostly in #CSharp, #TypeScript and #React). By night, I'm usually coding my own projects and wondering where all the time goes.