@aras@mastodon.gamedev.place
@aras@mastodon.gamedev.place avatar

aras

@aras@mastodon.gamedev.place

Programmer. Unity 2006-2021. Website at https://aras-p.info Admin of https://mastodon.gamedev.place

This profile is from a federated server and may be incomplete. Browse more on the original instance.

Blender, to random
@Blender@mastodon.social avatar

Meet the splash for Blender 4.2 LTS!

🎨 Featuring artwork by Blender Studio #b3d #DevFund

Blender,
@Blender@mastodon.social avatar

This also means that Blender 4.2 LTS has officially entered Beta stage.

⬇️ Download the Beta now, test it as much as possible and report any issues you find so we can all enjoy a stable release next month https://builder.blender.org/download/daily/🧡

✨ What's new: https://developer.blender.org/docs/release_notes/4.2/ #b3d

sschoener, to random
@sschoener@mastodon.gamedev.place avatar

I wrote some words about what I learned about simple vs easy to use in programming https://blog.s-schoener.com/2024-06-03-simplicity/

mirror2mask, to random
@mirror2mask@mastodon.gamedev.place avatar

As heard in the discord today:

"tests are always greener on the other side"

WORD.

nicebyte, to random
@nicebyte@mastodon.gamedev.place avatar

quick and dirty "debug renderer" - dump .obj from test code and import it into blender. pic related: frustum culling.
(the frustum is asymmetric which is why it looks weird)

acegikmo, to random
@acegikmo@mastodon.social avatar

"Lerp Smoothing is broken" is now live!! 🎉
❱❱ https://www.youtube.com/watch?v=LSNQuFEDOyQ

as a special thanks - patreon supporters also get access to the slides I made for this talk 💞
❱❱ https://www.patreon.com/posts/105228270

various animations from the slides of my talk

ninepoints, to random
@ninepoints@mastodon.gamedev.place avatar

I wrote a post I could link/refer folks to that periodically ask me "how to get into computer graphics": https://www.jeremyong.com/graphics/2024/05/19/getting-started-in-computer-graphics/

runevision, to random
@runevision@mastodon.gamedev.place avatar

I've quietly made my LayerProcGen framework public:
https://github.com/runevision/LayerProcGen

It's a framework (C#) that can be used to implement layer-based procedural generation that's infinite, deterministic and contextual.

Nobody else have tried/tested it yet - if you're up for taking it for a spin, let me know how it looks; what's clear or confusing, if you think there's low hanging fruit improvements I could make, etc.

Video of a mountainous terrain and visualizations of the kind of layer based generated data that's used to generate it.

JacquesLucke, to random German
@JacquesLucke@mstdn.social avatar

We had a #GeometryNodes design workshop last week. We discussed a fairly large number of topics which you can read about in the blog post and meeting notes. We invited
@erindale as a special guest, thanks for joining! #b3d #devfund

https://code.blender.org/2024/05/geometry-nodes-workshop-may-2024/

xoofx, to unity
@xoofx@mastodon.social avatar

Somes folks have been wondering what is happening with the .NET Modernization in Unity and the migration to .NET 8 and CoreCLR, so here is an update https://forum.unity.com/threads/unity-future-net-development-status.1092205/page-54#post-9848724 🤗

c0de517e, to random
@c0de517e@mastodon.gamedev.place avatar

The list of talks for REAC 2024 is now online!

Join us, June 3rd and 4th - register on https://www.enginearchitecture.org/2024.htm - and please share !

BartWronski, to random
@BartWronski@mastodon.gamedev.place avatar

I am excited to finally share our recent paper "Filtering After Shading With Stochastic Texture Filtering" (with Matt Pharr, @marcosalvi, and Marcos Fajardo), published at ACM I3D'24 / PACM CGIT, where we won the best paper award! 1/N

inthehands, to random
@inthehands@hachyderm.io avatar

Who called it “code review” instead of “objection-oriented programming”

mtothevizzah, to random
@mtothevizzah@mastodon.gamedev.place avatar

Please join us for the 2024 edition of the Rendering Engine Architecture Conference, which will take place remotely but live on the mornings of June 3rd and 4th. Registration is open, we look forward to sharing some wonderful talks from EA, Remedy, 4A, Santa Monica Studio, Blizzard, and Godot!

https://www.enginearchitecture.org/2024.htm

yiningkarlli, to random
@yiningkarlli@mastodon.gamedev.place avatar

Vue and PlantFactory are being discontinued, but as part of being discontinued, you can now download and use them for free.

This is the end of an era; Vue has been a mainstay in building 3D terrain and environments as long as I can remember.

https://www.bentley.com/software/e-on-software-free-downloads/

zeux, to random
@zeux@mastodon.gamedev.place avatar

meshoptimizer is at 5000 stars!

I have a growing list of things I'd like to tackle both in the core library and in gltfpack; I intend to spend more time on meshoptimizer/gltfpack in the coming months.

Was hoping to get a grant from Epic MegaGrants for maintenance for this year but they declined my application so I guess we'll just yolo this :)

Thank you everyone for using the project!

https://github.com/zeux/meshoptimizer

mjp, to random
@mjp@mastodon.gamedev.place avatar

After reading through the cool ZH3 paper (https://torust.me/ZH3.pdf), I added the ZH3 hallucination method for calculating irradiance to both BakingLab and Probulator

https://github.com/TheRealMJP/BakingLab/commit/0d6f4ceaed699fc32e94b9ae1919bedf7ae4e498

https://github.com/kayru/Probulator/commit/4a97a2b021eb2ca7ef696f4ddf36ba9a9432cbb6

JacquesLucke, to random
@JacquesLucke@mstdn.social avatar

Wanted to post about the new stuff we've worked on for #GeometryNodes for a while now, but the release notes page is getting so long that I did not know where to start. Anyway, here we go. #b3d #devfund

Links to all the feature commits can be found here: https://developer.blender.org/docs/release_notes/4.2/nodes_physics/

ocornut, to random
@ocornut@mastodon.gamedev.place avatar

dear imgui 1.90.6 released

image/jpeg
image/png
image/png

jacqueline, to random
@jacqueline@chaos.social avatar

the thing about c++ is you can do

std::numeric_limits<uint32_t>::max()

and be technically correct, portable, more expressive, etc.

or you can just do

UINT32_MAX

which is probably Wrong and Bad in many ways, but has the strong advantage of not sucking ass

BartWronski, to random
@BartWronski@mastodon.gamedev.place avatar

If you use Mastodon on desktop (as opposed to mobile), I cannot praise highly enough Phanpy https://phanpy.social/
It really cleans up my timeline, handles replies very nicely, and allows for a great "refresh" (view updates) experience.

castano, to random
@castano@mastodon.gamedev.place avatar

This is the performance regression that I discovered a while ago:

https://github.com/KhronosGroup/SPIRV-Tools/issues/5658

If you are targeting Android devices, make use of fp16 math and you are using a recent build of spirv-opt (last two years), then you are most likely affected. The proposed fix should give you a noticeable performance boost.

forrestthewoods, to random
@forrestthewoods@mastodon.gamedev.place avatar

Proving that Immediate Mode GUIs aren’t significant battery hogs. Computers are really fast!

MacBook M1 Idle: 3.5 watts

Dear ImGui: 7.5
ImPlot: 8.9
EGUI: 8.2
Rerun: 11.1

Spotify: 5.8
VSCode: 7.0
YouTube: 11.5
Facebook: 8.7

Compiling: 50.0

Full blog post: https://www.forrestthewoods.com/blog/proving-immediate-mode-guis-are-performant/

c0de517e, to random
@c0de517e@mastodon.gamedev.place avatar

Registration for REAC 2024 is now open! Check our page to see the amazing speaker lineup we have this year! https://enginearchitecture.org/2024.htm - and please share!

olafurw, to random
@olafurw@mastodon.social avatar

MS-DOS is now open source, so in a time honored tradition. Lets look for curse words!

https://github.com/microsoft/MS-DOS

Humus, to random
@Humus@mastodon.gamedev.place avatar

So "pitch black" is a thing, but what about the other principal axes of rotation?

I propose:

Pitch Black
Yaw Blue
Roll Brown

  • All
  • Subscribed
  • Moderated
  • Favorites
  • provamag3
  • khanakhh
  • mdbf
  • ethstaker
  • magazineikmin
  • tester
  • rosin
  • thenastyranch
  • Youngstown
  • InstantRegret
  • slotface
  • osvaldo12
  • kavyap
  • DreamBathrooms
  • JUstTest
  • Durango
  • everett
  • cubers
  • anitta
  • modclub
  • ngwrru68w68
  • GTA5RPClips
  • cisconetworking
  • tacticalgear
  • megavids
  • normalnudes
  • Leos
  • lostlight
  • All magazines