Thoughts after Apple iPad event with implications for #VisionPro: Today, Apple positioned iPad and VisionPro for professional use, including movie production and sound editing (e.g., FinalCut & Logic Pro on the iPad), and training (VisionPro). They also updated the Apple Pencil. Here's an exciting idea:
An issue to some with Vision Pro has been the lack of strong integration of hand controllers, especially compared to more gaming-centric headsets. For serious use of VisionPro's initial major pro app, Excel, I think it helps to use a physical keyboard and trackpad, which it does support. But that's not rich enough for many more advanced uses.
I think in the not-too-distant future we’ll see the iPad integrated with VisionPro like the Mac started, if not more so. You’ll use an iPad, perhaps with a Magic Keyboard, and the new Apple Pencil Pro for professional-level control. Having both a pencil, with squeeze, twirl, haptic-feedback, hover, etc., along with the current full-motion hand and arm movement in 3D-space, gives you the start of a very rich and precise way of interacting with spatial computing. Moving on the hard iPad surface could be quite superior to waving something in the air or using a joystick. The Mac is not for using a pen, but the iPad is. I’m thinking long-term, not just the current headset. The videos they showed of their pro-apps on iPad, and the VisionPro update which included touting a film director using it to oversee the editing and visual effects for an upcoming film, hinted towards this convergence to me. I wonder if it's true.
Reading some comments, I think I wasn't clear enough about the role of the iPad. I was assuming the pen would normally manipulate things you see elsewhere, not under it. Like a mouse. The iPad could add context, but especially to add electronics and computing power to interact with the pen, and an appropriate surface on which to move the pen.
I really like my #VisionPro and still use it all the time, but I think Apple missed the boat a bit. The Meta Raybans are a more practical face computer.
If Apple had created sunglasses that had a decent camera, Apple Music/Podcasts, and Siri built in for $300, it probably would have been a massive success.
@jachym Trochu jsme pokročili od doby, kdy přede mě v šesti letech taťka v rámci přípravy na orienťák plácl plastelínu, abych podle mapy modeloval kopce a údolí a naučil se tak číst vrstevnice. 🙂
Had my library 3D print the @christianselig#VisionPro stand. Learned a lot about 3D printing and think I spent an hour removing supports. That said looks great. Just need a dowel now.
@christianselig yeah they also had lots of "curling" issues with the base I was told. Think makerbot is maybe just not the ideal 3D printer to do this with.
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This is absolutely the correct approach for #VisionPro product development and I have no idea if Apple is actually going to break the habit of their hermitage
The stakes are high enough that they SHOULD radically re-examine their approach.
Their value proposition is, essentially, managed IT. They’re gonna sell you a thing and they’re going to make sure it doesn’t fuck itself up just because you looked at some porn.
These are people who gave Apple an enormous amount of money sight unseen.
They said “I know what the future looks like, this is it, here’s my credit card.”
So maybe believe them! Maybe ask them a few more questions about the future.
They live there now, right? Find out how it’s going for them. Invite them to shape the nascent culture of 3D media. I think the exercise would be good for Apple, help them evolve in ways they have avoided.
Woot got Ice Cubes compiling and running on the #VisionPro.
I love Ivory, I just can’t help make it better. Am going to use this as a learning tool for SwiftUI and performance, as the scrolling hitches quite a bit on the Vision Pro only.