As for Control 2 and project Condor, both were announced back in November 2022. They are, however, likely still some significant way off, with Control 2 confirmed to still be in the the “proof-of-concept” stage last October
Sounds like we are still a ways out from Control 2.
While I did like the gameplay and environment of Control I really don’t think the story was all that memorable. I don’t know how they would out do the original.
I covered this on my own magazine. Let me tell you, it's really good. Virtual Boy games make a near-perfect transition to the 3DS, and you don't have to smash your face into a visor for the 3D effects. (You will still get eyestrain, though.) You can, technically, play it on a 2DS, but it's like drinking non-alcoholic beer... what's even the point?
I’m glad it’s doing well! I’ve never been able to wrap my head around 3D fighters; does anyone have any specific tips for a primarily SF player to adapt to Tekken? I tried 7 and just never got far.
I also have a hard time wrapping my head around it, but I don't think it's a 3D vs. 2D thing. I think it's a Tekken thing. In 2D games, you can generally block low and then react to overheads, and then you'll have a few universal system mechanics. In Tekken, you block high by default and react to lows. You can't crouch-block mids, but you can create a whiff punish opportunity by ducking highs or sidestepping vertical moves. Okay, those are some cool tools to use. Except some moves hit low that look mid. Some moves hit mid that look high. Some moves that look like they can be sidestepped will actually just track your movement. I desperately tried to find some rules of thumb that would help me actually play defense in this game, but the answer I kept getting was that I just had to know what those moves look like and memorize those properties for each one. That's not a skill I excel at, and it's not a hurdle I'm interested in grinding to get past, which is a bummer, because this is most I've ever understood or found a taste for Tekken.
Expect the Mother 3 official English translation to happen about the same time as a Chrono Trigger remake, Half Life 3, or a new side-scrolling Castlevania game.
Resolve yourself to playing the fan translation instead.
It’s the debut game from a team of indie devs that include Braid artist David Hellman, Carto writer Nick Suttner and Ethereal designer Nicolás Recabarren, and they’ve also partnered with composer Tomás Batista, who did the music for both Ethereal and Martian colony builder Per Aspera.
An impressive line up for sure, but the title had me thinking Jonathon Blow was a collaborator on it, rather than the artist.
An offline mode is the only way I'd consider buying and playing Nightingale; I do love survival games, but I need them to be offline adventures balanced for single-player experiences! As an introvert the last thing I want to do is encounter another person in a game.
For anyone unaware Fanatical pretty much always does this for new releases. I almost never buy games when they first release but if you decide to do so always check Fanatical for $5 off
I’m sorry, but what did you expect? You can’t possibly think people that were massive fans of your Metroidvania game were going to suddenly love your city builder.
It’d be like if Call of Duty decided to build a Tower Defense game.
It’d be like if Call of Duty decided to build a Tower Defense game.
I would definitely play that if it is even a half decent game.
They expanded too much in the last years and made terrible management decisions at Thunderful and now blame it on “underperforming games” that had the audacity to not save their ass from these bad decisions.
It is the same with so many of these stories: “We made mistakes and are fine with studios and people working for us to pay the price.”
Most live service games have this kind of feature, good on em.
Most people are just dicks in this way. I can’t tell ya how many games of Halo I’ve played where a team mate is fkn AFK. Who starts searching for matchmaking and up and leaves? Fuck those people with something hard and sandpapery
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