This is the first I’m hearing of it and I’m so confused. Is this just at character creation? Why was it removed?
Is this mod for people who are triggered because the field isn’t free form and the only choices are he/she/they? Or people who are triggered because the sheer existence of a they option is an anathema to their existence?
Even the argument in the comments is so vague it sheds no light.
Is this mod for people who are triggered because the field isn’t free form and the only choices are he/she/they? Or people who are triggered because the sheer existence of a they option is an anathema to their existence?
People triggered because of a they option in character creation. Basically, for folks like this dude.
There is a prominent movement where people don't want to see LGBTQA+ people anywhere. They don't want queer people to exist in their world. It makes them very mad to be exposed to the existence of LGBTQA+ people.
I personally think that they are just some queer people in denial, thinking they are going to catch the gay. Those gay thoughts aren't going to go away for these people no matter how they cater their reality.
They "apologize" about "confusion" and "angst" that us stupid peasants have? That doesn't sound very apologetic to me. That sounds like they're doubling down.
Heck, this worse. We wouldn't lose massive amounts of money when posting on Reddit. This is about the existance and viability of development and companies.
Also only releasing on one console is a relict of the past and misses out on so many sales.
We have the technology to compile to every current gen console + pc with the right engines. Square should release their games for all consoles at once.
Actual Good Hardware for a reasonable price. Or gimmick control schemes like the ps vita, Wii (U) or occasionally the Switch. I loved the first “The World Ends With You” on the NDS, tried emulating it, but the control scheme without a touch screen and the physical buttons are so weird, I bought a 3DS to relive that masterpiece since my DS Lite died.
That’s why I said with the right engines. 😅 I know that some optimization of the graphical computing and input modules are a must. But it’s not impossible.
DevOps Engineer in the gaming industry here. It's a political problem. They want it to be exclusive for a platform to sell more of that platform. If you develop with porting in mind, you can port a game with a team of 1 to 5 and get it done in under a month, depending on the size of the game.
Enougb with the clickbait lmao. Be sure to not fucking say what the stance is so we click your article.
“No, there are no in-game purchases in our game. We believe in providing a complete and immersive gaming experience without the need for additional purchases. Enjoy the game to its fullest without any additional costs or microtransactions.”
In fact, this platform has the ability to add your own little blurb under the link so that we don't have to click through if it's a one-sentence answer.
It took some level of self control for me to skip this game but seriously, fuck modern Blizzard. Seeing news like this makes me feel less like I'm missing out.
I was tentatively excited to get it before I saw the sheer amount of money grubbing. The existence of Last Epoch, Path of Exile and Grim Dawn made it a lot easier for me.
There seems to be a limit to how large a studio/publisher can get before it keels over into pure and utterly unashamed greed. Shareholders gotta make money I guess.
To be honest, if you wait a year or two (or more) until it's discounted or even deeply discounted, it'll probably be more worth it anyway. I.E. compare the clusterfuck that Diablo 3 was at launch to the state it's in nowadays, which is "pretty good". Not amazing by any means, but worth the low price it sells for during a sale.
I was in the open betas for Diablo 4 and I have this to say: it's better than Diablo 3, and has the potential to be good with time. That said, I totally agree with your sentiments. Modern Blizzard is trash. Most of the OG crew have left already. They don't have the same soul as what they used to have.
Are there many online games that don't warm against the use of mods in this way? My experience is that they all tend to basically have some version of the "using mods risks a ban" stance.
Yeah, for fairness in online interactions, but most games (used to?) have some kind of single player where modding is ok. As I read this you literally can't mod the game.
What are you talking about? They totally addressed that. Someone from HR even stepped down! /s
I used to work in a small Ubisoft studio, and while I was there one of the managers investigated an employee for sexual harassment. He took it super serious, and, as far as I can tell, did everything right. Then he took the case to HR and... Left the company about 6 weeks later.
The sexual harasser also left, eventually, but I think the order of things tells a story.
Worth mentioning they don't know if it's mihoyo or the studio that's at fault here. So there could be some corruption going on, the money flowing in the wrong pockets. Do we know of similar complaints from Japanese / Chinese / Korean voice actors?
Boettger weighed in on the situation with a Twitter thread of her own, stating she hasn't been paid in "months," before adding, "Just to be clear, we don't know if this is the fault of the studio, or the game company. But regardless, if the game was union this wouldn't happen."
Of course, ultimately, mihoyo are the ones who have to act here regardless. So even if the issue isn't with them directly, the longer they wait with resolving the problem the more it'll be their fault for inaction anyway.
LAN play is nearly extinct at this point. Devs will say, "hardly anyone uses it, so we didn't include it", but it's a convenient way to build a dependence on their online servers for multiplayer to curb piracy. Eventually those servers shut down, and LAN will be required to play those games multiplayer, but the feature won't be there to lean on.
This is the problem I’ve started finding. I have another comment on this post about it, but I’ve bought 2 games now that have inactive servers. Because the disc still exists and I buy mostly physical, used.
Can’t play them, and probably never will be able to, but the guy working the used game place didn’t alert me to the servers being shut down so it was just an unpleasant surprise…
Servers are horrible for gaming. I get it when it’s something like wow, you need servers, but the games I buy I get because they appear to be single player, or can be played single player. The fuck do I need to access a server for for a single player game?
I try to avoid games that require online play, but even that is getting harder because it doesn’t specify that the game could die at any time if they close the servers…
I had a network card addon for ps2 -and this was when ps3 was already a few years old- logged in to play champions of norrath. No other players. But it wasn’t on a server, or perhaps it spun one up when I connected, so even way after the game itself died, I could still play online if someone else did. They didn’t, but that’s not the point.
Yeah, I've stopped buying those games too. No time or attention from me unless that game can survive the situation where the server at the other end goes down. This does create a lot of grey areas though. Does Hitman count? You can technically finish the whole story mode, but the progression and replay unlocks are all stuck behind a server authentication. How about fighting games? You can play the entire competitive game locally, forever, but once the server is gone, you'll never be able to play online again except with subpar solutions like Parsec. The way I've drawn my line in the sand, and I'm free to redraw it, is that Hitman is unacceptable, and the state of fighting games right now (we'll see what happens with Multiversus and Project L) is begrudgingly acceptable.
at least java minecraft does that part right with the offline mode that switches off auth checks. for a real online server you need a login plugin then (makes sense that some form of username ownership verify is needed in that case) but for a secured LAN it is usable by default.
I still think about this. It's so weird playing Jedi Survivor if you're paying attention at all to the saber. There was a Rancor fight, you slice that thing about a million times with a saber, then in the finisher animation you cut its leg off with one slice.
Used to be in Outcast/Academy that you could be standing still and still kill a dude if the saber was even contacting him idly.
Bro CTF in Outcast was how I spent every weekend back in the day.
Those crazy little commands you could use to change the color and shades of your name. The duel combat that could happen in the middle of matches. Was such a dope game.
I met Peter at E3 one year before the release of Black and White two. He offered to give us (then two kids) a pre build copy of the game before it even came out. His secretary ripped it out of our hands on the way out the door and gave us some lame swag instead.
Guy has always had his head in the clouds. Love his games though.
Love the idea that his secretary/assistant was just babysitting him and stopping him from doing monumentally stupid (corporately speaking) stuff without thinking.
That's a shame that he was not able to. Majora's Mask is my favorite game and seeing the creator trying for something like it again would have been great.
So knowing the game is obviously important for this kind of stuff to avoid it if it does damage, but I never like the messaging. It's not a game's fault if the hardware/OS allow it to break your hardware, whether it also is flawed or just demanding. It's always entirely the fault of the hardware/firmware/OS for having flaws that can break your stuff.
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