AshleyMarineP,

Netflix is being really smart by investing more in games.

The average indie-sized game costs 50-700k to make, meanwhile they allocate 100-200M for a film. I'm surprised they're not yet advertising games on the TV app, but I predict they'll be pleased with the overlap between audiences.

I'm very ready for story-led games to get more attention and resource. They're 4-6 hour long interactive films for a fraction of the cost.

LMNOChris,

@AshleyMarineP I want to know more about how they plan to accommodate so many different control schemes. People access Netflix from phones, consoles, PCs, Chromecasts, smart tvs, etc. Are they going to juggle different game libraries for each device?

AshleyMarineP,

@LMNOChris Yeah it's not the most elegant experience on that front. I can play Oxenfree 2 on my mobile, because it's signed into Netflix, but I have to pay for the game if I want to play on SteamDeck. SSO would be a step in the right direction, but "free to download, pay to play" isn't something Steam will be eager to support, I'm sure.

Strider,
@Strider@mstdn.games avatar

@AshleyMarineP

Most important of all is creative control. Netflix has had some hits and misses but I feel the vast majority of the shows I've enjoyed haven't been through the meat grinder of focus groups and idiotic executives.

Let's hope the same is true for their games.

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