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troyunrau, in Larian Studios Is Officially Done With The Baldur’s Gate Series
@troyunrau@lemmy.ca avatar

I bet this is a falling out with Hasbro execs on royalties. BG3 royalties were a cash cow this year for Hasbro, pushing Wizards (as a division) to be quite profitable, while almost all other divisions in their company lost money.

So now the agreement is over, and Larian is like: we will own the IP on our next project instead of paying $90M to Hasbro… And fair enough – they’ve shown they can kick ass. Hasbro is probably gambling that it’s the IP that made the money, and not Larian being magic in a bottle as a developer. So they’ll kick tires on selling BG4 to another studio.

BG3 will go down in history as the legendary game before enshittification. Larian will make a few great games that don’t sell as well – before selling out to a whale that dumps money on the owner’s front lawn (see also BioWare). The devs who made BG3 will found indie studios and make cool shit for a decade or two. So the wheel turns.

0x1C3B00DA,
0x1C3B00DA avatar

Hasbro is probably gambling that it’s the IP that made the money, and not Larian being magic in a bottle as a developer

This is probably true, but how can executives be so stupid? Every review I read praised Larian specifically and how the made a huge game with no microtransactions and tons of little loving touches. You have to be willfully ignorant to think it was the IP and not the developer and their work that people were responding to.

AngryCommieKender, (edited )

You have to be willfully ignorant

At this point I’m convinced that MBA classes are really just training willful ignorance, in favor of “line go up” strategies.

Ferk,
@Ferk@lemmy.ml avatar

The thing is that being “willfully ignorant” has served them well, so it makes it the smart move when the goal is “line go up”.

Give me money and call me stupid, why would I care what a few “smart” people think when millions of “stupid” people give me all I want?

Ragnarok314159,

That is all they teach.

Jack Welch is seen as MBA-Jesus and they all strive for similar stockholder returns as to what happened under him with GE. If you want a good read, GE under Welch is the OG enshitification story. He took a juggernaut of a company and completely destroyed it for short term shareholder gain.

Now it’s just a shell of its former self, but those guys at the top sure made alot of money.

AngryCommieKender, (edited )

Screw Hitler. If I invent a time machine, Jack Welch will get a tommy gun to the back of the head before he can lay off one worker, or gut a single workers protection.

Edit: autocorrect got me

Joker,

I think it’s probably more a situation where they are not a good fit for each other anymore. The D&D license has value and Hasbro rightly wants to capitalize on that. Larian is a hot commodity right now and they don’t need to borrow the credibility that comes with a big license like D&D. There’s also a timing issue. BG4 is unnecessary when BG3 will continue to sell for years to come. Larian will put out at least a couple more games before BG4 makes sense.

Larian is in a position where they can make whatever game they want and it will sell like hotcakes. Why the hell would they want to pay enormous royalties again when they can bring the writing in house? Sure, Hasbro could reduce their fee, but they can’t reduce it to the point where it’s worthwhile for both them and Larian.

If I’m running Larian, there’s no way I’m making another D&D game. The lore is great, but the rule set sucks. There are better systems in the tabletop space and there’s no reason to even be limited to that after you’ve already made the decision to not make D&D. Wizards isn’t exactly a paragon of reliability and stability either so there’s risk there. Not to mention, it was Larian who helped pull Hasbro’s asses out of the fire. They were facing massive backlash from their core customers until a kick ass movie and BG3 made everyone forget about it.

In short, Larian is riding high and Hasbro is not. There’s a lot more money for Larian doing something else and probably good money for Hasbro licensing to another developer.

Ferk,
@Ferk@lemmy.ml avatar

I think it’s more that executives think the average consumer is stupid and cares too much about IP branding. And I feel they are not completelly wrong. Though I think the OGL fiasco showed the D&D fanbase might be smarter than that …hopefully.

catsarebadpeople,

Don’t think most people read the last part. Pretty good take until then

Transtronaut,

Agreed, it was pretty good until then. But the last paragraph is what made it a great take.

catsarebadpeople,

Laughs in Divinity Original Sin 2

Transtronaut,

It’s like poetry; it rhymes.

MeDuViNoX,

Such is life, but I am saddened by this news.

Aurenkin,

Can’t wait for the EA live service BG4

Pooptimist,

I hope paizo will jump in and Larian will make a pathfinder game next (it’s the better system anyway)

isthingoneventhis,

This would be very feels good the whole way round.

Nacktmull,
@Nacktmull@lemmy.world avatar

Hasbro is probably gambling that it’s the IP that made the money

Laughs in Divinity: Original Sin 2

PowerCrazy,

Larian already made DoS2 (which is better imo then bg3). In any case I look forward to the next Larian project.

Kbin_space_program,

This. If you like the mechanics of bg3, go play Divinity Original Sin 2. It has a lot of the same enhancements that Larian added to dnd for BG3. Including more comprehensive elemental fields and height mechanics.

And it has a great modding community.

The sad part about Larian and BG3 is I was hoping for a definitive edition that gave Karlach her good ending.

Amir,
@Amir@lemmy.ml avatar

Going with her to the nine hells is her “good” ending.

Letting her explode is her bad ending.

Kbin_space_program,

Nah, that's her kinda bad ending. They cut the good good ending.
There is another ending for her involving the upper city(cut at the last minute due to performance issues) and I suspect the purified metal you get at the factory that involves her staying.

swab148,
@swab148@startrek.website avatar

They did say something about releasing more endings (and also mod support) so here’s hoping! 🤞

Kbin_space_program,

I don't think we're going to get the dos2 level of tools, simply because it would become a competitor to wotc's fabulous virtual tabletop microtransaction simulator.

It's nice to hope though, with you on that.

Sigh_Bafanada,

I turned her into a mind flayer. She seemed fairly happy.

rwhitisissle,

DOS2’s fatal flaw for me is that you really can’t have an optimal mixed-damage party because you have spell shield and armor, which each block one of two kinds of damage. If you go all physical, you can just blast through armor and then kill people that way. All magical and you can do the same thing for people with shield. Mixed damage parties just kinda suck by comparison because you’re effectively splitting your damage output.

Jakeroxs,

If possible, play with mods, there are a few good ones that modify how the armor/magic armor system works in different ways.

PowerCrazy,

It’s true, you should go either full magic, or full physical within a specific character, however a 2magic/2physical party is great as well since almost all the combat encounters will have a mix of heavy physical armor guys and heavy magic armor guys.

But really once you learn how the action economy works, as long as you don’t gimp your characters by putting dex on a mage or whatever, you can blow up most encounters regardless of the magic/physical make up of the party.

And of course you can also go lone-wolf archer and single handedly win all encounters on your own ;)

VaultBoyNewVegas,

Same. It bugs me that people think larian only existed when making BG3. When DoS2 released on steam that game hit overwhelmingly positive in no time and I bought it day one with no idea what it was because the reviews were so good. Larian will be fine because they stick to what they’re great at and they’ve been around a long time.

MrScottyTay,

I feel like this was part of their plan though. Get the limelight with dnd and show the kind of games that they make to people that wouldn’t have known beforehand. Now their next fully owned game is going to make them absolute bank in both money and good faith I think.

CitizenKong,

I really hope they’re going sci-fi. I can only replay the Mass Effect trilogy so many times.

troyunrau,
@troyunrau@lemmy.ca avatar

Keep going, I’m almost there

shapesandstuff,

Can I hug my big muscly girlfriend in that one though?

RexWrexWrecks,

You can hug a very thin, very tall, cannibalistic girlfriend though.

shapesandstuff,

Sounds close enough

Nacktmull,
@Nacktmull@lemmy.world avatar

Sebille ftw!

kurcatovium,

If that’s what makes reagular game a great game, there are not many great games…

shapesandstuff,

Such is life. Grim and unfair

sexual_tomato,

Basically Blizzard’s story.

Ragnarok314159,

How can we take our beloved cash cows and completely destroy them…

NaibofTabr, in I banned my kid from Roblox.... what next?

For everyone saying OP should let their kid play Roblox and just ban spending money… just no.

Roblox exploits child labor for profit and they have terrible scummy business practices. If you have even marginal ethical qualms about child labor and/or capitalistic exploitation of vulnerable people, you should be keeping yourself and your family away from Roblox. In your mind they should be in the same category as multilevel marketing, crypto scams and door-to-door religion peddlers.

WetBeardHairs,

Roblox really is the lowest of the low.

NaibofTabr,

I actually think it’s fair to call them child predators. They’re exploiting kids for money instead of sexual gratification, but it’s the same power dynamic. Child exploitation is their business model.

Omega_Haxors,

A lot of sexual child exploitation goes down there too, so you don’t even need a roundabout definition of child abuse.

nilloc, (edited )

My son just turned 6 and I was thinking of looking at the game (he really likes actual Lego, and his buddies are into Minecraft and Roblox), but another parent at a bday party a few weeks back asked if we played, and then warned my that I needed to keep a close eye on it, because the suggested games algo was pushing really sketch things to his daughter.

So I started looking and decided the shopping aspect was something I didn’t want to expose him to yet. But these revelations are making me glad we haven’t yet used it and never will.

piyuv,

Do you have written sources for these? I’d like to educate myself but I can’t stand YouTube videos.

ferralcat,

This guy’s argument would literally be that Mario maker is encouraging child labor because it doesn’t pay kids who make levels in it.

GalaxyBrain,
@GalaxyBrain@hexbear.net avatar

Considering the newest Mario game got a shitload of ideas from Mario maker levels, anyone who was good at mario making enough to be creative with the formula had their labor stolen as RnD for Wonder

ZeroHora,
@ZeroHora@lemmy.ml avatar

Roblox sells the idea that you can actually make money with it, it has its own economy with job hunting and salaries. Mario Maker is just a community game.

ICastFist,
@ICastFist@programming.dev avatar

That’s an entirely different thing, because Mario Maker doesn’t lure anyone with the bait of financial gain.

clearleaf,

That’s horrible. These 10 year olds are learning programming and game design skills for nothing. Good thing THAT was nipped in the bud.

NaibofTabr,

This is addressed directly in the linked videos. Development for Roblox doesn’t translate outside of Roblox.

ICastFist,
@ICastFist@programming.dev avatar

Nearly everyone knows a bunch of skills “for nothing” or, worse, for fun! Gasp! Shocking, isn’t it?

Also, did you know that modding is a thing at least since the 90s? You know, people that made modifications to games without expecting any financial return or job opportunities? People must be crazy if they’re putting so much effort just to have fun and share it, amirite?

clearleaf,

I couldn’t stop myself from being sarcastic there, sorry. The utter cynicism struck me so hard I didn’t know where to begin explaining how wrongheaded I think people are being about that. I would for sure prefer Roblox not encourage mtx so much but sheesh man. I don’t think Timmy is trying to make the next Genshin Impact.

AOCapitulator,
@AOCapitulator@hexbear.net avatar

it would be if the word literally meant figuratively or mario maker psychologically tortured children into spending cash for the privilege

NaibofTabr,

Intent makes a big difference. The value of Roblox as a platform and as a business is based on the work done by children to develop for it, and it was set up that way on purpose. They created an incentive model to encourage it.

Nintendo’s value as a company is not based on kids creating Mario Maker levels, nor does Nintendo push kids to do so with the promise of earning money.

LemmyIsFantastic,

This guy’s video could just as well be about foss development. Nearly every point has a direct parallel.

NaibofTabr,

Nobody dangles a carrot of earning money in front of potential FOSS developers. Nobody goes into FOSS thinking they’re going to get a big payout.

FOSS is not pay-to-play. There’s no equivalent to Robux for FOSS developers.

FOSS developers are consenting adults who volunteer their time for freely distributed software projects, not kids creating content for a video game company that charges them for access and then makes a profit from their work.

ampersandrew, in Unity rushes to clarify price increase plan, as game developers fume
ampersandrew avatar

There's just no way this was ever going to go well, no matter how they clarify. Oh, you can inform Unity of upcoming charity bundles to be exempt from fees? You know what's better than that? Not having a fee for something that stupid. No need to inform anyone of anything.

SomeGuy69, in Twitch "isn't profitable" admits CEO, in wake of recent layoffs

I simply don’t believe this. They probably don’t count all the gamers, who get Amazon prime for all the twitch loot. Then you also have people who throw around subs like confetti. Thot streams.

Aabbcc,

I simply don’t believe this.

Best financial analysis I’ve ever heard. But maybe look up video hosting and streaming costs before speculating so confidently?

PenguinTD,

very typical for people that never even run or host their own server from data center or even cloud service.

live streaming is worse in bandwidth consumption compare to youtube with same resolution input to output. Like youtube can do whatever they like to keep the outgoing low even if you encode according to spec. But streaming with the demand of like 4~6s delay their 2nd pass to try lower the output bitrate is just not gonna be as good as youtube. That’s why twitch still don’t have 4k stream, they have new beta programs thanks to newer codec on newer GPU, as otherwise their data center is gonna get crushed hard.

CleoTheWizard,
@CleoTheWizard@lemmy.world avatar

They’re also probably relying on AWS right? I’m assuming the pipeline for serving up prime video would be similar but it’s hard to tell how much that service “makes”. I feel like anything they’re using their own GPUs for is losing quite a bit of money compared to charging their cloud compute customers for it.

If twitch shuts down in a few months I won’t be surprised.

PenguinTD, (edited )

Since they are bought by Amazon I think any service they wasn’t on AWS would have been moved to AWS. Basically, on demand video streaming service (netflix, youtube, etc) does have finer control of how they want to re-encode and have like bit rate throttle on the server/client side so you don’t see too much buffering if internet connection is acting up. This means they can throttle you down to 360p like youtube auto if their data center isn’t fast enough to fetch the high bit rate yet and then feed you the higher quality one once they got it. (or down grade if your connection goes bad) But twitch stream is like I have a 10Mbits stream incoming and I have to copy, run a 2nd pass on the fly for different resolution, duplicate to outgoing servers and send to user all under 46s delay. I am not expert on the backend side and only have some experience dealing with streaming around 20162018. So to me that’s incredible feat but the short timespan means they can’t crunch the output bit rate even if it’s pretty static video. Compare to youtube, if I uploaded a 2030 minutes video in about 12GB on disk, it took them about 35 hours to re-encode, even if the source is already encoded with AV1. (I am not partner so I join the queue like any normal pleb on the internet.)

edit forgot to respond to the cloud GPU thing, I think AWS will be charging Twitch the same way as other company, so AWS aren’t really “losing” money if Twitch choose to use cloud instance with GPU(which would be kinda dumb). They need higher throughput for the data in/out so whatever the CPU ingest part I mentioned above is just to breakdown the stream and feed to user as quick as possible. They are not going to waste anytime to give you better quality stream with lower bandwidth cost. they just feed you whatever fits into their bandwidth budget basically.

turkalino,
@turkalino@lemmy.yachts avatar

It is believable when you remember that American companies simply don’t need to be profitable anymore

OminousOrange,
@OminousOrange@lemmy.ca avatar

Subs of which they can often take 50% commission on.

Jinxyface, (edited ) in Why Hideo Kojima is so popular?

Because in an industry dominated by yearly rehashed minimum viable products like CoD or AC or Battlefield or the plethora of lootbox infested live services meant to fuck your wallet for easy quick RoI for shareholders, Kojima spends time and resources creating new, novel ideas and taking the artistic medium (yes, games are art despite what capital G Gamers want to say) to new and exciting and interesting places.

This is why Hideo Kojima, Yoko Taro, Fumito Ueda, Hideaki Itsuno, Keiichiro Toyama, Eric Barone, Terry Cavanagh, David Szymanski (etc etc etc, I could go on) all get name recognition.

People always SAY they want games to expand and try new things/don't want the same game every year, but then when someone actually tries, the games get panned as "gimmicky" or "niche" or "pretentious" "pixel graphics indie garbage" or some other flavor of the month phrase gamers use to instantly discredit something that doesn't immediately and specifically cater to every single one of their preconceived demands on what a "game" is and/or should be.

ZeroHora,
@ZeroHora@lemmy.ml avatar

Outside japan Sam Lake comes to mind too.

Jinxyface,

Yeah, I added a few western names too (I'm a bit biased to Japanese devs, growing up on JRPGs and whatnot).

But there's tons of people over here that get name recognition too, for sure.

pivot_root, in Google Loses Antitrust Case Brought by Epic Games

I don’t like Google (and they deserve an L), but Epic really shouldn’t be given a win either. Pardon my Australian, but Tim Sweeney is cunt with ulterior motives and dreams of buying his way into his own monopoly.

TowardsTheFuture,

I can’t wait for Google to sue Epic for using their market share to put out their engine for free to add market share and then exert pressure on game developers by having a yearly subscription/seat and royalties.

PenguinTD,

good luck with that angle, practically “all” creative industry software have a free learning or community edition until you cross certain threshold and they are also all very dominant software, not because there are no competition, but more like existing market share friction. Like asking Maya artist to transition to Blender.

There are also plenty of game engine out there that are free or cheaper, UE4 or UE5 aren’t exactly click 2 buttons and you have a game. (in fact, people spend decent amount of time to trim features/plugins they don’t use/need from the source to cut build time and memory cost for the shipping build.

Gabu,

Best case scenario is that they destroy each other.

PenguinTD,

care to layout how he buy his way into his own monopoly?

  • buy exclusives or studio? most big publishers do that.
  • give free games out? It’s consumer friendly.
  • drive Valve or other store front out of business? lol
  • make EGS/EOS so good and free that no one wants to publish on Steam? lol, any advance in that 2 department Steam as platform will respond way before they take foot hold. (EOS voice chat back end does work nicer compare to steam’s one if the game build for it. BUT, many gamers just use discord instead.)

anything I missed?

Epic’s capital is tiny compare to other big publishers.(MS, Sony, Tencent)

pivot_root, (edited )
  • buy exclusives or studio? most big publishers do that.

In the case of studios or intellectual property owned by a publisher, you can (unfortunately) expect that to be exclusive to the publisher. When games don’t have the funding to make it past development, taking publishing deals are a necessary evil that often come with similar provisions.

Epic has a habit with inserting itself in projects that don’t need its funding, however. They have a track record of finding indie games that were funded by Kickstarter and offer up a loan in exchange for timed exclusivity to their storefront—backers who already paid for GOG or Steam keys be damned. They even bought out Rocket League and delisted it from Steam, even though it was already published and had been on the platform for years.

I can’t criticize Epic for making their own properties exclusive, but I can absolutely criticize them for being anticompetitive and consumer-unfriendly. Their publishing deals aren’t made in good faith as an investment in the game or future profits, but as a means to remove the consumer’s choice and funnel prospective consumers into their own storefront.

  • give free games out? It’s consumer friendly.

This is the one thing I will give them credit for, actually. It is an excellent business model for creating growth and getting users invested in their ecosystem, and it doesn’t actually hurt the consumer.

  • drive Valve or other store front out of business? lol

That would be the goal of a monopoly, yes.

  • make EGS/EOS so good and free that no one wants to publish on Steam? lol, any advance in that 2 department Steam as platform will respond way before they take foot hold.

Sorry, I’m not sure I understand what you’re getting at with this. Are you saying other storefronts/platforms on PC aren’t free, or that Epic Games Store currently does a better job?

anything I missed?

I’m not saying Steam should be the only platform; competition benefits us as consumers. But Epic is shady, and there’s plenty of evidence to suggest they aren’t doing what they are doing for the good of anybody but themselves. Any action they take needs to be looked at critically and analyzed for long-term consequences.

With their win against Google, it’s entirely within the realm of possibility that they create an Epic Mobile Games Store to siphon a large chunk of the massive and extremely profitable mobile gaming market. It’s better than Google having 100% of it, but you can be pretty sure that they would try everything in their power to pull the ladder up after they climb it.

2xsaiko,
@2xsaiko@discuss.tchncs.de avatar

Here’s some more:

  • Bought Rocket League and immediately stopped maintaining the perfectly working Linux version that people paid for
  • Sold people Fortnite Save the World (PvE mode) and stopped caring about it when the Battle Royale mode took off, it was never finished

Also I don’t know if this is really anti-consumer but as an Unreal fan I still hate them for it:

  • Stopped working on the new Unreal Tournament when Fortnite Battle Royale took off
  • Took the old Unreal games off the store for no real reason
PenguinTD,

They even bought out Rocket League and delisted it from Steam, even though it was already published and had been on the platform for years.

As a PSN/Steam launch Rocket League player and still playing. The only thing I don’t like about this decision is that it’s losing the workshop integration since Epic doesn’t have their own implementation. Otherwise I don’t blame them for doing this and it does not affect any “new” players after the F2P switch. Workshop was eventually rectified with community mod for EGS version but I wish there is workshop maps on consoles as well, some of them are really well made, my son love those a lot.

Note, it does not mean I like or approve how they run Rocket League and recent changes. In fact I decided to stop buying anything on RL with recent removal of player trading until they implement new features or improve RL that’s worth my bucks. I’ve paid enough in RL to let me go another 57 years for my share of server cost. (base on my calculation of hosting a server with similar capacity, my numbers might be off but pretty sure I paid more than enough. average around 7090 CAD each year since launch. )

I can’t criticize Epic for making their own properties exclusive

If I buy off Skyrim’s right and have my own store and did the calculator for risk and return, you’d be dame sure I will delist it and only host on my store so I don’t have to pay another store front 30% for the new Alan Wake II engine powered version of Skyrim.

Why buying exclusive deals are everywhere because making profitable games are almost like making correct bet on penny stocks. As a developer I would choose safe income to ensure we can keep going if no one else is willing to offer exclusivity deals. Those deals are really good for indie games especially if they are self-publishing instead of having to split with a stronger backing publisher. This is the part most steam worshiper or people that criticize Epic’s moves don’t get their head around and then threaten to “boycott” their once “loved” projects or developers, call them greedy, and abandon the fans, or backers. I believe some dev even promise to give out steam/gog keys after the exclusive deal expires but still getting shamed to death by accepting such deal. Developers aren’t your personal slaves, they got bills to pay and company to run.

Sorry, I’m not sure I understand what you’re getting at with this. Are you saying other storefronts/platforms on PC aren’t free, or that Epic Games Store currently does a better job?

No, sorry for my failed sarcasm, EGS as storefront are probably worse than EA’s Origin that was retired or Ubisoft’s crazy Uplay. It’s impossible with the current market share and dominance from Steam even if Epic actually put serious resource into making EGS better, and we all know they aren’t. Because any right minded person would put more resource on product that make them money, for Epic it’s Fortnite, for Valve it’s Steam and not [Insert project name] 3. Just like Gabe have his plenty of pet projects, Tim also have his own pet store front and law suits. Rich people do what rich people do.

And, I want to point out, Tencent the venture capital/investment arm and Tencent the publisher is very different entity. Like yeah they have the CCP tie and stuff but the people that runs the venture capital is just similar to any other venture capital, they want their investment make them profit. Compare to say, EA/Activision buying your studio, I’ve heard better things from industry friends. Oh, and they would try to avoid publish that Tencent owns their shares etc to avoid this kinda of finger pointing from internet folks. Even the Tencent venture capital people knows this and suggest keeping acquisition/investment under wrap. Epic is public company so they have to disclose. Wouldn’t it make sense? If you are a venture capital project manager would you:

  1. pick and invest company that have good potential and planning to carry out their project and product then make big bucks in return and racking in your bonus. Less effort more result?
  2. invest and dip your fingers into everything you can using your board voting power thus make future investment collaboration more difficult. And then getting fired because the company complaint in postmortem?

EA/Activision did their thing because they were in the game of owing your IP and then cut you off from your creation. They have long history of doing that and then fuck up the sequels/prequels/reboots, they don’t care since they got what they wanted. EA was doing much better now from what I can hear.

My points and arguments are solely on don’t view Epic as a malicious actor and focus on what changes it can bring to the digital game selling store front. Way too many people just “fuck Epic” and does not see the full picture and place their loyalty with a platform, just like fans of console wars. For example, during the past sale, I bought Witchfire on EGS, bought Cyberpunk on GOG even though I don’t have good experience with Galaxy, almost bought the new Jedi on EA Play but decided against it because Disney doesn’t need more of my money and I should not give in to my StarWars fan itch and buy a so-so product from the reviews I read. I made my purchase decision solely on one simple rule, how can I give the developer more revenue cut from the purchase I made.

Gabu,

Is @PenguinTD an astroturfer or simply clueless? Maybe we’ll never know…

teawrecks,

I would use EGS, but they don’t support Linux. Additionally they are deliberately building a walled-garden version of NFTs where you exchange “Vbucks” for emotes and skins that can work across UE games, thereby encouraging more devs to use their engine, and more customers to play games on their engine. That feels gross, centralized, and anti-consumer.

Steam lets devs use any engine, and enables players to use any OS via proton. Any DRM or anticheat present is up to the devs. Yeah, I have a library that is centralized on steam, and that’s not ideal, but it doesn’t feel like they’re exploiting that…yet. Epic doesn’t even have market share yet and it already feels like they’re exploiting everything they can.

Valve’s push on Linux is THE reason that Microsoft isn’t forcing Steam, EGS, EA Play, etc, to go through the Windows Store, which would allow msft to take 30% of all their sales. Both Valve and Epic are fighting the same battle, just valve is fighting with innovation and pro consumer options, and epic is fighting in court against the same kinds of walled gardens they’re building.

PenguinTD,

Valve’s steam provides values to consumer but aren’t entirely “consumer friendly”. Some of their “give ins” are entirely because of competition.

Examples:

  • self refund and refund window, directly copy EA’s origin.
  • allow big publisher to negotiate store cut, direct response to Epic’s store cut.
  • linux push is entirely for steam’s own survival, not a pro-consumer move.
  • their policy changes on steam reviews over the years.
  • the Steam UI revamp multiple times and makes discovery pretty messy when they tried to gamify the discovery process. All for easier marketing campaign pushes. (I found it pretty annoying, but I also don’t like the Netflix style on EGS or other store front.)
  • Valve’s market place and their key/lootbox and cross game drops are among the pioneers just shy of the scummy gacha from the mobile space.
  • Valve’s policy dictates that you can not sell at lower price on different store front. Ie. a game dev selling on EGS can take off 18% and get the same amount of revenue from the store front, but they can’t price lower because of Valve’s policy. That’s not consumer friendly.

The fact that Valve can just charge 30% even if a developer didn’t use “any” steam feature is simply because they can. And we are all eating the cost cause developers have to factor that in as well.

teawrecks,

I don’t think “pro consumer” is mutually exclusive with “because of competition”. In fact, I would say the two necessarily overlap. If a company does something pro consumer that isn’t driven by competition, then it’s just charity, not “capitalistic” at all. The point I’m making is that, Epic often seems to be on the other side: taking actions that are driven by competition, but not good for consumers. As I stated above, the linux push by valve is the same fight that Epic is battling in courts vs Apple and Google; the difference is that consumers benefit from the linux push, whereas mostly just Epic benefits from their court battles (and maybe some other companies).

  • I don’t think steam refund was driven by EA offering refunds on EA-exclusives. It was in direct response to Early Access titles being posted that were just obvious scams, with no recourse once you’ve purchased the game (maybe you read EA as a motivator somewhere and assumed Electronic Arts rather than Early Access?)
  • I agree valve could afford to take a smaller cut. I do believe Epic is directly to thank for all the Sony exclusive ports to PC.
  • linux support is 100% motivated by valve’s business interests, but also, it’s good for consumers
  • I’d need to know specifics about reviews over the years. I don’t read reviews, but I know they have to make a deliberate effort to prevent review bombing. “Curators” are a waste of everyone’s time.
  • TBH I feel like the Steam UI changes at a glacier’s pace compared to almost any other UI. It’s really not that different from what it was 20 years ago.
  • Yeah, the key/lootbox stuff is a valid criticism. I don’t like any digital economy that’s clearly fishing for whales.
  • AFAIK, steam’s price parity policy only requires that free steam keys not be sold off the platform for less than what they’re sold for on the steam store. Which makes sense, as that would open the door to just freeloading your game on the platform. I could post my game on steam for $1,000,000, never sell any copies through steam, then generate free steam keys, and sell them over on my own site for $30, keeping 100% of the profits. If allowed, every dev would just do that, and no one would ever purchase through steam. But it sounds like their policy would allow for a game to be $50 on steam, and $40 on EGS.

Meanwhile, EGS is constantly signing exclusivity deals on their platform, preventing them from selling on any other platform at all, which is very clearly anti-consumer.

The fact that Valve can just charge 30% even if a developer didn’t use “any” steam feature

The fact that the Valve is facilitating streamlined distribution of the game (and any updates) to thousands, or millions of players at the same time alone means they are already taking advantage of steam’s features. That is a huge amount of bandwidth savings and complexity that the developer just doesn’t have to think about.

PenguinTD,

There is actually a case going on regarding the platform pricing parity.

blog.wolfire.com/…/Regarding-the-Valve-class-acti…

And there are other articles that checks for if you can sell at lower price(without temp sales) on EGS, only 5 out of 41 did so. I take it with some handful of salt cause ars didn’t actually list out the games and who is the publisher behind those 5. That’s why I post the first link from a developer’s stand point. We will only know details once the case developed more.

Regarding reviews, it’s like manage or moderate a forum, but it has huge impact if your changes aren’t communicated, I just list this one but if you are more interested you can dig up older/newer changes. Simply put, if it wasn’t through backlash and developers pulling teeth to push some odd changes like this back to a more neutral place. (ie. Early Access Reviews, Product received for free, product refunded tags are all much later than this article.) Steam’s reviews would be something like youtube shorts that I simply skip. Is it better in the end? I don’t know, cause you can still influence how popular a review is by the upvote/found useful from marketing campaign. Extra costs from developer to marketing(and still subject them to exploits), harder to navigate for consumer(like Amazon reviews), it’s really messy and not really consumer/producer friendly.

I put my points in simply because there is a overwhelming “worshiping” of Valve/Steam that make the 30% cut seems justifiable, and distribution for digital good seriously can’t be more expensive than physicals right? you can go check how much average Amazon charges seller even given it’s dominant position as digital market place. Or simply put it this way, youtube/netflix/social bandwidth consumption is bigger than game distributions for average user. It might be a case for triple-As that come at 45G per game but vast majority of games are about 12 hours worth of streaming(<20GB), I’d like Valve simply provide a usage based charge like cloud providers and developers can pick and choose what features they wanted to pay accordingly. 30% cut is not normal just as lootbox is not normal, they did it simply because they can. (as in traditional brick-and-mortar shop like BestBuy charging extras for cables etc, even with Amazon as competitor.)

Sorry if I miss some parts to provide follow ups, simply too tired to focus on stuff. Mark my words, once Gabe passed gamers are gonna have the reckoning coming for them. All my purchases are based on how much money the developers can get at the end. I buy games on store/launcher even if I don’t like them, but if more bucks goes to developer, that’s where I choose to buy. That’s the important part, we buy stuff to support the developer we like/love, not to support the “platform” selling them.

teawrecks,

Yeah, I was aware of the case, but I’m confused because it does sound like Valve’s policy only explicitly restricts the sale of free keys for less. Obviously, I’m all for Valve being held accountable if they’re actually requiring the game be the same price on a completely different platform.

I don’t think there’s any difference between “justifiable” and “simply because they can”. If they can, then they can. Yeah, I do support developers, but I’d be lying if I said steam doesn’t add any value to my experience. If it wasn’t 30% worth of value, devs wouldn’t choose it. And I’m all for EGS undercutting them to attract developers, I think that’s the right way to combat it.

If there is any regulation that needs to happen to combat monopolies, then I think it’s the same regulation that needs to happen on all content distribution and streaming platforms, which is: there should be a standard API for accessing content in a cross-platform way so that open source front-ends can be trivially developed. If steam (or netflix, or spotify, or google, or whatever) has established too much power, it’s because they’ve locked their users into their user experience, and it’s inherently inconvenient to have to switch between different platforms and UIs. But if regulation forced a common API, and open source front-ends were developed, people wouldn’t be locked into a specific user experience. You could switch between EGS or Steam or GOG or whoever, and the only thing that would change are the games that show up in your front-end of choice. IMO that’s the real way to solve it.

hitmyspot,

While epic aren’t the white knight we want, anti competitive practices should be stamped out. It’s come out that Spotify get special terms. How can anyone new compete with them? The cut taken by app stores for what is effectively payment process in most cases is crazy.

They command the power as they have users. However most users don’t choose to be there. They have no choice but to use the app stores. It is technically possible to download from elsewhere, at least on Android, but it gets harder and harder to do so.

Personally, a few years ago I never would have co sidered an android phone without gapps. Now it’s becoming more and more clear that it’s a necessity. More and more tracking. More and more rorting. More fees. More micro transactions. More and more locked down.

Jinxyface,

anti competitive practices should be stamped out

This is why Epic shouldn't give a win. They're just trying to get competition out of the way so they can do all their own anti competitive practices.

pivot_root,

Absolutely, this is still much better than Google winning. Here’s to hoping it gives third-party app stores the power to be more than glorified APK downloaders.

Tak,
@Tak@lemmy.ml avatar

This case could also be potentially leveraged in against Apple for the app store.

thantik, in Ubisoft blames ‘technical error’ for showing pop-up ads in Assassin’s Creed

Yeah, the technical error of enabling them before they meant to. Anyone who’s stupid enough to have bought a Ubisoft game in the past decade deserves this shit. There’s so much excuse-making about the way gaming companies are going, that they can all get fucked. I hope they enjoy their full screen ads.

They didn’t accidentally code everything for this, test it, put it in updates, etc. That was all on purpose, and they ‘accidentally’ enabled it to measure how much outrage was generated. If people make excuses for this shit now, it WILL be coming as a permanent “feature”.

Potatisen,

Absolutely correct.

It’s the old “let’s do it and measure outrage”. Companies have figured out how to slide things into the mainstream now.

Give it a bit, see how F2P games are gonna start doing things like “enable ads for 50% more coins” and then… Few years later, its standard.

Just sucks and it’s so tiring to always have to be researching and be aware of everything, all the time. I just want to play my damn game, man…

mifan,

Absolutely agree. I was about to play the devils advocate and try to find ways, that this could happen by accident. If it was on PC it could’ve been the Ubisoft launcher (or whatever it’s called) which accidentally took window focus.

But this is on Xbox and PlayStation. That can only mean that it’s in the game files. That does neither happen by accident nor by technical error.

The only error could be, that it was enabled before they meant to. But no, this was 100% fishing for reactions.

h3rm17,

I’ll tru to play Devil’s Advocate as well. You know how, durong development, specially on AAA games, they try things, discard them, and then leave them in the code, caise removing it is harder? Like Bethesda’s cut content, secret, semy empty levels in other games, etc. Maybe they tried a new ad pop up system during development, ultimately decides to remove it with a feature flag or something for it not to actually pop up, and then it turns out they did not disable the pop up.

Buuuuut they are Ubisoft, so while this is definitely possible…

Binthinkin, in CoD players roast $60 Modern Warfare 3 skin that acts as an endless flashbang - Dexerto

Watching Activision burn is great. What a shit company with shit ideas. No wonder another dumpster company like Microsoft wanted it. Shit sticks together.

RightHandOfIkaros, in Bigger Than Godzilla: Why Are Games Using So Many Gigabytes?

Saved you a click:

Primarily, texture size has increased, texture count has increased, audio quality has increased, and the amount of audio files in a game has also typically increased.

Its not really a deadlines or optimization problem. Compression always decreases fidelity, and many developers choose to compress as little as possible in order to achieve the highest fidelity. Since RAM and storage capacities have increased, the compromise of compressing everything at a great sacrifice to fidelity is not as obvious of a tradeoff anymore. Developers don’t have to choose between voicing an entire game with nearly unintelligible voice compression or only voicing important cutscenes. They can voice the entire game with minimal compression at the cost of a bigger install size, which is free for developers.

SpaceNoodle,

Data compression is not inherently lossy.

winterayars,

And even lossy compression is not inherently bad. AAC is completely indistinguishable from lossless for most people and hardware setups, and very close anyway when it’s not. It uses a fraction of the space, though. (Not a comment on game dev practices, more a comment on compression.)

Katana314,

I think I’ve been told that AAC uses just enough CPU to decode that developers don’t want it. Even that assessment could be wrong.

tetris11,
@tetris11@lemmy.ml avatar

This will get better as NN/AI chips become the norm in gaming. Compression gains, on the fly generation of textures, voice generation when needed, etc.

I envision a future dev using rough shitty textures to conceptualise a game, and then an NN to bring it to life during runtime.

You might even be able to load your own NN interpreter to make the world more cartoony, or change the intended setting entirely, or unlock the nsfw filter on the vanilla interpreter.

neshura,

It sort of is an optimization problem though because excess textures and audio files could be separated off into their own DLC packages (see Age of Empire II High-Res texture DLC and Steam’s Language Selection feature)

The really big problem is people being riddled with 4K textures on 1080p monitors and 20 audio tracks for different languages when they only need one.

RightHandOfIkaros,

I agree with the audio files for languages the player never plays, but 4k textures at a 1080p rendering resolution is not a problem.

Texture map size depends priparily on how the UV maps of models make use of the texture, and how close the camera is to the objects using that texture on average. A large wall texture will have more noticeable detail with a 4k texture than a distant tree in the skybox. The details will be visible on the wall whether the player plays in 720p or 8k, depending on how close the camera gets to it. You may be fine with environments looking like they were made for the Nintendo64’s 4kb of texture RAM, but 1080p players still gain massive benefits in graphics quality with 4k textures.

snooggums,
snooggums avatar

Being unable to uninstall/choose not to install the 4k textures tied to ultra/very high settings that you will never use so they clutter up your storage space is a problem. If they aren't installed then the highest settings can be disabled until they are installed.

A skybox using a 4k texture on low is fine, we are talking about the textures that are only used when the settings are set to 4k or ultra or whatever.

ICastFist, (edited ) in ANTI-UNITY STRATEGY
@ICastFist@programming.dev avatar

I do remember seeing one of their terms saying something along the lines of “similar games will count as one” for the purposes of installs+revenue, that or someone mentioning it. Can’t seem to find it anymore, maybe they removed it? EDIT - Found one mention of it, “Games or apps with substantially similar content may be counted as one project”, Unity probably went back on this one, as it’s not listed on the FAQ right now

Though considering Pokemon Shining Pearl/Brilliant Diamond runs on Unity, I doubt they’d want to let such a high selling game go untaxed.

Zacryon,

Aww too bad. I thought this was really clever. But okay, Unity lawyers thought of that already. x(

Theharpyeagle,

The terms have been changing every day, it’s such a shitshow. Like maybe they should’ve discussed and ironed out the specifics with the community before changing everything idk.

dylanTheDeveloper,
@dylanTheDeveloper@lemmy.world avatar

‘All games featuring left handed protagonists will incur a 50% fee per purchase based on the first 4 weeks of sales’

SwiggitySwole,

Zelda fans in shambles

Schmeckinger,

They hit the threshold many times over.

ackthxbye,

Just goes to show nobody at Unity bothered to think this shit through. With the clause they’re going to have so many lawsuits with similar-but-not-same games, without the clause devs can dodge the fees like this.

PerfectedInterest, in Microsoft wins FTC fight to buy Activision Blizzard

The title is a little misleading. This ruling is only regarding the preliminary injunction. There is still an ongoing suit with the FTC and we will need to wait for that to be resolved. However, knowing how these things go, Microsoft will make a ton of promises about creating jobs, keeping their content available to everyone, and agreeing to play fair. They will get approval and immediately turn around and terminate a ton of jobs, start making things exclusive, and backtrack on their promises. Then…nothing will happen. There will be no repercussions. Rinse and repeat.

imaBEES,

It's my understanding that Microsoft can now close the deal and acquire ABK before the FTC trial would even take place (as soon as July 18th, though unlikely given the new UK CMA negotiations). What happens to the suit if the merger is already complete?

Defaced,

Probably a fine that’s simply justified as “operating costs”. It’s actually kinda bullshit, they shouldn’t be allowed to buy up all the NA competition. Next is probably EA. Thankfully Sony saw this coming and started investing in new studios and IP.

imaBEES,

I'd be pretty surprised if MS is allowed to purchase another huge publisher. Zenimax was pretty small, but ABK is huge. But who knows at this point..

SatouKazuma,
@SatouKazuma@lemmy.world avatar

MSFT could purchase Congress itself and get away with it thanks to Citizens United v. Federal Election Commission

SatouKazuma,
@SatouKazuma@lemmy.world avatar

How does one bring Teddy Roosevelt back from the grave? I’m uh…asking for a friend? Yeah. Let’s go with that.

SolOrion,

We could generate infinite energy by harnessing the force of Teddy Roosevelt rolling in his grave rn.

SatouKazuma,
@SatouKazuma@lemmy.world avatar

Thank the GOP for basically ridding the US of antitrust law, which is now basically no longer a thing.

someguy3,

I think they’re still there, just haven’t been trotted out in recent history. And mergers keep getting approved.

SatouKazuma,
@SatouKazuma@lemmy.world avatar

The last merger that got blocked was almost 50 years ago, I believe. So yeah…it’s probably dead.

burndown,

Which was that? Also, DraftKings and FanDuel got rejected about 10 years ago

SatouKazuma,
@SatouKazuma@lemmy.world avatar

I want to say it was in the telecoms industry. But I completely forgot about that merger you mentioned. Thanks for reminding me.

Zana,

Didn’t they just block the Nvidia ARM merger a few years back?

SatouKazuma,
@SatouKazuma@lemmy.world avatar

I thought that was the UK’s Competition Markets Authority that blocked the ARM deal.

Zana,
SatouKazuma,
@SatouKazuma@lemmy.world avatar

My mistake then. Thank you.

chungusam0ngus,

contemporary democrats are not any better, they make hella frequent concessions to anti-competitive business practices under the guise of licensing or stimulus

Pelicanen,

Far from perfect? Yes. Bad? Very often. Not any better than Republicans when it comes to corporate interests? Absolutely not.

mojo,

This is why US democrats are considered center-right compared to the rest of the world.

Cybersteel,

What makes the rest of the world any better than US by using them as a metric.

thoro,

The fact their Overton windows aren’t so skewed that a center right party is considered “the left”?

_wintermute,

US politics is a few hundred years old whereas European and other’s are thousands of years old? The rest of the world’s political perspective has a bit more precedent than ours.

SatouKazuma,
@SatouKazuma@lemmy.world avatar

True.

mojo,

The guys who claim capitalism works because a free market will create better things through competition. Guess they weren’t so much for the competition stuff and just became puppets for corporations. We also have it completely legal to openly bribe politicians which makes zero fucking sense, except we call it lobbying so it somehow becomes okay.

pazukaza,

Only pure liberals think leaving the free market by itself with minimal regulation is a good thing. Capital attracts capital and becomes basically a snowball.

But is the solution a market controlled by a centralized entity? You just pointed out politicians can also be corrupted. So… Giving more power to an entity that can be corrupted is the solution?

The problem is corruption. Any system you can propose can be fucked up by corruption. The justice system, politicians and government can be corrupted under any system because they are human.

If I’m wrong, just propose any system and I’ll tell you how it crumbles because of corruption.

mojo,

Ideally that’s where democracy is supposed to kick in, to stomp out corruption when it occurs. Obviously that’s not what’s happening and we don’t have a democracy anyways. Especially with bribing being completely legal.

fruitywelsh,

Only thing worse than free market capitalism is state sponsored. Decades of the fed flooding the big banks with capital to loan, taxes taken from everyone but the largest corps, and regulatory capture (see copy right for this topic), and we get corporations that demand difficult anti trust actions just to slow down.

mojo,

That’s not a black and white system, it’s not one or the other. Every system will have aspects of both in them.

fruitywelsh,

Thats not true there are systems that are non-market, non-capitalist, and non-statist.

Rikj000, (edited ) in Fallout 4 Fans Are Begging Bethesda To Stop Updating The Game
@Rikj000@discuss.tchncs.de avatar

My “nExT gEn” update experience:

  1. Get baited to re-play Fallout 4 through the new TV show + Next Gen update
  2. Be disappointed since the graphics aged like milk + Official HD texture DLC sucks
  3. Be disappointed since the update broke nearly all mod support
  4. Roll back to the release before the Next Gen update + Uninstall the Official HD texture DLC
  5. Install 205 mods, and happily play with nearly everything in 4K

FYI, most mods I installed are from:

5714,
  1. Be disappointed since the graphics aged like milk

That’s kinda spoiled, lol

NewNewAccount,

People have complained about FO4’s graphics since release. I always thought it was a good looking game. Coming back after the next-gen update I still think it looks good.

kebabslob,

Brother the company is owned by Microsoft now. You can complain about their product in any way you want. Its sold under Microsoft, you can complain. Again, Microsoft

5714, (edited )

I’m not your brother.

so much about blahaj.zone…

Zombifrog,

I’m not your buddy, guy

5714,

Y u do dis?

Sturgist,
@Sturgist@lemmy.ca avatar

Because lol

Ashen,

How did you roll back to before the game was updated?

GBU_28,

No offense but this is totally 🤡 meme. You just walked deeper and deeper into bullshit and convinced yourself to keep stepping the whole way

saltesc,

Yeah, but you’ll get a few hours in and uninstall because you stop playing.

Rikj000,
@Rikj000@discuss.tchncs.de avatar

Currently at 30ish hours and still enjoying it.

Reminded me that Bethesda does release some great / huge games.

Albeit quite bugged at release,
but since they (usually) embrace the modding scene, lots of this can be / has been patched and even improved by the community.

The Next Gen update is a stupid cash-grab though, and imo should have never happened…

An official modpack would have been much better.

psmgx,

Albeit quite bugged at release, but since they (usually) embrace the modding scene, lots of this can be / has been patched and even improved by the community

Except that all of their patches broke all the mods.

FO4 also was a mediocre fallout game but a decent FPS and base builder

warm, (edited )

The world is great to explore. Lots of hidden goofs to uncover, but yeah, you play New Vegas for story.

Max_P, in 'We have not confirmed any instance of Vanguard bricking anyone's hardware' following its League of Legends rollout, Riot says, but there are definitely problems for some players
@Max_P@lemmy.max-p.me avatar

What a dystopian world we live on where my 32 thread CPU with 8 channels of 64GB RAM is “obsolete” for Windows 11, because it lacks a fucking TPM of all things.

tb_,
@tb_@lemmy.world avatar

The TPM is a feature of the motherboard, not the CPU (generally).

You can even get separate TPM modules to plug into your MoBo, if I’m not mistaken.

slazer2au,

Blessings in disguise.

merdaverse, in Nintendo Forcing Garry's Mod To Delete 20 Years' Worth Of Content

How efficient is it to antagonize people that are actively promoting your own content for free on other platforms? Does this actually work for Nintendo?

onlinepersona,

People that don’t know of this (or don’t care) will indiscriminately buy their products. To unseat them it would require a handheld that targets the same market and a killer game for that handheld.

Anti Commercial-AI license

Shampiss,

I guess they antagonize anyone that has moderate exposure using their IP

In some countries copyright law says that if you let people use your copyrighted material with little to no impediment then you cannot suddenly request whoever is using your material to stop

Let’s say that Nintendo allows fans to make fan made Mario games for 5 years. Then they suddenly sue everyone and say “hey you have to pay for copyright or shutdown”. A judge can decide that since they didn’t enforce their copyright for some time they cannot sue people that are using their IP.

From a legal perspective the act of policing your own copyrighted material is the company’s responsibility. This law prevents companies from relaxing their copyright claims for years (essentially allowing people to use it) and then suing everyone for using their IP. In other words Just let everyone use it, then sue them. The law is there to prevent that

Nintendo is likely super strict because “let people use your copyrighted material with little to no impediment” has room for interpretation in a court room. So they go to the conservative side and shut down everyone. Also consider that they’re right next to China. The piracy capital of the world. It’s not a surprise they’re scared about their copyright.

I’m not saying that what they’re doing is right. It’s not. But I see where it comes from.

ALoafOfBread, (edited )
@ALoafOfBread@lemmy.ml avatar

Nintendo is a “family friendly” brand before all else and really only cares about the experience of children playing their games and adults buying their games for children to play. They count on their core IPs to draw in those kids as adults, but don’t put much effort in catering to an adult audience. They put more effort in with the Switch (game store with more adult oriented games), but still minimal effort - their original properties are family friendly.

They see other people using their IP as diluting their brand value rather than promoting it. They think their characters are what makes people nostalgic for their games and drives brand value. So they want you to only be able to see your “favorite Nintendo characters” from Nintendo official sources and have complete control over that experience.

I think they’re wrong about most of that. The characters are, for the most part, pretty generic and simple. What people like about Nintendo is that the games are accessible, they played when they were kids, and they were often introduced to those games by parents or older siblings. There’s a social context to Nintendo games that is unique and nostalgic. They’re often some of the first games you play as a kid, and they’re the first games you think of when you want to introduce your own kids/nieces & nephews, etc. to gaming. I don’t think that unofficial Super Smash Bros tournaments or Gary’s Mod having fan-made Mario models in it dilutes that in the slightest but Nintendo does drive away adults who are the primary drivers of the Nintendo brand’s popularity (as they are the purchasers). Once it’s these young adults’ turn to share Nintendo games with the next generation, I think Nintendo’s litigiousness will hurt them because it will have driven many of these people away.

cAUzapNEAGLb, in The 'rushed' attempt to rehabilitate Cities Skylines II is becoming a cautionary tale

I wish they’d make this game good

I was so excited in October, but I’m glad I waited for the reviews

I watched every dev notes that released weekly in the lead up, I was part of the hype. Hundreds if not thousands of hours into cs1.

I’m still waiting for this game, I can’t wait to buy this game.

But I’m not buying some half baked beta game.

Dirk,
@Dirk@lemmy.ml avatar

I wish they’d make this game good

It should have been optimized to run good on common PC configurations. It should have mods since day 1 via the Steam Workshop.

This would have solved 99% of all complaints.

ag10n,

In my experience I’m actually impressed with the ‘full simulation’ performance so far.

Absolutely it was released far too early, I’m looking forward to feature parity with CS1 and getting it to a proper state.

DebatableRaccoon,

Sadly short-sighted “money now” comes first

hitmyspot,

Which leads to less money. I’d prefer a few failed games and the industry learns. Fun games sell, it microtransaction nor half baked shovelware. Some strike it lucky with micro transactions, but only if the game is good.

DebatableRaccoon,

I know. I’m personally looking forward to WB declaring bankruptcy now that the morons have announced they’re doubling down on shitservice despite Hogwarts and Shiticide Squad showing what the public actually wants.

1984,
@1984@lemmy.today avatar

I bought it but haven’t played it nearly at all. Just lost interest in it when everything felt slow.

It will probably become quite popular in a few years when better hardware is default.

copd,

Ah you’re one for those buy before reading reviews kind of people

1984,
@1984@lemmy.today avatar

No I bought it after the reviews were bad, but figured they would quickly fix the issues. They did not

DebatableRaccoon,

I’m not sure which is more foolish

BruceTwarzen,

I still don't see the point of a sequel in the first place.

RGB3x3, (edited )

Probably for engine updates, systems improvements, performance improvements, graphical improvements, to recharge people for more game.

That’s why they would do it, not saying that’s what they did, except that last point.

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