foosel, to Steamdeck
@foosel@chaos.social avatar

My partner is absolutely crazy ❤️ He got me a OLED for my birthday 😲🥰

And also a coupon for another joint experience, once more with , but this time also because we want to learn how to create Point&Click adventures 😊

And I now also have a Badgey figurine and a Moopsy plushy in the house 😬 And of course and amazing cake 😄

StraToN, to godot
@StraToN@framapiaf.org avatar

How about an development stream soon? Hmm? 🤔

StraToN,
@StraToN@framapiaf.org avatar

So, let's go for it! I'll try to make an dev stream tomorrow Thursday, March 14th, at 6.30 pm CET. I'll do a small introduction of this nice framework for (in English) as well as some bug fixing. See you tomorrow!
https://twitch.tv/straton__

StraToN,
@StraToN@framapiaf.org avatar

Small reminder : feel free to join me this evening at twitch.tv/straton__ for some fixing and discussing, using !

DevOrionGames, to gamedev
@DevOrionGames@mastodon.social avatar

Holy sh*t!

I just spent the past hour talking to THE Ben Chandler without even knowing it! And he’s even considering trying out !

Colour me impressed!

StraToN, to outerwilds
@StraToN@framapiaf.org avatar

So I finished main story game. I just started the DLC, but I have the feeling this was what I needed to get me back to work on project. Sometimes one needs to let things down completely, and immerse oneself completely into something totally different - to cast and let oneself be absorbed by that other dimension of things. This is real evasion. I am grateful that (at least some) video games allow me to do that, such as playing . You should too.

StraToN, to random
@StraToN@framapiaf.org avatar

Il est probablement temps d'acheter avant que ce satané libriste de @gee ne libère son code source. Damnés soient ces développeurs de jeux vidéo gauchistes, avec toutes leurs libertés là, après plus personne n'achètera de jeux video. Détruire une économie capitaliste durement construite, on devrait mettre ces gens en prison. Tiens je vais même faire un don, pour la peine.

StraToN,
@StraToN@framapiaf.org avatar

@gee Heu je me permets de poser une question bête : quand tu indiques que tu comptes libérer les données, tu parles uniquement du code source, pas des assets, n'est ce pas ? Je demande ça comme ça, parce que avoir la possibilité de refaire la 1ere room de avec mon projet pour , ça peut être un bon crash test.

carenalga, to godot
@carenalga@mastodon.gamedev.place avatar

Popochiu 2 - Alpha 3 is here!

A lot of bug fixes and some minor usability improvements prior to the release of beta 1.

is a plugin to make point n' click games the easy way.
I'll give a workshop about how to use it in .

https://mapedorr.itch.io/popochiu/devlog/626871/popochiu-20-alpha-3

DevOrionGames,
@DevOrionGames@mastodon.social avatar

@carenalga and one day we hope to give a talk about when it’s come along a bit more.

DevOrionGames, to foss
@DevOrionGames@mastodon.social avatar

I might be a dev for but I’m all about and finding as many good tools as possible.

If Escoria isn’t your speed, definitely check out https://github.com/mapedorr/popochiu, esp if you’re an or fan.

If you need a first-person engine, go grab https://github.com/deep-entertainment/egoventure from @deepentertains

All of the above are !

DevOrionGames, to godot
@DevOrionGames@mastodon.social avatar

A good test of the new interpreter is the ability to run an event in a loop and have its conditional check be affected by a variable changed in another, independent event.

Very exciting to see things growing in the right direction!

DevOrionGames, to godot
@DevOrionGames@mastodon.social avatar

continues to come along nicely as we work towards a major release. The one thing I really wish we could get in (but won’t) is having ESC scripts being able to return values. That’ll have to come in a minor release after. I also really wish I had more experience w other engines like so I had a better idea of what they do for reference.

media_dept, to godot
@media_dept@mastodon.social avatar

OK, revealing my ignorance is something I do quite well. So... I keep reading that and for are underdeveloped, have a long way to go and are for hobbyists only. From what I can tell they allow a stage to be set, with players, props, inventory, dialogue, animation. Just how, in making 2d adventure games, are they thought to fall short?!

DevOrionGames, to godot
@DevOrionGames@mastodon.social avatar

The best thing about working on is its community. Thank you to everyone who keeps it going!

CodexArcanum, to godot
@CodexArcanum@hachyderm.io avatar

I'm so happy Unity decided to self-destruct! I mean, sorry for your losses and all, but... Not only is #Godot getting so much great attention, but I swear it's also driven more devs to Mastodon seeking out experienced #GodotEngine devs to chat with, collab, follow, and learn from! The #gamedev community has felt really lively lately!

If you're a gamedev using godot, please say hello in the replies and maybe more folks can find each other to follow!

deepentertains,
@deepentertains@mastodon.gamedev.place avatar

@CodexArcanum @grumpygamer Hey, member of the developer community here. I created and maintain the first person adventure game framework and contributed to , a third person adventure game framework.

StraToN,
@StraToN@framapiaf.org avatar

@CodexArcanum Heya! Lead dev of here.

russmatney, to til
@russmatney@mastodon.gamedev.place avatar

you can easily show more filetypes in godot's FileSystem tab by adding extensions to Editor Settings > Docks > FileSystem > TextFile Extensions.

That's "Editor" Settings! Not "Project"!

StraToN,
@StraToN@framapiaf.org avatar

@russmatney @DevOrionGames We have to set this up for .

DevOrionGames, to godot
@DevOrionGames@mastodon.social avatar

Making a style UI for thanks to a great idea from one of our users!

StraToN, to gamedev
@StraToN@framapiaf.org avatar

Bon, j'étais en train de regarder l'épisode 1 du making-of du #jeuvideo "Superflu Riteurnz" par @gee (https://aperi.tube/w/3ytKQHiNq5yytNEDD8PiVD) et finalement j'ai l'impression que je suis en train de me spoiler tout seul comme un grand. Du coup, je vais acheter le jeu avant de mater ses vidéos. Forcément, un #gamedev qui explique comment fonctionne son jeu vidéo d' #aventure #PointAndClick ça ne peut que m'intéresser pour #Escoria. Merci pour le partage !

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

WIP of a new apartment level.

is fun, but tedious at times. We have a bit of a weird perspective, and getting the 'alpha' and layering to work right is a chore honestly.

doesn't really do 'X sorting' and doing a cascading Z-index based on the X coordinate feels hacky (though I think plugin successfully handles things that way).

So we end up having to around the limitation and can't go as complex or 'real' as we may like.

The 'family affairs' apartment WIP.

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