A new version of Open Doom : Hardcore edition is here... Now there is a new feature - PERMADETH! Now you can enable roguelike gameplay with the red switch... When you do your first death ends your playthrough!
Download it here: https://gamejolt.com/games/odoomhc/896165
I am an amateur hobbyist coder, with a bit of experience in java/kotlin for android
I'm trying to get into Godot gameDev
If anyone has advice (technical or otherwise) for how to progress from the VERY basics, I am open to hearing it.
I managed some bed-coding this evening on #pachac. Skelebobs are moving now and pips are being eaten. I'm getting more of a feel for the functions I'll need for the game.
Light sources are now independent of player vision and the torches flicker.
There's still some wackiness of being able to see walls as lit when lit from the other side, but the progress feels great here considering how little time I've had to devote since the weekend.
sigh
Could do with some help with Godot
I can't see how to align scene-swapping, collisions, and gridmaps...
I have a Main Scene, that has scene-swap code, and 2 scenes (town, dungeon)
I populate a town gridmap with floor tiles, and a random stairs tile
I then swap out the stairs tile for a stairs scene, that will have collision signal, to tell the Main Scene Switcher to move to Dungeon.
But I can't figure this bit.
Progress
Town Scene proc-gens a grid, including randomly placed stairs tile
Stairs tile is replaced by Stairs Scene
Next: add collider for scene transition to Dungeon