A new version of Open Doom : Hardcore edition is here... Now there is a new feature - PERMADETH! Now you can enable roguelike gameplay with the red switch... When you do your first death ends your playthrough!
Download it here: https://gamejolt.com/games/odoomhc/896165
I am an amateur hobbyist coder, with a bit of experience in java/kotlin for android
I'm trying to get into Godot gameDev
If anyone has advice (technical or otherwise) for how to progress from the VERY basics, I am open to hearing it.
I managed some bed-coding this evening on #pachac. Skelebobs are moving now and pips are being eaten. I'm getting more of a feel for the functions I'll need for the game.
Light sources are now independent of player vision and the torches flicker.
There's still some wackiness of being able to see walls as lit when lit from the other side, but the progress feels great here considering how little time I've had to devote since the weekend.
sigh
Could do with some help with Godot
I can't see how to align scene-swapping, collisions, and gridmaps...
I have a Main Scene, that has scene-swap code, and 2 scenes (town, dungeon)
I populate a town gridmap with floor tiles, and a random stairs tile
I then swap out the stairs tile for a stairs scene, that will have collision signal, to tell the Main Scene Switcher to move to Dungeon.
But I can't figure this bit.
Progress
Town Scene proc-gens a grid, including randomly placed stairs tile
Stairs tile is replaced by Stairs Scene
Next: add collider for scene transition to Dungeon
I'm not sure what I'm going to make with this dungeon yet.
It started as a Random Map Maker for Android, for use with TTRPG, but I think I could turn it into something. Some kind of neo-Roguelike?
Once I've got proof-of-concept for a Map, I'll see what next.
Suggestions welcome.
Another evening of "work" and I finished implementing the chainlighting spell for our #roguelike on #c64 . The problem was there were too many enemies and so I died (also I had to spend two turns standing still to recover stamina).
The animation is a bit fast, but you should still be able to appreciate @politopo 's great #pixelart
I did the #daily#CavesOfQud build. Died horribly (this is the way) quite proud of what I achieved though. It was a fun break from reality. exploring a procedurally generated high tech-low-life fantasy swamp. Love me a good chrome revolver and salve injector.
Nuclear Throne is an incredible game, just as I'd heard. I'm glad I jumped on it finally. Figuring out the different random power-up mutations, the runs are fun as hell, twin stick shooting, permadeath, it's a blast. It's tough! But I'm gonna keep trying to get to that throne 🔫
Hey rat punchers, Shattered Pixel Dungeon v2.4.0 is going to be releasing to everyone around the middle of this coming week!
The v2.4.0 beta now contains 11 trinkets total, with 3 recent additions: the mimic tooth, wondrous resin, and eye of newt. I think 11 is a good place to start, but there's lots of room to add more in the future as well!