Re-listening to that 'Music Of Cosmos' collection must have spurred on a realization that, hey, I ought to actually start checking out some of those #70s#Synth wizards included. And what better place to begin that with a record aptly titled 'Kosmos'? #ElectronicMusic#ModernClassical#Ambient
Go with Metaphysical Shitposting if you like to float on waves of noisy ambient drone spiked with occasional #experimental#ModularSynth#soundscape freakout ; stick with Psychedelic Ghost Stories if you prefer a little more structure to your wizard #synth anthems and weed accompaniment.
In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. So me and my game dev partners decided to create a demo trilogy, using self-discovered AGA chipset features.
The second demo was called 'Mindwarp', and I still love to listen to our music composer Ramon Braumuller's 4-channel soundtrack.
In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. Our little game dev team created a demo trilogy, using self-discovered AGA chipset features.
Here's a 4-channel Techno track by our music composer Ramon Braumuller for the "Hoi sAGA part III"
For more tunes and info, check the other posts in this thread, the #TeamHoi hashtag and the "Team Hoi game devs" section of https://linksta.cc/@seven
In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. Our little game dev team created a demo trilogy, using self-discovered AGA chipset features.
Here's the second 4-channel track by our music composer Ramon Braumuller for the "Hoi sAGA part III"
For more tunes and info, check the other posts in this thread, the #TeamHoi hashtag and the "Team Hoi game devs" section of https://linksta.cc/@seven