In 1994, our puzzle game Clockwiser was released for Amiga (OCS and AGA), CD32 console, MS-DOS and Windows 3.1.
This is the 4-channel music our composer Ramon Braumuller made for a πππ’π€ π«ππ§π¨ππ€π£ that was included on magazine cover disks.
The tune is 109 kilobytes, including digitized instruments.
Retro-computing / retro-gaming enthusiasts, in the last few sections of https://linksta.cc/@seven you can find a range of links related to Commodore 64, Amiga, arcade game and chiptune nostalgia.
When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.
Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.
To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.
In the late 1980s our small game dev team developed 2 Amiga music editors: SIDmon and Digital Mugician, both featuring synth sounds and sampled sounds.
Mugician was published by the British Thalamus game publisher in 1990, and was used for several Amiga games, including our own.
This is our composer Ramon Braumuller's 4-channel Mugician intro.
Continuing a thread about our Amiga music and editors (see previous posts), here are some screenshots from our Digital Mugician, published in 1990 by the British Thalamus game publisher.
Motivated by a request from @hanno, today I scanned the manual I wrote for Mugician.
The program, manual, info, music (as MP3 and mods) and more can be downloaded for free here:
Installed the BZR Player on Windows, capable of playing over 650 audio file formats, such as lots of Amiga module formats, including our Digital Mugician music editor files.
The BZR Player has a WAV output option, which enabled me to convert the 7-channel intro tune for a demo of our game Hoi (1992), composed by Ramon Braumuller.
The BZR Player (see previous post in this thread) allowed me to resurrect an Amiga music module I hadn't been able to convert to MP3 yet.
It's a song by Ramon Braumuller for a hidden sub-game in level 3 of our game Hoi (1992). The game was a shoot 'em up that increased in speed, so the tune reflects the hectic gameplay. π
In 1990 our Amiga shoot-'em-up game Venom Wing was released by the British Thalamus game publisher.
I asked our musician Ramon Braumuller to create a fitting title tune, reflecting the adventures of a space fighter pilot. As Ramon is a very skilled drummer, I also asked him to process a drum solo into the 4-channel tune. The size of the tune, including all sound samples, is 168 kilobytes.
In 1990 our Amiga music editor Digital Mugician was released by the British game publisher Thalamus.
Our music composer Ramon Braumuller made some demo tracks, including this one. Wait for the part with the sampled guitar riffs, which were live-played by the guitarist of his former band, Michel van Polen.
The music module, including sampled sounds, is 185 kilobytes. It loops, hence the abrupt ending.
Check the #TeamHoi hashtag for more tunes and info.
In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. So me and my game dev partners decided to create a demo trilogy, using self-discovered AGA chipset features.
The second demo was called 'Mindwarp', and I still love to listen to our music composer Ramon Braumuller's 4-channel soundtrack.
In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. So me and my two game dev partners created a demo trilogy, using self-discovered AGA chipset features.
The first demo was called 'Planet Groove', and I still love to listen to our music composer Ramon Braumuller's 4-channel soundtrack.