metin, (edited ) to amiga
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga (OCS and AGA), CD32 console, MS-DOS and Windows 3.1.

This is the 4-channel music our composer Ramon Braumuller made for a π™™π™šπ™’π™€ π™«π™šπ™§π™¨π™žπ™€π™£ that was included on magazine cover disks.

The tune is 109 kilobytes, including digitized instruments.

Download Clockwiser for free here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the hashtag.

metin, (edited )
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga (OCS and AGA), CD32 console, MS-DOS and Windows 3.1.

This is the π™©π™žπ™©π™‘π™š π™¨π™šπ™¦π™ͺπ™šπ™£π™˜π™š tune by our composer Ramon Braumuller, created with our own Digital Mugician Amiga music editor, published by the British Thalamus in 1990.

Download Clockwiser for free here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the hashtag.

metin, (edited )
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32 console, MS-DOS and Windows 3.1.

This is the π™›π™žπ™§π™¨π™© in-game tune our composer Ramon Braumuller made.

We wanted the music to be calming, as there's time-based pressure to solve the puzzles.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and hashtag.

metin, (edited )
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32 console, MS-DOS and Windows 3.1.

This is the π™¨π™šπ™˜π™€π™£π™™ in-game tune our composer Ramon Braumuller made.

We wanted the music to be relaxing, as there's time-based pressure to solve the puzzles.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and hashtag.

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32 console, MS-DOS and Windows 3.1.

This is the π™©π™π™žπ™§π™™ in-game tune our composer Ramon Braumuller made.

We wanted the music to be relaxing, as there's time-based pressure to solve the puzzles.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and hashtag.

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32 console, MS-DOS and Windows 3.1.

This is the 𝙛𝙀π™ͺ𝙧𝙩𝙝 in-game tune our composer Ramon Braumuller made.

We wanted the music to be relaxing, as there's time-based pressure to solve the puzzles.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and hashtag.

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32 console, MS-DOS and Windows 3.1.

This is the π™›π™žπ™›π™©π™ in-game tune our composer Ramon Braumuller made.

We wanted the music to be relaxing, as there's time-based pressure to solve the puzzles.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and hashtag.

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32 console, MS-DOS and Windows 3.1.

This is the π™¨π™žπ™­π™©π™ in-game tune our composer Ramon Braumuller made.

We wanted the music to be relaxing, as there's time-based pressure to solve the puzzles.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and hashtag.

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32 console, MS-DOS and Windows 3.1.

This is the π™¨π™šπ™«π™šπ™£π™©π™ in-game tune our composer Ramon Braumuller made.

We wanted the music to be relaxing, as there's time-based pressure to solve the puzzles.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and hashtag.

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32 console, MS-DOS and Windows 3.1.

This is the π™šπ™žπ™œπ™π™©π™ in-game tune our composer Ramon Braumuller made.

We wanted the music to be relaxing, as there's time-based pressure to solve the puzzles.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and #TeamHoi hashtag.

#commodore #amiga #msdos #windows #RetroComputing #RetroGaming #GameDev #chiptune #game #gaming #games #retro #music #synth

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32 console, MS-DOS and Windows 3.1.

This is the π™£π™žπ™£π™©π™ in-game tune our composer Ramon Braumuller made.

We wanted the music to be relaxing, as there's time-based pressure to solve the puzzles.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and #TeamHoi hashtag.

#commodore #amiga #msdos #windows #RetroComputing #RetroGaming #GameDev #chiptune #game #gaming #games #retro #music #synth

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32, MS-DOS and Windows 3.1.

To complete this Clockwiser music thread, this is the game-completed tune, by our composer Ramon Braumuller.

The short tune restarts a few times in this recording.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and #TeamHoi hashtag.

#commodore #amiga #msdos #windows #RetroComputing #RetroGaming #GameDev #chiptune #game #gaming #games #retro #music #synth

jan, to random Dutch
@jan@socel.net avatar

I often listen to this calm soundtrack of the Equinox game on the SNES. (I played it back in the game, it was not easy...) https://youtu.be/qTI1snv-cJc?si=zk8xijQMjzMBk0nm

metin,
@metin@graphics.social avatar

@jan Zeker…

Commodore 64:
Rob Hubbard ─ Monty on the Run
Martin Galway ─ Comic Bakery en Yie Ar Kung-Fu
Tim Follin ─ Black Lamp

πŸ‘‰ Hier online te beluisteren:
https://deepsid.chordian.net

Amiga:
Alle tunes van onze game-componist Ramon.

πŸ‘‰ Zie de hashtag. Je kunt ze ook downloaden vanuit de Mastodon player.

Sega Megadrive:
Yuzo Koshiro ─ Streets of Rage games serie

πŸ‘‰ Hier te downloaden:
https://downloads.khinsider.com/search?search=streets+of+rage

metin, to retrocomputing
@metin@graphics.social avatar

Retro-computing / retro-gaming enthusiasts, in the last few sections of https://linksta.cc/@seven you can find a range of links related to Commodore 64, Amiga, arcade game and chiptune nostalgia.

metin, (edited ) to amiga
@metin@graphics.social avatar

Spent time organizing and renaming my collection of over 200 Amiga game and demo chiptune music module files, in several mod file formats.

You can download the files here:

https://archive.org/details/amiga-music-module-collection

If you're using Windows, I recommend the BZR Player, capable of handling all of the file formats:

http://bzrplayer.blazer.nu

Enjoy! 😊

metin, (edited ) to amiga
@metin@graphics.social avatar

🧡 [1/2]

In the late 1980s I was a young Amiga game dev and "demo-scene" guy, member of the Digital Force International.

Back then, I liked an Amiga music track called Journey Through Galaxy, by Darius Zendeh, a.k.a. Mark II.

To surprise a friend in those days, I made this a cappella tribute to the track with our composer Ramon Braumuller, using our sampled voices.

The original track follows in the next post…

metin, (edited )
@metin@graphics.social avatar

🧡 [2/2]

This is the original Amiga music track called Journey Through Galaxy, by Darius Zendeh, a.k.a. Mark II.

Check the previous post in this thread for the a cappella wink to this track I made with our music composer Ramon Braumuller in the late 1980s.

Check the #TeamHoi hashtag for more tunes.

#commodore #amiga #soundtrack #chiptune #mod #music #synth #RetroComputing #retro #1980s #demoscene

metin, (edited ) to gaming
@metin@graphics.social avatar

Title track from the 1997 Windows game Moon Child, by our music composer Ramon Braumuller. πŸŽ›οΈπŸŽ΅

I co-designed the game and made all graphics. πŸ‘ΎπŸ•ΉοΈ

The game and more free downloads can be found here:

https://archive.org/details/MoonChildGame

Check the #TeamHoi hashtag for more tunes.

#game #gaming #GameDev #RetroGaming #RetroComputing #retro #1990s #windows #moon #PixelArt #graphics #design #art #artwork #DigitalArt #music #synth #ElectronicMusic #soundtrack #MastoArt #FediArt

metin,
@metin@graphics.social avatar

In 1997, our 3-person dev team's Windows game Moon Child was released.

I initially planned a dark fairy-tale intro video for the game, and our musician Ramon Braumuller composed this soundtrack for it.

Download the Moon Child game and assets here:

https://archive.org/details/MoonChildGame

Check this thread and the hashtag for more tunes and info.

metin, (edited ) to ElectronicMusic
@metin@graphics.social avatar

When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.

Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.

To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.

Check the hashtag for more tunes.

metin, (edited )
@metin@graphics.social avatar

In the late 1980s our small game dev team developed 2 Amiga music editors: SIDmon and Digital Mugician, both featuring synth sounds and sampled sounds.

Mugician was published by the British Thalamus game publisher in 1990, and was used for several Amiga games, including our own.

This is our composer Ramon Braumuller's 4-channel Mugician intro.

Check the #TeamHoi hashtag for more tunes.

#music #soundtrack #commodore #amiga #RetroComputing #retro #synth #chiptune #audio #sound #RetroTech #tech

metin, (edited )
@metin@graphics.social avatar

Continuing a thread about our Amiga music and editors (see previous posts), here are some screenshots from our Digital Mugician, published in 1990 by the British Thalamus game publisher.

Motivated by a request from @hanno, today I scanned the manual I wrote for Mugician.

The program, manual, info, music (as MP3 and mods) and more can be downloaded for free here:

https://archive.org/details/digital-mugician-amiga-music-editor

metin, (edited )
@metin@graphics.social avatar

Installed the BZR Player on Windows, capable of playing over 650 audio file formats, such as lots of Amiga module formats, including our Digital Mugician music editor files.

The BZR Player has a WAV output option, which enabled me to convert the 7-channel intro tune for a demo of our game Hoi (1992), composed by Ramon Braumuller.

http://bzrplayer.blazer.nu

Check the #TeamHoi hashtag for more tunes.

#commodore #amiga #chiptune #music #audio #synth #RetroComputing #RetroGaming #RetroGame #retro

metin, (edited )
@metin@graphics.social avatar

The BZR Player (see previous post in this thread) allowed me to resurrect an Amiga music module I hadn't been able to convert to MP3 yet.

It's a song by Ramon Braumuller for a hidden sub-game in level 3 of our game Hoi (1992). The game was a shoot 'em up that increased in speed, so the tune reflects the hectic gameplay. πŸ™‚

Check the #TeamHoi hashtag for more tunes.

#commodore #amiga #chiptune #RetroComputing #RetroGaming #GameDev #RetroTech #retro #music #synth #audio #soundtrack

metin, (edited )
@metin@graphics.social avatar

In 1990 our Amiga shoot-'em-up game Venom Wing was released by the British Thalamus game publisher.

I asked our musician Ramon Braumuller to create a fitting title tune, reflecting the adventures of a space fighter pilot. As Ramon is a very skilled drummer, I also asked him to process a drum solo into the 4-channel tune. The size of the tune, including all sound samples, is 168 kilobytes.

Check the hashtag for more tunes.

metin, (edited )
@metin@graphics.social avatar

In 1990 our Amiga music editor Digital Mugician was released by the British game publisher Thalamus.

Our music composer Ramon Braumuller made some demo tracks, including this one. Wait for the part with the sampled guitar riffs, which were live-played by the guitarist of his former band, Michel van Polen.

The music module, including sampled sounds, is 185 kilobytes. It loops, hence the abrupt ending.

Check the hashtag for more tunes and info.

metin,
@metin@graphics.social avatar

Our small dev team's Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.

This tune was composed by our musician Ramon Braumuller for a hidden bonus level in level 2.

Most of the game tunes were designed to be repeated, hence the abrupt ending.

Check other posts in this thread and the #TeamHoi hashtag for more tunes and info.

#commodore #amiga #chiptune #music #ElectronicMusic #RetroComputing #RetroGaming #game #games #gamer #GameDev #retro #VintageComputing #synth #audio

metin, (edited ) to amiga
@metin@graphics.social avatar

In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. So me and my game dev partners decided to create a demo trilogy, using self-discovered AGA chipset features.

The second demo was called 'Mindwarp', and I still love to listen to our music composer Ramon Braumuller's 4-channel soundtrack.

More info in the "Team Hoi game devs" section of https://linksta.cc/@seven

Check the #TeamHoi hashtag for more tunes.

#chiptune #amiga #RetroComputing #GameDev

metin,
@metin@graphics.social avatar

In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. So me and my two game dev partners created a demo trilogy, using self-discovered AGA chipset features.

The first demo was called 'Planet Groove', and I still love to listen to our music composer Ramon Braumuller's 4-channel soundtrack.

More tunes and info:

#TeamHoi hashtag and the "Team Hoi game devs" section of https://linksta.cc/@seven

#chiptune #commodore #amiga #RetroComputing #retro #music #synth

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