maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Cleaner Duck - they just want to clean me

#gamedev #unreal #vfx #indiedev #UnrealEngine #UnrealEngine5

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

the Protagonist will have a drone, I am still experimenting with the movement of the drone, after the 2d project it is difficult to remember how to do it correctly

video/mp4

sebsauvage, to random French
@sebsauvage@framapiaf.org avatar

🕹️ Haha c'est ouf, il y a un mod pour Cyberpunk 2077 pour lui donner un look à la "Unrecord":
https://www.reddit.com/r/cyberpunkgame/comments/1avg6ah/insane_cyberpunk_unrecord_version/

(via https://sammyfisherjr.net/Shaarli/?t0MUOw)

benoitb,
@benoitb@framapiaf.org avatar

@sebsauvage

Je confirme.

Mon fils m'avait vanté les qualités supérieures de , mais la démo initiale ne m'avait pas convaincu au delà du raisonnable. Ici, c'est carrément « creepy », comme disent les Britons…

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

The main thing when study Unreal Engine 5 is that the brain does not explode due to so much information 🧠

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I continue to study Unreal Engine 5 and Blueprints at night. To make it more fun, I try to come up with fun tasks for myself

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I continue to play with Unreal Engine 5. Сreate a project, add two templates (vehicle+3d person), second camera for person, a new input event, changed the blueprints for changing the camera and reaction to the car... and all this in 15 minutes

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Input System (Unity vs Unreal) 📌

Enhanced Input in Unreal Engine 5 is great. I like the Input System in Unity better than Input in Unreal 4. But Enhanced Input better than Input System in Unity. I didn't dig very deep, but what I can do in UE5 is store the Input Action separately to use it later in different Contexts and that cool!

maxim, to Unreal
@maxim@mastodon.gamedev.place avatar

Unreal Engine 5 free tutorial (5 hours long)

Today I watched this video completely with breaks for food and toilet, my knowledge was systematized and spread out on the shelves. I recommend it for Unity developers

https://www.youtube.com/watch?v=k-zMkzmduqI

maxim, to Unreal
@maxim@mastodon.gamedev.place avatar

My laptop became more comfortable with Unreal Engine 5 after several actions:

  1. Settings -> Engine Scalability Settings
  2. Lumen off
  3. cmd: t.maxfps 30
  4. View mode -> Unlit

Maybe there are some other tricks?

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Unreal Engine 5 is voracious, editor is insatiable for resources, eats up all the video memory. My laptop starts cooling with distracting hum. Even when the scene is without light with a few objects. I'm not used to this when working with Unity. How do you live with it?

albmarvil, to gamedev Spanish
@albmarvil@mastodon.gamedev.place avatar

Ok, so it is time.

Blade: The Edge of Darkness - Cinematic Remaster

My latest personal project where I was in charge of managing the team and all the . Done using and many more software.
Feel free to share it.

Fanmade remaster of the original intro cinematic of Blade: The Edge of Darkness

maxim, to Unreal
@maxim@mastodon.gamedev.place avatar

I finally installed Unreal Engine 5 and create first blueprint without looking into the documentation. My first acquaintance with the editor precisely from the output of the symbol-by-symbol text. I composed it in my head as a C# in Unity 😆

video/mp4

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

It's all new for me, studying Unreal Engine I try to compare it with Unity

In Unity you create a shader first, then create a material from it. In Unreal you create a Material... this is the first thing that seemed strange to me as a developer on Unity.

The first thing I thought was that the concept in Unity should run faster because I'm creating a shader. To answer this question for myself, I need to find a pipeline illustration of how it works in both engines

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

I continue to study Unreal Engine and again I want to point a finger at the Unity and say that this is how it should be done -> Reference Viewer in Unreal it's an incredible tool that shows the depth of how and where an asset is used in a project

simonschreibt, to gamedev
@simonschreibt@mastodon.gamedev.place avatar

@froyok made me aware of another cool advanced interior mapping. Added it as update 8 to my article!
https://simonschreibt.de/gat/windows-ac-row-ininite/#update8

video/mp4

stux, to gamedev

Working on bow animations and locomotion! When the player aims the bow the camera will lock on rotation and strafe movement starts until the arrow is fired.

Bow mesh and crosshair is still missing but will come soon

Player character in "bow idle" anim and strafe locomotion when aiming the bow

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

This moment fully reflects my state now, acquaintance with Unreal Engine. Lumen wow, Niagara and fluids amazing, MetaSound nice, Nanite - mother of gods, tools that make large open worlds - just what I wanted in 2012...

video/mp4

maxim, to mastodon
@maxim@mastodon.gamedev.place avatar

Hello game developers and artist from

What do you use to build terrain and landscapes❓

1⃣ Gaea ($99, $199...)
2⃣ VUE ($199, $750...)
3⃣ World Creator ($149, $289...)
4⃣ World Machine ($119, $299...)
5⃣ Terragen ($150, $240...)

maxim, (edited ) to gamedev
@maxim@mastodon.gamedev.place avatar

Unreal Engine 📌

I continue to get to know the new game engine for me...

To better understand the system and begin to learn the details of the tools, one must first understand the architecture and pipelines. Therefore, find video courses that explain the general picture of the ecosystem at least superficially, and only then study other material

Here are the original schematics and link official training
https://github.com/drstreit/unreal_schematics

maxim,
@maxim@mastodon.gamedev.place avatar

Another important topic that should become a core in the brain is the style, conventions and rules of working: terminology, asset naming conventions, content directory structure, etc

👉 https://github.com/Allar/ue5-style-guide

stux, to gamedev
@stux@mstdn.social avatar

It almost looks like the start of a real game huh! :ed_grin:

So far we got:

  • Crouching (get low to get under things and hide in tall grass)
  • Sprinting (fast running that drains stamina)
  • Vaulting (jumping over walls)
  • Assassinations (kill enemies from behind)
  • 4 stage attack combo
  • Basic player stats, level, XP, stamina and health

Next up is a target lock and dodge/roll!

Working on my first RPG in Unreal Engine 5 where the character can do some things

stux, to gamedev
@stux@mstdn.social avatar

Took a bit but Eve can now jump over walls Assassin's Creed style :mastogrin:

Don't mind the debug data, it takes a lot of traces to calc the start, middle and end point for the thing!

UE5 RPG game im working on with a char that can now crouch and jump over walls

stux, to random
@stux@mstdn.social avatar

In ThreeJS I could not get a working Adam Smasher character..

....but in Unreal Engine I might can! 💡

Currently retargetting the model, let's see if we can get Adam to play! :mastogrin:

Adam Smasher model in Unreal Engine

stux,
@stux@mstdn.social avatar

huh.. well, that worked :bloblaugh:

I learned a load with ThreeJS that can also be applied in UE it seems yay!

#UnrealEngine5 #Cyberpunk

Play as Adam Smasher! In Unreal Engine 5

stux, to gamedev
@stux@mstdn.social avatar

Installed Unreal Engine again to play around for a bit.. :catblush:

I kinda still love the 'Flying Dutch Pirate' concept :ed_grin:

don't mind the debug data or bugs :blobcatgiggle:

18+ stux, to gamedev
@stux@mstdn.social avatar

This is the zombie FPS game I made in Unreal Engine a little while back

All is from scratch except the map!

Download for Windows: https://drive.proton.me/urls/HAJ58992Q8#sh8I7BJubOYJ

"Zombie FPS" game in Unreal Engine with 3 weapons, ammo, health spawn and zombies

stux,
@stux@mstdn.social avatar

And the unfinished RPG with a massive open world, some combat and UI

Download for Windows:
https://drive.proton.me/urls/NZ0N1RAS6W#BivNN3X4dI9L

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