jamesckane, to webxr
@jamesckane@mastodon.gamedev.place avatar

Wrote a guest post for Upload VR about developing for Vision Pro's gaze tracking, the biggest leap in XR user experience in years

It's not right for all contexts and v1.0 is imperfect, but when it works, it's magic - "like a computer is reading your mind in real-time to give you what you want" - and it works in #WebXR.

https://www.uploadvr.com/the-escape-artist-apple-vision-pro-webxr/

marwi, to webxr German
@marwi@mastodon.gamedev.place avatar

We've made a new features trailer for Needle Engine 3.36 ✨

https://youtu.be/VkcLvnK_aeU?si=2VVXWgnIezKzxKqW

jgbarah, to webxr
@jgbarah@floss.social avatar

Periodic reminder: you can watch the evolution of the citations to your papers in a nice 3D visualization. All you need is running a Python script, and a browser. Pro tip: you can also use a #WebXR browser in a #XR device.

https://jgbarah.gitlab.io/biblio3d/citations.html

Citations thanks to: @OpenAlex

Visualization thanks to BabiaXR and #AFrame

3D chart with vertical columns that grow over time. Each column corresponds to a paper. Papers in the center are older papers, with newer ones growing around them. The height of each column corresponds to the number of citations to the paper. The visualization evolves month by month, while it rotates.

DominicPajak, to webxr
@DominicPajak@sfba.social avatar
DominicPajak, to retrocomputing
@DominicPajak@sfba.social avatar

ICYMI: http://xr.bbcmic.ro a free VR/AR retrocomputer sim for Meta Quest 3 and Apple Vision Pro is live!

"The making of a webXR app" dev blog is too: https://www.dompajak.com/blog/webxr-beeb-virtual-beeb/index.html

#retrocomputing #retrogaming #vr #webXR #bbcmicro #80s #8bit

tojiro, to random
@tojiro@mastodon.social avatar

LRT: This is a really great read about how support was gradually added on to a really fun BBC Micro emulator! Highly recommended!

https://mastodon.social/@bbcmicrobot@mastodon.me.uk/112253923952335881

marwi, to webxr German
@marwi@mastodon.gamedev.place avatar
jsit, to webxr
@jsit@social.coop avatar

Does anybody know of any websites or apps that still use #GoogleCardboard/ #WebXR?

It was such a fun, inexpensive little trend and I wish it had stuck around.

marwi, to webxr German
@marwi@mastodon.gamedev.place avatar

Our Bow & Arrow sample now works on Vision Pro as well and Needle Engine has transient-pointer support

https://engine.needle.tools/samples/bow-&-arrow/?overlay=samples

video/mp4

noerihuisman, to webxr
@noerihuisman@arvr.social avatar

Released an initial version of my WebXR finger painting app. Let me know what you think! 🙂
https://fingerpaint.fern.solutions/
#FingerPaintVR #webxr

tojiro, (edited ) to random
@tojiro@mastodon.social avatar

Just found out that is now shipping on the Quest browser! (Not for use with yet, just in 2D.) Screencaps from a Quest 3.

noerihuisman, to webxr
@noerihuisman@arvr.social avatar

Playing around with finger paint without the mess. #WebXR #threejs #AFrame

video/mp4

emselimahmed, to technology
utopiah, to webxr
@utopiah@mastodon.pirateparty.be avatar

"the open web is Apple’s best chance to make its headset a winner" or the value of #WebXR support for Safari.

https://www.theverge.com/2024/1/20/24044343/apple-vision-pro-safari-killer-app

Once again it's not "just" about delivery. It's about control.

PS: Safari supports VR only, NOT passthrough/AR/MR.

via Tom Emrich, cc @ada

tojiro, to webxr
@tojiro@mastodon.social avatar

It'll be interesting to see how browser support plays out on this new Apple platform. They're already giving it new features like #WebXR, it's coming at a time of heightened scrutiny for Apples browser ban, and a lot of media mainstays are opting not to build dedicated apps for the device, pointing to their web pages instead.

https://www.theverge.com/2024/1/20/24044343/apple-vision-pro-safari-killer-app

kfarr, to webxr

Quick "devlog" preview of a mixed reality* minigame we're making at @3dstreet for Quest3 and Apple Vision Pro using standards-based #WebXR and open-source 3D frameworks A-Frame and Three.js.

video/mp4

tojiro, to webxr
@tojiro@mastodon.social avatar
cabanier, to webxr
@cabanier@arvr.social avatar

#Quest browser 30.3 just shipped with experimental support for #WebXR occlusion.
Turn on "WebXR experiments" in chrome://flags and visit https://cabanier.github.io/webxr-samples-fork/layers-samples/proj-multiview-occlusion.html
You will need a Quest 3 with v60 of the operating system

utopiah, to webxr
@utopiah@mastodon.pirateparty.be avatar

Hey people, as we are still stuck on Android rather than a proper Linux XR headset, could we at least put a Linux instance on a Web page, an immersive one? 🐧​😎​

It's "flat" but what if it didn't have to? Started as https://github.com/leaningtech/webvm/issues/90 and working now, partly.

Kudos to the whole AFrameVR, threejs and WebVM communities for that, amazingly enough I only put it all together and voila, working GNU environment in WebXR.

Once entering XR the terminal based on xterm.js and https://github.com/AdaRoseCannon/aframe-htmlmesh by @ada works... but freezes, no input (despite term.focus() ) nor refresh (despite term.refresh() or reset()) so suggestions welcomed!

Running nginx in termux as on device HTTPS server works on a standalone HMD too.

video/mp4

cabanier, to webxr
@cabanier@arvr.social avatar

@ada Quest browser 30.1 was shipped with experimental support for 's transient-pointer.
Go to chrome://flags, enable WebXR transient-pointer support and reboot to get the feature.

Link: https://www.w3.org/TR/webxr/#dom-xrtargetraymode-transient-pointer

mintycrisp, to webxr

🍉 Spent a few hours today building a small version of Conway's Game of Life 🌱 on @glitchdotcom . Currently supports a 24x24 2D grid, customizable board, random generated seed and play/pause of the simulation. I plan on adding some more features in the future such as templates, speed adjustment, board size and of course work on optimization. Nothing crazy, but a pretty fun project to work on.

Check out the glitch preview here -> https://glitch.com/~mintycrisp-a-frame-game-of-life

Minty Crisp's A-Frame Web XR Game of Life project preview

tojiro, to webxr
@tojiro@mastodon.social avatar

Oh, wow! I had no idea this was on its way. I'll have to try and grab some passthrough comparison shots with the Quest 3 soon.

cabanier, to webxr
@cabanier@arvr.social avatar

@herbst created a sample website that exposes the room mesh as well as the planes on the Meta Quest 3. So cool!

video/mp4

vrhermit, to wordpress
@vrhermit@mastodon.social avatar
ada, to webxr
@ada@mastodon.social avatar

Have you had experience as a browser engineer? Would you like to work with me?
https://jobs.apple.com/en-us/details/200490894/spatial-web-engineer-apple-vision-pro

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