lumber, to random

It's been a minute since I've posted, so here's what you've missed...

lumber,
bevy, to bevy
@bevy@mastodon.social avatar

0.11.2 has just been released!
This is a bugfix release that resolves more issues discovered after the 0.11 release. New projects will automatically pick it up. Bevy Plugins do not need to release new versions. Existing Bevy 0.11 apps can run "cargo update" to pick it up!

sirdorius, to rust

Making a small physics engine in and

video/mp4

MevLyshkin, to bevy
@MevLyshkin@mastodon.gamedev.place avatar

Finally, I've got some spare time, and I've updated my small plugin for buttons, so it supports 0.11: https://github.com/Leinnan/bevy_button_released_plugin

TheDevBlog, to bevy

Another Third Person Camera Version!


I should probably be more patient and wait to release these versions, but I always get too excited!

bevy_third_person_camera v0.1.3 introduces aiming! Aiming can be customized with aiming speed and aiming zoom level.

Check it out Github Page!

Socials:

video/mp4

bevy, to bevy
@bevy@mastodon.social avatar

0.11.1 has just been released!
This is a bugfix release that resolves some issues discovered after the 0.11 release. New projects will automatically pick it up. Bevy Plugins do not need to release new versions. Existing Bevy 0.11 apps can run "cargo update" to pick it up!

alice_i_cecile, to opensource
@alice_i_cecile@mastodon.gamedev.place avatar

Another Monday, another . Let's take a look at the twice-approved (by anyone!), non-controversial PRs that are ready for this week.

https://github.com/bevyengine/bevy/pulls?q=is%3Aopen+is%3Apr+label%3AS-Ready-For-Final-Review+-label%3AS-Controversial+-label%3AS-Blocked+-label%3AS-Adopt-Me+

Looks like we're at 6 at the moment: I should do more reviews! Follow along for an explanation of what each PR does, and how I evaluate its merge-readiness.

TheDevBlog, to bevy

New Third Person Camera version published!


The previous version of the bevy_third_person_camera was missing some core functionality of a classic TP camera, offset. I've added the ability to add a custom X & Y offset to the camera, as well as an optional toggle so that the camera offset can be inversed.

Crates.io - https://crates.io/crates/bevy_third_person_camera

GitHub - https://github.com/AndrewCS149/bevy_third_person_camera

My YouTube Channel - https://www.youtube.com/channel/UCrhud-xPsDJzjnrx4DykviQ

video/mp4

elmowilk, to bevy
@elmowilk@mastodon.online avatar

Railways are spawned using the same pathfinding as moving entities. Bridges and intersections are added automatically.

GIF showing railway placement with automatic connection

alice_i_cecile, to bevy
@alice_i_cecile@mastodon.gamedev.place avatar

Alright crowd: time for another :) Let's take a look at what we have in the backlog today!

7 simple PRs ready: let's get started.

https://github.com/bevyengine/bevy/pulls?q=is%3Aopen+is%3Apr+label%3AS-Ready-For-Final-Review+-label%3AS-Controversial+-label%3AS-Blocked+-label%3AS-Adopt-Me+

shanecelis, to bevy
@shanecelis@mastodon.gamedev.place avatar

Now we're getting somewhere, very, very, slowly.

I don't usually share my coding scratch work, but I'm going to try in this case. Here's how it'll work: It'll be MIT licensed. It'll evolve rapidly but I'll try to tag the repo so that you can refer back to what's shown here. For instance this GIF was made using the 'toot1' tag.

Maybe this could become a thing: a tootable-repo.

https://github.com/shanecelis/muscley-wusaley

video/mp4

talin, to gamedev

Managed to port my ocean waves shader from three.js to Bevy: https://youtu.be/HTZXVPqmOec

alexichepura, to bevy

Rendering buildings from in

video/mp4

shanecelis, to bevy
@shanecelis@mastodon.gamedev.place avatar

"Shane, why have you been so distant?"

"It's a joint problem."

In other news I added distance joint to bevy_xpbd.

https://github.com/Jondolf/bevy_xpbd/pull/105

video/mp4

squid, to rust

I had a hard time finding an up-to-date example of running a game in , so I wrote my own https://sneakycrow.dev/blog/2023-07-30-bevy-game-in-svelte-kit

crobocado, to blender
@crobocado@mastodon.social avatar

new & overhauled => => code & workflow !

  • Useful if you want to use Blender as your Editor
  • define Bevy components as custom properties in Blender , now using RON (much cleaner syntax!) , and better custom properties support (colors, vectors , etc :)
  • a Blender Add-on (optional) to auto export to gltf on save
  • a demo with multiple colliders, collections etc
  • a video tutorial https://www.youtube.com/watch?v=-lcScjQCA3c

https://github.com/kaosat-dev/Blender_bevy_components_worklflow

Enjoy :)

Ludospex, to bevy

Yup, porting the game to !

Just slapping my 2D assets onto 3D meshes made it look passable already. I got a basic action system, turn order and movement running.

Happy to be using again too. Knowing what's mutable and having a proper type system makes such a difference.

crobocado, to blender
@crobocado@mastodon.social avatar

I finally published my => => code & workflow

  • Useful if you want to use Blender as your Editor
  • define Bevy components as custom properties in Blender (JSON for now)
  • no plugin or extra tools needed in Blender
  • define components in Blender Collections & override any of them in your collection instances if you want
  • code to auto add additional required components in Bevy (optional)
  • minimal setup & code
  • have fun:)

https://github.com/kaosat-dev/bevy-fun-examples/blob/main/examples/blender_gltf_components/README.md

TheDevBlog, to bevy

Update!


I've released a beginner 3d tutorial series on Bevy! Here are the basic topics covered:

  • rendering 3d meshes
  • third person camera
  • bevy inspector
  • lights
  • player movement controls

I'd love to hear any feedback if you watch the tutorial!

Tutorial Link

Ludospex, to bevy

Aw yeah! Made a simple armature rig in blender and loaded it up in . It works!!!

Don't think there's any blockers for using bevy for my project, so maybe I should just go for it?

video/mp4

crobocado, to gamedev
@crobocado@mastodon.social avatar

had almost no time for in this week, but FINALLY created some test animations in and experimented with importing them into Bevy.

Doing it a bit differently than in the Bevy examples:

  • I have a spawning system that can spawn from gltf files
  • on spawning, I clone Bevy's gltf "named_animations" data from the gltf into a component that is inserted at the same level as the AnimationPlayer component
  • I can then query for the combo to control the animations

video/mp4

TheDevBlog, to gamedev

New Update!


I haven't been able to find a simple yet effective third person camera for Bevy. This led me to create my very own (and first) crate! My goals for this crate were quite simple:

  • Minimal boilerplate code
  • Easy to setup
  • Gamepad support
  • Customizable

Check it out either on My Github Page or on Crate.io.

See you in the next one!

image/png
image/png

thedudefromci, to bevy

Just released Bones³ 0.4.0 for 0.11.

Still in Alpha, but it's getting more and more usable with each new update.

https://crates.io/crates/bevy_bones3

crobocado, to bevy
@crobocado@mastodon.social avatar

Tested out deploying a game to the and I was blown away !It was a breeze !
I at least expected a few issues and things to fix, but it worked out of the box 🙂
Compile in release mode, follow the Steam deck dev docs (which are great, along with the tools!) to deploy and voilà !
Performance is really good as well !
I was curious to see how the "particles as entities" would perform and the answer is "just fine" :)
I love Bevy so much :)

video/mp4

couchchilis, to sudoku

So here’s an early sneak preview of the game we’re working on. It’ll need one more design pass, but the iOS version is almost ready. will be next.

Sudoku showing the wheel for number selection
Sudoku that is almost filled in. Numbers that are all done are de-emphasized, while mistakes become little red notes.

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