hamoid, to random
@hamoid@genart.social avatar

One of the I wrote 10 years ago for 2

The whole source code looked like this:

int i,w=900;void setup(){size(w,w);}void draw(){fill(0,4);stroke(255,87);bezier(++i%w,w-(i%w),i/.23%w,i7%w,i/.17%w,i/.3%w,i6%w,w/2);}//

I was just reminded of this by a link to dwitter.net :)

More at https://hamoid.com/play/2013-p5tweets/

rzeta0, to generative
@rzeta0@mastodon.social avatar

really nice article on "differential growth"

https://medium.com/@jason.webb/2d-differential-growth-in-js-1843fd51b0ce

i must get round to doing a youtube tutorial on diffusion

#generative #creativecoding #p5

jkb, to genart
@jkb@mas.to avatar

Some glyphs / symbols / combinations of lines, arcs and circles.

jkb,
@jkb@mas.to avatar

Another set of letter-like shapes, this time slightly angled and plotted with a fountain pen.

thevglibrary, to Persona
@thevglibrary@mstdn.social avatar

Today marks the release of the Official Design Works in Japan! ❤️

A ton of behind the scenes commentary and some interviews in this one - so if you're a fan - check it out!

@bookstodon

https://www.thevideogamelibrary.org/book/persona-5-royal-official-design-works

timClicks, to generative
@timClicks@mastodon.nz avatar

Rust mode for processing when?

yashbutno, to genart
yashbutno, to genart
kantel, to genart German
@kantel@mastodon.social avatar

Partikelsysteme programmieren

Spring Physics, Particles and Meshes ist der vorerst letzte Beitrag einer Tutorialreihe zu Partikelsystemen, die Ahmad Moussa in seinem Blog »Gorilla Sun« veröffentlicht hat. Die Programme (oder besser: Sketche) sind in P5.js, der JavaScript-Version von Processing geschrieben und mit Hilfe der P5 Widgets seinen Blog-Leserinnen und -Lesern zugänglich gemacht. https://kantel.github.io/posts/2023080701_partikelsysteme/ .js

aardrian, to CSS
@aardrian@toot.cafe avatar

Finally updated “Under-Engineered Dependency Questions” to add an example using :has():
https://adrianroselli.com/2021/12/under-engineered-dependency-questions.html#ICanHas

Which means it works with more complex HTML.

:has(#p5:not(:checked)) ~ div {  
 display: none;  
}  

some, to random

It looks like the sound library is making good progress since its new fellow!

thevglibrary, to fireemblem
@thevglibrary@mstdn.social avatar
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