maruki, to pixelart
@maruki@mastodon.social avatar
eniko, (edited ) to gamedev
@eniko@peoplemaking.games avatar

Big news: Kitsune Tail's Steam Next Fest demo is live now! Go get it at https://store.steampowered.com/app/1325260 and experience the first part of this queer furry love triangle wrapped in an SMB3 jacket

You should definitely check the options. There's a CRT shader in Kitsune Tails made by @JoshJers which isn't on by default (because people get upset by that kinda thing) but playing with it on is totally the recommended experience

And for those of you who have Steam Decks, we've verified it works on that, too! And there's a new reveal trailer, showing off some of the bosses: https://www.youtube.com/watch?v=MRBcm5fagUU

#KitsuneTails #QueerGames #GameDev #PixelArt

psychicparrot42,
@psychicparrot42@mastodon.gamedev.place avatar

@eniko That's amazing! Congrats! Good luck with the Next Fest and all that :)

eniko,
@eniko@peoplemaking.games avatar

Here's a screenshot of the CRT shader for those interested

krystman, to pixelart
@krystman@mastodon.social avatar
anubiarts, to pixelart
@anubiarts@mastodon.social avatar
GFAhrun, to pixelart
@GFAhrun@mastodon.social avatar

I think the first experience with was messing with the Exile 2: Crystal Souls. playable characters, since they're just BMP files.... Maybe I could download it again and try to create some characters there.

Specially considering the game is now .


birdibirdson, to pixelart
@birdibirdson@mastodon.gamedev.place avatar
stephann,
@stephann@mastodon.gamedev.place avatar

@birdibirdson this looks more complex (and nicer) than a simple 9 patch rect

PixelBandits, to VideoGames
@PixelBandits@nerdculture.de avatar

I've had a new game sent through today - Let Bions be Bygones. Film-noir detective point and click puzzle. It seems very dark at the moment but I'll be doing a giveaway for you Soon™

#VideoGames #Gaming #Gamers #indiedev #pixelart

image/png
image/png
image/png

drsmey, to pixelart
@drsmey@mastodon.social avatar

#aseprite #pixelart
Simple Guide: Pixelart Fundamentals

video/mp4

Thoogah, to pixelart
@Thoogah@mastodon.world avatar
Thoogah,
@Thoogah@mastodon.world avatar

@0xSim thank you, I read similar stuff what I don't understand is how is it different from making a tile set? Is it basically stretching the middle and side tiles and keeping the corners same possibly without distorting the texture image? Is it about making a texture image that will be readable after being stretched?

0xSim, (edited )
@0xSim@hachyderm.io avatar

@Thoogah
> Is it basically stretching the middle and side tiles and keeping the corners same possibly without distorting the texture image?

Yep. If e.g. I want to use a 9-slices to texture a button (which is handled by most game engines), the program will cut up the image, like a tileset, and only stretch/repeat the "walls" and "floor" to fit the button's width and height. The corners will stay untouched.

ShiftworkStudios, to pixelart

🚀 Exciting news! We've just published a new Medium post on "Behind the Pixels." Dive into the world of indie game development with insights on pixel art, perseverance, mental health, marketing strategies, and financial management. Perfect for devs and enthusiasts alike. Check it out here: https://medium.com/@ShiftworkJeff/behind-the-pixels-f8bdfda9c7bd. This is the same article we posted on the SW blog this morning!

ClarusPlusPlus, to gamedev

If you follow my (now-)friends-only account, you may remember me wondering how I can make vertical transitions between rooms in a dungeon flow well. I didn't want to use elevators, because Zelda II's lifts are so iconic, and I'm already copying so much from that game.

But, I said "heck it." Elevators just plain make sense. But I decided to put a visual spin on it -- these have a much more elaborate design (especially that ironwork at the top), and will be pulley-operated. I'm going to include an animation of Zalia working the pulleys. Probably with an exaggerated pose and sweat flying off her head 😅

As far as the player is concerned, they work exactly like Zelda II's lifts do (press up or down on the d-pad to move; let go to stop), but visually, they're going to have a distinct flavor that works for Enigma Heart.

#GameDev #IndieDev #EnigmaHeart #PixelArt

The elevator in action in a dungeon. It's make of greenish iron, with an ornate wrought-iron lattice dome at the top. It's operated by a complicated-looking series of pulleys. Zalia, a cute and very sapphic adventurer, stands in the elevator, wondering which way to go: up? Down?

Elastiskalinjen, to gamedev
@Elastiskalinjen@mastodon.social avatar

Summer is here and so is my mega pico-8 bundle! 🌞
22 games for just 15 € ✨

https://itch.io/s/124272/-pico-8-mega-bundle-summer-sale

#gamedev #indiedev #pixelart #pico8

video/mp4

grumpygamer,
@grumpygamer@mastodon.gamedev.place avatar

@Elastiskalinjen Fun stuff.

RaspberryJam, to gamedev
@RaspberryJam@mastodon.gamedev.place avatar

Here's a look at my process designing upgrades for Rootin' Tootin' Lootin' & Shootin'. I have one big image file where I sketch out new ideas and refine them.

https://store.steampowered.com/app/2372450?utm_source=mastodon&utm_campaign=upgradesketches

#roguelike #gamedev #pixelart #sketches

eniko, to pixelart
@eniko@peoplemaking.games avatar

a friend of mine told their classmate about kitsune tails with "what if lesbian shork mario" and the classmate was like "holy shit send me the link" and it really just sells itself doesn't it?

anyway here's the link: https://kitsunegames.com/kitsunetails

#PixelArt #GameDev #QueerGames

lesbian shork mario runs across the water surface in a tropical island setting at great velocity

Blackthorn, to c64
@Blackthorn@mastodon.gamedev.place avatar

Super delayed #screenshotsaturday (what can I say... I'm less busy on Sundays :P) just to show a thing that every #roguelike should have: a cheatsheet. #c64 's font by @politopo
#pixelart #indiedev

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