Jacme, to music Catalan
@Jacme@mastodont.cat avatar

Que comença el cap de setmana, alegria, i Rita Pavone!!!! @vinylrecords
https://youtu.be/RCq4zEBWSJA?si=wWoAB5Ku7RhCdjBS

rpla, to random Spanish
@rpla@masto.es avatar

¿Que os parecen estas tintas?. Spoiler: son la misma. A la izquierda y arriba, poco después de comprar el tintero, el 08/10/2023, abajo a la derecha el 27/03/2024
La pluma es una con plumín M y la de la misma marca,
Cuando la compré era de un tono calabaza precioso y ahora ha oscurecido bastante en unos seis meses.
¿Os ocurren estos cambios de tono en las tintas?

MadKane, to Humor
@MadKane@mas.to avatar
rokojori, to blender

TwistShot in slow motion! Having some fun in Blender, prototyping a new shot type for Dash Cup Kickers :) ⚽

Colorfull twisted trail of a ball shot with the special shot type twistshot

rokojori,

Made a small summary how it was done, since some asked :) Basically it's a custom shader with 3 layered cone-meshes using cylindric object-coordiates for uv mapping (x,angle of yz) with a twisted alpha pattern texture and rainbow gradient that are animated. The text in the video can't be read without pausing, sorry for that.

Showing multiples steps of an vfx that uses 3 layered cone meshes to render an animated twisted rainbow colored trail

amxmln,
@amxmln@mastodon.design avatar

@rokojori thanks for that insight, I appreciate it! 😊

itnewsbot, to random
@itnewsbot@schleuss.online avatar

Making Things Square in Three Dimensions - Measure twice, cut once is excellent advice when building anything, from carpentry... - https://hackaday.com/2023/08/13/making-things-square-in-three-dimensions/

ashqinmoe, to photography
@ashqinmoe@focal.love avatar
itnewsbot, to random
@itnewsbot@schleuss.online avatar

How To Model a Twisted Part in FreeCAD - Quick references are handy, but sometimes it’s nice to have a process demonstrated... - https://hackaday.com/2023/05/06/how-to-model-a-twisted-part-in-freecad/ -to

ianp5a,
@ianp5a@vivaldi.net avatar

@itnewsbot
The twisted result is thinner in the middle. So a poor method was chosen if a constant thickness is required. A single thick offset of 3 joined surfaces with a solid result would fix that. Sketch, clone and positioning was good. But the blend curves without 3D handles is clumsy. As well as swapping workbenches to get curves that didn't need 8 joins, is another learnability barrier to be fixed. E.G. both blend curve types in 1 command with a switch. Better default end snapping too.

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