I think what makes the learning curve of #3D modeling & animation software like #blender seem steep even for many seasoned #vfx designers is similar to what makes #emacs appear to have a steep learning curve even for many seasoned programmers: it's more about "learning to drive" than about learning the program's pleathora of features.
once you learn to drive in either emacs or blender, which essentially boils down to learning keyboard macros and how they makeup a tactile vocabulary with similar variations extending across a large number of "modes", you'll never again wind up spending half an hour figuring out how to edit your file again, those little things that initially steer people away from plunging in and reaping the benefits. but really that passes within about a month, and like being able to drive a bike or a car, the mobility offered by "putting in the work" lasts a lifetime.
@rml I'm not a 3D artist but I have used Blender a decent amount for video editing. It definitely gives me Emacs vibes from how flexible it is. It's also really overwhelming at first because it has so many UI panels and ways to arrange it.
I'd love to build more expertise with it though, I think it'd be super useful for making motion graphics for videos.
What makes the #Guix System so cool is that almost all of it is just #Scheme code. This opens up a LOT of possibilities, like for example quickly writing a web interface for package-management.
You can see this idea in action in guix.el, which lets you manage all your Guix packages through a powerful #Emacs interface.
I disagree with the "sheer lack of people willing to contribute" assertion, there are plenty of people submitting patches to both Guix and Guile regularly. Guix is particularly healthy in this regard.
However, It's true that it takes a lot longer to become a Guix expert. I've been using it for almost 4 years and I'm only recently reaching a point where I feel like I understand how to extend the system in the ways I want.
The latest version of my retro texture pack is now available. That's 300 high-quality, low-resolution textures, for just $5! They take heavy inspiration from #retrofps games like #doom and #quake#pixelart#gamedev
@aral Free Software is definitely political, but "open source" removed the politics so that it can be abused in the way that Free Software is designed to prevent.
For new #Emacs beginners, the learning path maybe different depends on your purpose.
If you are going to do tasks with a powerful tool, start with a configuration framework such as #DoomEmacs. It’s easy to get started and dive in. You can finish your tasks and learn in the same time.
@ekaitz_zarraga you will feel more at home in Emacs than you expect. Don't be put off by the out-of-box experience. My Emacs From Scratch videos can definitely get you started, though you could also just use Doom Emacs and have a solid setup from the first moment
My current dilemma is that I don’t need a $3,500 face computer but since I also like being knowledgeable about competing products. Since I work on the Metaverse at Meta I should be knowledgeable about this, right?
I saw the new Mission Impossible movie today, and it began with a short clip of the director and Tom Cruise thanking the audience for watching the film on a big screen.
I'd never seen that type of message before... Is this a thing?
@ramin_hal9001 excellent! I'm curious to experiment with hosting a variety of interesting services and possibly even use it as motivation to contribute more packages and service definitions up to Guix