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jerobarraco

@jerobarraco@mastodon.gamedev.place

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froyok, to random
@froyok@mastodon.gamedev.place avatar

A lot of time I feel like I'm not making any good progress on my projects.

And then I look back at my dev blog and see all the stuff I have done, which is usually quite consequent.

I think my struggle is related to my attention span and tendency to procrastinate by doing something else that what I intended. This seems to translate into a sentiment of "laziness" or under achievement.

jerobarraco,
@jerobarraco@mastodon.gamedev.place avatar

@froyok there are other things that have the same symptoms. common few:

  • wrong food/ food sensitivity (quite big and underrated).
  • cognitive overstimulation (very normal with soc. media).
  • emotional scars / cptsd https://m.youtube.com/watch?v=oCgEl0gWGgw
    (more common than though.)
  • CIRS and mold exposure (more common than thought too).
  • a perceptual bias. our culture wants us to be producing all the time. thats just not possible/healthy.
    i line that these are actionable. and can be changed.
jerobarraco,
@jerobarraco@mastodon.gamedev.place avatar

@froyok Sounds great :) Im very happy you have good clarity and have a (deep) foot on it. All the best, keep it up! :)

froyok, to random
@froyok@mastodon.gamedev.place avatar

Silly idea of tonight: use FFI to create a pointer to random memory/garbage and load that as texture to generate a glitch pattern.

jerobarraco, (edited )
@jerobarraco@mastodon.gamedev.place avatar

@froyok ive seen that in a few games actually.
i cant remember the name now.
one was on nintendo platform iirc used for psudo randomness. the other was almost exavtly what you said.

https://m.youtube.com/watch?v=5HSjJU562e8

funny because ive also seen a few instances of cracking a system to exec code using images and videos. (at least once for windows, android, and gitlab)

jerobarraco,
@jerobarraco@mastodon.gamedev.place avatar

@froyok ahh that was the one i couldn't remember!
seems very practical tbh.

jerobarraco,
@jerobarraco@mastodon.gamedev.place avatar

@froyok looks nice ๐Ÿ‘

sako, to random
@sako@mastodon.gamedev.place avatar

I think my years of failure has made game dev feel impossible for me. Iโ€™ve become hesitant to start a new โ€œsizeableโ€ (as in, takes longer than a day to make) game project of my own because I feel like it will just meet the same fate as my previous game dev projects

jerobarraco,
@jerobarraco@mastodon.gamedev.place avatar

@sako sorry to hear that.
keep making 1 day projects. then 2. etc.
though my instinct says the obstacle might be your definition of failure and your expectatio of success.
reframe failure as learning, learn from your failures.

sako, to random
@sako@mastodon.gamedev.place avatar

Ah man, this is such a nice short "review"/gameplay video of my bounce game! I think he summarises very well what made the concept of it appealing to me and what I was going for with the game (idk how to word this properly). Makes me happy to see people enjoy it

https://youtu.be/zn0NfMvEPy0

jerobarraco,
@jerobarraco@mastodon.gamedev.place avatar

@sako "simplicity is the utmost sophistication" .
i agree with and support your desicion ๐Ÿ‘

upmultimedia, to godot
@upmultimedia@mastodon.gamedev.place avatar

How are people doing grass in game engines these days? Not long Zelda-style grass but lawns, sports fields and other short and neat grassy areas? I use but I'm 99% sure any technique from or would probably transfer.

jerobarraco,
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jerobarraco,
@jerobarraco@mastodon.gamedev.place avatar

@upmultimedia @acerola_t check acerola's video on fur.
though a quick internet search might give you good results too.

dansalvato, to amiga
@dansalvato@mastodon.gamedev.place avatar

Actual attack planned for Magicore's first level

video/mp4

jerobarraco,
@jerobarraco@mastodon.gamedev.place avatar

@dansalvato i love it !
the fact the wnemy is at the top of the ball makes a risk/reward situation for the player and avoids them just stay in the corner.

lesley, to random
@lesley@mastodon.gamedev.place avatar

F*** Chrome-only websites. Dear web devs, please test your stuff on different browsers.

You don't need to support dead browsers like IE6. But people are using Firefox and we do not intend to switch to Chrome.

jerobarraco,
@jerobarraco@mastodon.gamedev.place avatar

@allpurposemat @lesley can't it be enabled on th experimental flags ?

allpurposemat, to Blog
@allpurposemat@mastodon.gamedev.place avatar

New post! This time we're going through a program I wrote initially as a joke, but turned out to be lots of fun. The same source file compiles in both and , with some cool preprocessor shenanigans to get it all working together.

Read it here: https://blog.allpurposem.at/pythonplusplus-bridging-worlds-with-polyglot-code
Follow the blog: @mat

jerobarraco,
@jerobarraco@mastodon.gamedev.place avatar

@allpurposemat @mat thats pretty awesome !

djlink, to random
@djlink@mastodon.gamedev.place avatar

Any game difficulty you are playing is fine, as long as you are having fun!

jerobarraco,
@jerobarraco@mastodon.gamedev.place avatar
livingcoder, (edited ) to rust

Edit: the solution was to add the following configuration to "%USERPROFILE%.cargo\config":
[net]
git-fetch-with-cli = true

Original post:
Has anyone been able to get SSH working on Windows where your dependency is a private repo?
Ex:
(Cargo.toml)
hello_world = { git = "ssh://git@github.com-HelloWorld/AustinHellerRepo/HelloWorld.git" }

You may notice that the host is "github.com-HelloWorld" and that's because that's what works on my Linux machine (via the ".ssh/config" file setup). I want the same Cargo.toml line to work on my Windows machine.

I keep getting "unknown host" errors when I "cargo build" but using git in the repo works just fine.
I would hope that it's just a matter of adding the correct host somewhere. Any help would be appreciated.

jerobarraco,
@jerobarraco@mastodon.gamedev.place avatar

@livingcoder i found that git ssh and sshkeys on windows work better while running under gitbash if you hve git installed.
lame solution, but can helo

badlogic, to random
@badlogic@mastodon.gamedev.place avatar

I have now recreated that state funded 300k bot by writing the most trivial RAG system imaginable. The answers are on par or better, performance is much better.

Obviously just a proof of concept. But it feeds from the same sources and scales. 2 nights of work.

Point of the exercise:

  • State orgs always get fucked in price negotiations for IT projects
  • LLMs do NOT belong in vulnerable settings like job services.

Here's a comparison (sorry, it's German :p)

https://www.youtube.com/watch?v=2EeiFlj3KN8

jerobarraco,
@jerobarraco@mastodon.gamedev.place avatar

@badlogic great job!

froyok, to random
@froyok@mastodon.gamedev.place avatar

I wonder if anybody tried to use FXAA before doing display mapping BUT by still applying and reverting a curve ? ๐Ÿค”

Aka:
1 - Switch from HDR to SDR
2 - Apply FXAA
3 - Switch back from SDR to HDR
4 - Apply regular post-process stuff

jerobarraco,
@jerobarraco@mastodon.gamedev.place avatar

@froyok looks pretty neat !

jerobarraco,
@jerobarraco@mastodon.gamedev.place avatar

@froyok what a wizard !

jerobarraco,
@jerobarraco@mastodon.gamedev.place avatar

@froyok thats supor interesting. Great work!!

loafbrr, to random
@loafbrr@mastodon.gamedev.place avatar

opening and closing doors

video/mp4

jerobarraco,
@jerobarraco@mastodon.gamedev.place avatar

@loafbrr doors, one big challenge in game dev, only surpassed by slopes, and elevators.

djlink, to gamedev
@djlink@mastodon.gamedev.place avatar

Skyrim small tables are actually shelves buried. If you can't see it ...
(Recreating my list of tricks thread)

The table in Skyrim seem from below the ground, it's actually a shelve but buried to look like a table.

jerobarraco,
@jerobarraco@mastodon.gamedev.place avatar

@djlink i love this types of things. an important reminder that in videogames not everything has to be perfect. even tech.

jerobarraco,
@jerobarraco@mastodon.gamedev.place avatar

@djlink wanna make it more weird is not actually a hat but the hand (or smth like that). (you can see the right hand missing)

jerobarraco,
@jerobarraco@mastodon.gamedev.place avatar

@djlink funny cuz this is how NERF and gaussians reflections work (kinda)

jerobarraco,
@jerobarraco@mastodon.gamedev.place avatar

@djlink i watched a video recently an old atari/comodore/simil game did the same.
cant remember the name. was a guy that shoots at some alien like and theres a 'neutral' rainbow noise band in the middle where he cant shoot or get shot.

jerobarraco,
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jerobarraco,
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@djlink im glad youve liked it.
thanks for the thread its amazing. i love it.

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