mattrbld, New release time! 🥳
#mattrbld 0.4.0 is out NOW!
Among features and fixes, this release brings the ability to leave comments on content item previews for better collaboration and streamlined review-processes. 😊
You can learn about what's changed in the in-app changeling or in more detail in this #devlog :
gamedevantonov, Russian
mode13h, ... aaaaand so
v0.13.0
of #tofuengine is done.https://github.com/tofuengine/tofu
Time for a recap #devlog (in the next days), with fresh ideas for the next release.
mcoorlim, Repeat : Return : Revise is an #interactiveFiction game made in #godotEngine using @inklestudios's Ink markup language. I spent a week figuring out how to use the plug-in because I don't know how to code in C#, and also managed to get the story written.
Art? Sounds? Proofreading? Who has time for that? Not this guy, I aim to make a game every week. This one was about time loops!
Download it and give it a try. https://mcoorlim.itch.io/repeat-return-reprise #devLog
mcoorlim, #devLog having difficulty finding a #godot4 ink interpreter that's at a state where it's capable of doing what I need it to do in a way that doesn't require me to learn C#. I'm not opposed to learning C#, but my timeline on this project is thin as it is.
Switching to the #godotEngine dialog manager plugin and adapting it into a narrative text game wrapper. #gameDev
mcoorlim, Today's #gameDev will be writing the game's text out in Scrivener; I like that best for drafting and revisions, and it'll help me keep each passage distinct.
mcoorlim, Given some unexpected real life emergencies, I probably won't have my weekly game release tomorrow. I lost a few days of dev time! I can have something bare-bones done tomorrow, but it'll probably take until mid-week - 10 days total - before a polished release of my next project.
I've got a simple interface done in #godotengine and the story beats handled in Articy:Draft - next is implementing the text in ink.
bram, @mcoorlim i made a small articy interpreter for godot if ur interested, its very wip but we use it in our studio for our upcoming game :)
mcoorlim, @bram thanks for the offer, but I think I'll be using ink this time around, with Godot as a wrapper.
kilgariff, Now that HarleQuest! is funded, what comes next you might ask? In our first Devlog I go over our milestone-based roadmap for finishing the game and show our performance improvements since the 2.5 demo: https://www.youtube.com/watch?v=KNjdhwd1y-Q
mcoorlim, #DevLog: Today's the last day of polish for this week's game, in which you are a ghost trying to scare children out of your haunted mansion before an evil teddy-bear murders them.
Came up with some #chiptune music that I like for the core game and intermission scenes, wrapped up the title, tweaked the floor tiles a little.
There's more I could do but the point is to spend exactly one week on each of these, so it's time to wrap it up. #gameDev #godotengine
mcoorlim, I wouldn't say I'm "satisfied" with the pixel art, but I'm "out of time" given how slow I am when it comes to making things look good. Some of the furniture looks flat and the rooms are sparse, and I'd have liked to come up with alternate floor tiles that are more haunted-house-y, but there are so many hours in a week and I've had to deal with a few emergencies as it is.
ernest, Soon.
mcoorlim, #DevLog: Finished the maze game's core mechanics today, after troubling issues with Godot4's pathfinding and reminding myself how to make a finite state machine. Got the screens between levels done too. Tomorrow I can start working on content - replacing the placeholder levels, drawing a new tilemap, new sprites, and figuring out the audio. #gameDev #godotEngine #gameAWeek
beeoproblem, New T-SOL #devlog up on cohost. I'll be crossposting to itch (and putting in more pictures) soonish
https://cohost.org/BeeOProblem/post/2209115-unity-2d-animation-w
beeoproblem, Also on the #devlog are my plans for the next T-SOL update. TLDR: making the graphics better
https://bird-with-toes.itch.io/t-sol-demo/devlog/568562/plans-for-update-5
mcoorlim,
wawe, (edited ) New devlog where I talk about my process for the release and what are my expectations with the release: https://youtu.be/JzDUXIttOuQ