strypey, to Podcasts
@strypey@mastodon.nzoss.nz avatar

MediaWatch this week interviewed Dr Peter Thompson of Better Public Media about Labour's Fair Digital News Bargaining Bill:
https://www.rnz.co.nz/national/programmes/mediawatch/audio/2018927313/a-lifeboat-to-keep-news-afloat

BPM think that the bill misses the target, and is likely to benefit larger news media companies - if any - more than small ones. Instead, they proposes using an industry-wide levy - say on all digital ad revenues - to fund something like the Public Journalism Fund.

(1/3)

strypey,
@strypey@mastodon.nzoss.nz avatar

"If we introduced a levy on the digital advertising market, which is roughly worth $1.8 billion a year, you'd be generating as much money as the Public Interest Journalism Fund. I think that would be a far more elegant, transparent and fundamentally simpler model to implement than one that relies on negotiations between news media and the platforms, and then goes to a very convoluted arbitration process if they can't agree."

,

(2/3)

MuSociety, to instagramreality German
@MuSociety@musicians.today avatar

H.G. Fortune Anvilia Pro v1.2 VSTi Win x86 [FREE]

Anvilia is a wavetable synthesizer.

At the first glance quite simple but highly efficient for even complex soundcreations d

https://testblog.music-society.de/h-g-fortune-anvilia-pro-v1-2-vsti-win-x86-free/vsti/musicus/

#ADSR #BPM #delay #experimental #filter #free #FreeDownload #HGFortune #LFO #lowpass #NoMoreWebside #Pads #pan #Pitch #Resonance #sf2 #Simple #Skins #Spectral #Synthesizer #textures #VSTI #Waveforms #Wavetable #x86

Greg Rutkowski Was Removed From Stable Diffusion, But AI Artists Brought Him Back - Decrypt (decrypt.co)

Greg Rutkowski, a digital artist known for his surreal style, opposes AI art but his name and style have been frequently used by AI art generators without his consent. In response, Stable Diffusion removed his work from their dataset in version 2.0. However, the community has now created a tool to emulate Rutkowski’s style...

mikemathia, to random
@mikemathia@ioc.exchange avatar
njamster, to Games
@njamster@mastodon.gamedev.place avatar

🧵 Played a bunch of demos today. Here’s my thoughts!

njamster,
@njamster@mastodon.gamedev.place avatar

immediately got my attention with it’s high-octane gameplay trailer. Unfortunately, my own gameplay never reached the same heights. It’s fast-paced, sure, but also stuffed with various mechanics and therefore pretty overwhelming at first. Like in or , you fire your guns to the beat. Or you throw a grenade. Or you charge your shot. Or you parry the attack. Or you stomp the ground. Or...

...

Actually, I only stomped the ground. It's completely broken! 😂

DemocracySpot, to Amsterdam
@DemocracySpot@mstdn.social avatar

🎧 Sipping my 2nd cuppa, manicAF, LIVE in on the headphones. Mind/Music match.

https://youtu.be/VQ-Kv-NaZhQ

DemocracySpot, to uk
@DemocracySpot@mstdn.social avatar
boilingsteam, to linux
@boilingsteam@mastodon.cloud avatar

Turns Out a Prototype Design for a New Steam Interface Made Back in 2014 Ended Up Pretty Close To the Current Big Picture Mode: https://boilingsteam.com/an-alternative-ui-for-steams-big-picture-mode/

grissallia, to gaming
@grissallia@aus.social avatar

I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.

For 2023, Project365 is "One New Game Per Day".

Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".

I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).

I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.

I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.

One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.

Unplayed games:
Trying a game again:
Going live on Twitch:

I'll hashtag these with so you can mute it if you're not interested.

grissallia,
@grissallia@aus.social avatar

November 15, 2023 - Day 318 - NewPlay Review
Total NewPlays: 338

Game: BPM: Bullets Per Minute

Platform: Steam
Release Date: Sep 16, 2020
Installation Date: Nov 15, 2023
Unplayed: 0d
Playtime: 16m

BPM: Bullets Per Minutes is a rhythm-based FPS roguelike. I discovered BPM when I was reading about Metal Hellsinger, and added it to my wishlist.

Joke was on me. Turns out I already owned it.

After the 250Mbps fibre was installed today, I went looking through my unredeemed Steam keys list, and spotted BPM. "Ooooh! I'll install that!"

While this has the same basic concept as Metal Hellsinger, it plays very differently.

Instead of raiding hell, you're a Valkyrie raiding randomly generated Viking-esque dungeons, rendered in an eyewatering, almost monochromatic colour palette.

You also absolutely MUST fire on the beat, or the gun just doesn't fire. Even on easy mode, the mobs hit hard. Each hit does 25% damage.

You walk into a darkened room that may or may not have a wild number of mobs in it, and you run around trying to make out where you're going, and not get hit.

If you're unlucky, there's a boss in the room, who might completely blind you for a moment... and then you're dead.

Ultimately, it was the graphics that killed it for me. I would probably persevere if I could easily make out what I'm shooting at against the backgrounds, but it just becomes too much work, particularly when there are a lot of mobs on screen.

I really wanted to like this game, but unfortunately, BPM: Bullets Per Minute is another:

1: Nope



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