Je ne comprendrai jamais pourquoi il n'a pas plus d'abonnés ou de vues sur ses vidéos. Les algorithmes qui passent leur temps à privilégier le sensationnel et le putaclic au lieu de mettre en avant de la qualité sont épuisants.
Hey @DJUpNorth here. We would like to apologise for our absence this week. we have been under the weather, but have no fear. We have a little something for yall to feast your ears on. Last weeks show from @Brother Soul
Look for all brand new shows next week. Along with a new updated replay list.
My #AppleMusic#Replay is quite a mix. I wonder if I can tell Apple Music to keep track of what music I play in different contexts.
In the car with the kids, I choose a family-friendly pop station. So my top artists are Miley Cyrus (“Flowers”) and Harry Styles. They aren’t my favorites but they are the artists I played the most.
And during work I play spacey ambient music as background noise. I spend a lot of time listening to it but it isn’t my preferred music outside of that context.
Alright, my turn to post my Apple Music Reply stats.
69,979 minutes of listening this year.
For the second year running, I'm in the top 100 listeners of both Big Thief and Luscious Jackson. IIRC, I listened to about 10,000 MORE minutes of Big Thief last year (they dropped a killer album early '22).
As we come to the close on November, that means that it is getting close to the end of the year, which means it is time for Apple Music Replay '23, and there is a new item this year, Milestones.
Deux heures avec @jmechner et Éric Chahi : les créateurs de #PrinceOfPersia et d'#AnotherWorld nous ont raconté leur carrière, leur vision du JV, ce qui les rapproche et ce qui les oppose. Merci à eux pour ce moment exceptionnel ! https://on.soundcloud.com/WwCpk
I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.
For 2023, Project365 is "One New Game Per Day".
Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".
I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).
I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.
I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.
One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.
November 14, 2023 - Day 317 - RePlay Review
Total RePlays: 10
Game: Hardspace: Shipbreaker
Platform: Steam
Release Date: May 26, 2022
Library Date: Jun 20, 2021
Playtime: 59h20m
Hardspace: Shipbreaker is the first game in this month's Humble Choice bundle, and on the short list of games that I've completed - on July 24, 2022.
Also, you may note that the "Library Date" predates the "Release Date", and this is not a typo.
It was released in Early Access in 2022, and I did not once regret buying it.
Hardspace: Shipbreaker is a 6DOF first-person action-adventure sim, in which you play a blue collar space worker, who has signed up to work with Lynx Corporation as a ship breaker.
Living in space, it's your job to dismantle, sort, and destroy, recycle, or recover, all the parts of junked spaceships.
There's just a small catch. While you can make good money ship breaking, Lynx Corporation uses cloning technology, and when you sign up with them, they own you and your DNA until your pay out the billion credit debt you incurred in training.
Ship breaking is a dangerous job, with a lot of risks; for instance, one of the big ones is death.
But that's OK; if you die, Lynx will just reconstitute you, and you get to keep on working. The cost of the reconstitution is added to your debt, so no biggie, right?
The actual mechanics of breaking up the ship involve a ruggedised spacesuit, a tether tool, and a laser cutter.
The procedurally generated ships become increasingly complex, with new dangers involved as you level up.
Each ship floats in an orbiting salvage yard with a furnace & salvage bay on both the left and right hand sides of the yard, and a recovery barge below.
You use the laser cutter to break up the ship, and the tether tool to either send recoverable whole objects to the barge, recyclable materials to the salvage bay, and junk to the furnace.
You're paid on the basis of how much usable material you recover from each ship, as well as earning "Lynx Credits" that you can use to upgrade your tools and skills.
It's a surprising amount of fun cutting up a ship, and tethering all the recyclable parts together and firing them off to the salvage bay.
As long as you don't get too close, and get recovered too, because... yeah, I died that way. A few times.
The whole thing is set to a soundtrack that wouldn't be out of place in an episode of Firefly; in some ways, the whole game has a bit of that vibe.
Hardspace: Shipbreaker isn't just a game, it's a game with an excellent narrative that has lot to say about capitalism, corporate exploitation labour abuses, and unionism.
I genuinely love this game, and it's up there with Firewatch as one of my favourite games.
It's worth buying this month's bundle JUST for this game, because Hardspace: Shipbreaker is:
November 14, 2023 - Day 317 - RePlay Review
Total RePlays: 10
Game: Unpacking
Platform: Steam
Release Date: Nov 2, 2021
Library Date: Nov 23, 2022
Playtime: 7h17m*
Unpacking is the third game in this month's Humble Choice bundle, and another one on the short list of games that I've completed; this one on December 30th, 2021
My time played in Steam, however, is 0h 0m.
Unpacking is also available on Xbox Game Pass for PC, which is where I played it, and completed it.
Twice.
Unpacking is an utterly lovely, and very chill isometric pixel art puzzle game, that involves unpacking a series of moving boxes, and learning about your life. It's a game about what makes somewhere home.
Each set of puzzles is based around a time in your life, and as you unpack the boxes, you begin to tease out the narrative of your life.
The thing about Unpacking is that to explain it beyond this, risks giving away part of the narrative, and I don't want to do that.
There is so much I love about this game, both for the puzzle, but also for the narrative; those of you who've played it know exactly what I mean.
It's a game that sat with me for a long time after I'd finished it, and I ultimately decided that I want to own a copy, and put some money into the pocket of the (Australian!) devs (Witch Beam, based in Brisbane), so I bought it.
Writing about it like this has just reminded me how much I love it, and I might just need to play it through again. It's another one on my list of favourites, along with Firewatch, Dredge, and Hardspace: Shipbreaker.
Unpacking is the other game it's worth buying this month's bundle for; it too is:
December 14, 2023 - Day 347 - RePlay Review
Total RePlays: 11
Game: Last Call BBS
Platform: Steam
Release Date: Aug 4, 2022
Library Date: Aug 14, 2023
Playtime: 30m (2h48m)
Last Call BBS is a Zachtronics game, and is the seventh game in this month's Humble Choice bundle, and the final bundle game this month.
I'm going to broadly group the folks reading this into folks who saw "Zachtronics" and went "huh?" and folks who saw it and went "ohhhh".
Most (but not all) of the Zachtronics games are variants of programming games.
Last Call BBS however, is a final labour of love for Zachtronics fans. The name is a double entendre, for this was also the last game by Zachtronics before Zach Barth closed the studio, and left programming (at least temporarily).
It's difficult for me to describe Last Call BBS, because it's a callback to an earlier time, before the web, before the internet was everywhere.
It's a pixel-art simulation of a computer from the late 80's-early 90's, that comes with its own simulation of a PDA ("Kids, when we were younger, we didn't have fandangled smartphones, we had "Personal Digital Assistants" with monochrome pressure-sensitive screens, and we had to learn a whole new way to write the alphabet, and we LIKED it! Well... we accepted it."
The game sets you up with a modem, allowing you dial into a BBS (Bulletin Board System), modem screeches and all, and download 8 different "pirated" 'warez'. Last Call BBS even simulates the download process, making you wait for up to 15 minutes for the "download" to complete, and then forcibly logging you off, in much the style of real world BBSes of the time.
There's almost a sense in which Last Call BBS feels like a Roman à clef, and that some of the stories in the game are Zach taking an introspective stock how how he "got here".
For all of the pixel art games I encountered (and complained about) this year, Last Call BBS is the one game that actually DID give me a sense of nostalgia for that era. It feels... earned, I guess.
As for the "mini-games" themselves, they appear to be inspired by many of Zachtronics hit games. In keeping with tradition for Zachtronics games, Last Call BBS contains two different solitaire variants.
I don't know how old Zach is, but I get the feeling that we lived at opposite ends of a particular era in computing that all but disappeared in the wake of the internet becoming omni-present.
There's a layer to Last Call BBS that may only be appreciated by those of us who lived through that period of time, yet still provides the kind of challenges that lead to an entire subgenre named for Zach Barth: "Zachlikes".
Retransmissions télévisées : mai 2024 French
dimanche 5 :...