Each particle has one random friend and one random enemy. In each time step, a particle takes a step towards its friend, a slightly larger step away from its enemy, and a teeny step towards the centre of the screen. The result is nicely chaotic behaviour with no real physics. Source code at https://editor.p5js.org/isohedral/sketches/zSZ0-Omzx#genuary#genuary2024#genuary1
This is a bit of a cheat, as my in-progress project is based on animated particles, but given that today is New Year's Day, this is what I'm going with. 😅🙏
A small experiment for #Genuary using a 2d chaotic attractor as a heatmap for a physarum-like particle system. The current result is really noisy, far from the organic look I was aiming for, and very compression-unfriendly. Better seen in a thumbnail I guess. :D
I like how the transitions between the positive and negative modes feel.
#genuary2024 day 1, second drop: "Particles, lots of them".
(is it generative art when you take a picture of the soap in the dish you were just washing ? ;) #genuary#genuary1#generativeArt
"Universe man, Universe man
Size of the entire universe man"
https://infinitefunspace.com/p5/fly/ lets you fly through this "infinite" toroidal cube of 1M particles of ray-marched geometry spread by a moving noise function for extra texture.
Use the arrows and ASDW to move. [ and ] change the number of shapes. T toggles the text. N toggles the noise. L toggles layers.
Hello #genuary2024 . Day 1 Particles
This year I will try to make all the pieces interactive, with body/hands/face interaction ( using #ml5 lib on p5js).
Particles are born on the tip of fingertips. Hands opening control particles velocity. #genuary1#genartclub#p5js
Starting Genuary combining prompts- #genuary1 (particles), and #genuary2 (no palettes). Particles? No problem. But making palettes is a major part of my creative process. Math and noise making colors here.
"Particle man, particle man
Doing the things a particle can"
Play with this image live (and check out its source code) at https://infinitefunspace.com/p5/ball/ Drag with the mouse or your finger to spin it around.
It uses buffer-less rendering of 100,000 screen-aligned triangles textured with spheres. Each one is sized, colored, and animated entirely within the vertex shader.
Getting psyched up for #GENUARY this year! Spent some travel time planning and I have at least rough ideas for every prompt, though I’m planning on combining some adjacent prompts to save time.
Weeh, #Genuary2024 is coming! 31 days, 31 prompts, 31 generative algo goodness :)
Prompts are yet to be revealed, but the new design is already up! Can't wait - this year's iteration was so much fun!