Pumaparded, to random
@Pumaparded@mastodon.social avatar
AaronReuland, to genart
@AaronReuland@mstdn.social avatar

Well, is SDF's and is shaders, which often use SDF's. Seems natural to combine them. Last year,'s Genuary the SDF prompt lead me to spend February and March learning shaders. However... as soon as I learned enough to make something decent, I went right back to Javascript. So this sad blob is a slight reworking of where I left off in my shader journey.
Code at: https://openprocessing.org/sketch/2159483

pulsing, jelly-like blob of concentric gradients of muted blue and black

ronikaufman, to random
@ronikaufman@genart.social avatar

day 28: Skeuomorphism 💫
An attempt at imitating cross-stitching/embroidery

AaronReuland, to random
@AaronReuland@mstdn.social avatar

Skeuomorphism(derivative object that retains attributes from structures that were necessary in the original) is the prompt for . Ooof, I had trouble thinking of any idea for this one. But the more I though about it, I kept thinking about how many societal norms could be thought of as skeuomorphs.

Code at: https://openprocessing.org/sketch/2158847

The words "decompose billionaires' appear. Then small drawn animation mushrooms begin to quickly grow all over the words.

noneuclideandreamer, to random German
@noneuclideandreamer@mathstodon.xyz avatar

Genuary Prompt 28: Skeuomorphism

I abused my Selfsimilar Tiling code to create a Line Fractal.

The Sequence of the line segments gets jumbled up in the iteration process.

Full Musical Version: https://youtu.be/lKI5uT1nRs8

Dragon Curve

fractalkitty, to random
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Metamere, to genart
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, "code for one hour" went okay. I started from scratch, and realized I wasn't going to get my initial concept to work in time, so I changed tack. It's animated and interactive.

https://openprocessing.org/sketch/2158527

I felt that the output image looked better edited to grayscale mode and with the contrast boosted, so that seemed like a good direction to explore from that base. The last two images are from a fork that I worked on for two hours afterwards.

The previous image converted to grayscale with contrast boosted.
A fork of the initial sketch, which I'll probably count towards a different day's topic. It's varying the shade, rather than the hue, with a saturation of 0. I edited the image to increase the contrast. I'm not sure how to make it like this in the sketch. Very low opacity tend to make things lower contrast.
A fork of the initial sketch, which I'll probably count towards a different day's topic. I applied the posterize filter to limit it to four shades.

mathling, to genart
@mathling@mastodon.social avatar

interlude

Day 27: 1 hour

The thing I was trying to do first depended on an old component that had somehow stopped working properly, so after spending all morning debugging that... I switched gears to this. Promising, but needs more work I think

noneuclideandreamer, to random German
@noneuclideandreamer@mathstodon.xyz avatar

Genuary Prompt 27: Code for one Hour

Tried to do Gravity in the rotating frame of reference where the two heavy bodies rotating their center of mass circularily are fixed.
Not sure whether the Physics is sound, time's up.

Particles' orbits

AaronReuland, to genart
@AaronReuland@mstdn.social avatar

Prompt for is 'Code for one hour. At the one hour mark, you’re done.' I started with a vague idea of having a pattern in two color schemes layered by floating blobs. Used the the blobs from wobbly function day. I like the idea that this is an abstract autumn forest with cold clouds overhead, but that narrative is a happy accident. I stayed true to the prompt and stopped at an hour.

Code at :https://openprocessing.org/sketch/2158408

Soft autumn colors in triangular grid with dark lines in a vaguely tree-like pattern. Blobs travel up the canvas, displaying the same pattern but in cooler shades of green and blue

ronikaufman, to random
@ronikaufman@genart.social avatar
fractalkitty, to random
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Metamere, to genart
@Metamere@genart.social avatar

I combined and to make a re-creation of a cool texture pic from my phone, while also growing from seeds (i.e. seed crystals). I positioned the clusters using a Poisson disc sampling code from @AaronReuland (which was adapted from Daniel Shiffman's code). It would be fun to delve further into this. Needs more sparkles, at least.

You can run it here to see it grow:
https://openprocessing.org/sketch/2156827

An ice crystal texture I made using p5.js today, in an attempt to emulate the one in the previous image. Contrast and brightness adjusted slightly.

mathling, (edited ) to genart
@mathling@mastodon.social avatar

interlude

Day 26: Grow from a seed

Circles spawning circles, alternating 8/9 way symmetry with pruning and generational shrinkage and colouring

noneuclideandreamer, to random German
@noneuclideandreamer@mathstodon.xyz avatar
AaronReuland, (edited ) to genart
@AaronReuland@mstdn.social avatar

For (Grow a seed). I built a system with the space colonization algorithm. Each click plants a seed and disperses some 'nutrients' which all planted seeds compete for.

Code at: https://openprocessing.org/sketch/2157103

csk, to random
@csk@mathstodon.xyz avatar
fractalkitty, to random
@fractalkitty@mathstodon.xyz avatar

I coded for an hour last night: https://youtu.be/-pP_cITiXgo?feature=shared

I didn't get to where I wanted, but coding is a wind-down activity for me. I will repost the code on the genuary day for hour of code.

The result is a reflected network that has GOL-like rules that changes the node's size based on each connecting nodes size.

I definitely didn't get more than one set of rules implemented. I spent a decent amount of time just trying to think of what I wanted to do.

mathling, to genart
@mathling@mastodon.social avatar

interlude

Day 25: Recreating that thing

A bit of asemic writing, always a fun time

ronikaufman, to random
@ronikaufman@genart.social avatar

day 25: “I should try to recreate this with code”
Inspired by the tilings from two subway stations in Stockholm

Picture of the wall of a subway station. Wavy diagonal patterns.
Picture of the flooring of a subway station. Cubic patterns.

santoleonardo, to generative

Ancient Roman floor and re-creation (from Museo di Santa Giulia / Italy), made for day25.

video/mp4

kristinHenry, to genart
@kristinHenry@vis.social avatar

Genuary 2024 Day 9: "ASCII"

I took the easy way with this challenge, and just used the letters in "ASCII" to create an abstract pattern.

https://www.patreon.com/posts/genuary-2024-day-95693417
https://ko-fi.com/post/Genuary-2024-Day-9-E1E5SUIXB

kristinHenry,
@kristinHenry@vis.social avatar

Genuary 2024 Day 25 : "...texture..."

For this one, I'm looking at wood textures. Maybe with a little green moss.

It's not turning into much of a wood texture, but I'm liking how it's working out, so I'm pivoting to a more abstract pattern.

https://www.patreon.com/posts/genuary-2024-day-96947169
https://ko-fi.com/post/Genuary-2024-Day-25-S6S3TMB1P

kristinHenry,
@kristinHenry@vis.social avatar

Genuary 2024 Day 26: "Grow a seed"

Digging out my code from one of last year's challenges, and tinkering until I like it.

https://www.patreon.com/posts/genuary-2024-day-96946899
https://ko-fi.com/post/Genuary-2024-Day-26-F1F7TMAS2

kristinHenry,
@kristinHenry@vis.social avatar

Genuary 2024 Day 27: "Code for one hour. At the one hour mark, you’re done"

For this one, I started where I left off with the "grow a seed prompt". In this hour of coding time, I worked on drawing a leaf-shape at each leaf-point.

https://www.patreon.com/posts/genuary-2024-day-96947759
https://ko-fi.com/post/Genuary-2024-Day-27-L4L1TMBIR

kristinHenry,
@kristinHenry@vis.social avatar

Genuary 2024 Day 28: "Skeuomorphism"

I'm thinking rotary phone dials. How some push button phones had buttons arranged like a rotary dial.

More images and thoughts are in public posts on my Patreon and Ko-fi:
https://www.patreon.com/posts/genuary-2024-day-96888783
https://ko-fi.com/post/Genuary-2024-Day-28-E1E1TKYLG

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