ylegall, to random
@ylegall@genart.social avatar

day 7: "loading animation"

video/mp4

KristinHenry, to art
@KristinHenry@artatomic.social avatar

With all the work today, over at vis.social, I almost forgot to post this photo.

I did some test prints, and most of them turned out great!

The one I expected to not work great, was ok. But not great.

Some of them are gorgeous...at least to me :)

These are created from some of my creative coding experiments.

KristinHenry,
@KristinHenry@artatomic.social avatar

@gmschroe It's very satisfying, but there is a learning curve. What looks great on the screen can look terrible in print. So give yourself space and time to figure out what works for your creations.

Do small test prints before committing to a bigger print.

gmschroe,
@gmschroe@fosstodon.org avatar

@KristinHenry that's good to know - I also haven't been accounting for factors like printable colour ranges when I make my work, so I imagine I might need to make some changes for print versions. Thanks again for sharing your experiences!

ylegall, to random
@ylegall@genart.social avatar

day 12: lava lamp

video/mp4

ylegall, to random
@ylegall@genart.social avatar

day 30: shaders

video/mp4

coldclimate, to random
@coldclimate@hachyderm.io avatar

@r_flash I'm blown away scrolling back through your toots, tremendous stuff

ylegall, to random
@ylegall@genart.social avatar


Day 3: droste effect

video/mp4

csk, to random
@csk@mathstodon.xyz avatar

January 26: "Grow a seed"

Obviously I've given up on trying to stick to the schedule. This week in particular was much too busy. I'll try to respond to all the prompts in sequence, finishing whenever I finish.

For today, I took a shortcut. I happened to need code to draw large patches of the Ammann-Beenker tiling with matching rules for a paper I was writing. It sort of fits with the theme of "grow a seed" (because of the substitution rules) so I duly submit it here. Source code: https://editor.p5js.org/isohedral/sketches/AevXmr5Vq

ronikaufman, to random
@ronikaufman@genart.social avatar
coldclimate,
@coldclimate@hachyderm.io avatar

@ronikaufman lovely stuff and such variety

ronikaufman,
@ronikaufman@genart.social avatar
bornach, to genart

Generative "music" for features the Langton's Ant from my "Grow a seed" continuously modifying a drum pattern sent as notes to the Korg Volca Beats. The wobbly functions from another previous prompt control the pitch of arpeggiated tones synthesized using the Sound library which I never used before.

Perhaps a bit too chaotic for

A coloured 10x16 grid of tiles is modified by a Langton ant. One row is highlighted and advances downwards each step. One tile colour is brighter than the others which determines the MIDI pattern to send to a Korg Volca Beats which emits percussion sounds. A white comet traces a curvy path to the right of the tile grid. An arpeggio of tones vary in pitch according to the movement of the comet.

frigginglorious,
@frigginglorious@freeradical.zone avatar

@bornach Its the last day of January and no one told me about ?

What the hell, Mastodon? I thought we were friends!

bornach,

Brian Eno and Will Wright talk about the use of cellular automata in generative music and game engines
https://youtu.be/UqzVSvqXJYg

AaronReuland, to minimalism
@AaronReuland@mstdn.social avatar

Finished my second ! I try to make something real and good for every prompt. Some always succeed far better than others. I learn a lot and am left with many threads to pick up and explore. Have really enjoyed seeing everyone's work this genuary, nice job all! Here's a little generative goodbye song, sung by simplex noise tuned to a minor key.
Code/endless song: https://openprocessing.org/sketch/2162435

Wavy lines squeeze in to the notes, while colors squares in center fade in and out to the notes.

noneuclideandreamer,
@noneuclideandreamer@mathstodon.xyz avatar
AaronReuland,
@AaronReuland@mstdn.social avatar
noneuclideandreamer, to random
@noneuclideandreamer@mathstodon.xyz avatar

Genuary Prompt 31: Generative Sound
I have some ideas, but I'll have to dive into music theory to properly do them...
Here I experiment with a scale where an "octave" isn't twice the frequency but 1.5 times it.
Consequently the overtones of a note also go with powers of 1.5.
The octave is still divided into 12 equal parts seven of which build the scale.
The melody is just Fibonacci modulo two octaves.

Sound: Fibonacci sequence encoded in sounds Video: My code in the Eclipse environment

generiyaki, to genart
@generiyaki@genart.social avatar

Prompt: "Flocking"

Going back in time a little here but I feel like I would be remiss if I didn't do anything for this prompt. The amounts of cohesion, separation, and alignment that these little boids have all vary with time according to sine waves with the same frequency. High cohesion = low separation and alignment, and so forth. Maybe more interesting in a longer video but I needed to get it under 10 MB to upload it. :)

Little white "boids" fly around on a black screen. Their behavior changes over time. Sometimes they are all close and swarming together, sometimes they are all trying to get away from each other, and sometimes they are all flying in the same direction.

Metamere, to genart
@Metamere@genart.social avatar
ronikaufman, to random
@ronikaufman@genart.social avatar

day 30: Shaders 🪜
Stairs experiment

fractalkitty, to genart
@fractalkitty@mathstodon.xyz avatar

I did it!

31 sketches for Genuary! I focused on polar coordinates and rotational symmetries with some deviations.

On the blog: https://fractalkitty.com/2024/01/02/genuary-2024/

On Codepen: https://codepen.io/collection/kNMJQy

fractalkitty,
@fractalkitty@mathstodon.xyz avatar

@kristinHenry Same! your sketches are a highlight when I check my email in the morning!

fractalkitty,
@fractalkitty@mathstodon.xyz avatar

@KristinHenry I have really enjoyed yours. They have helped keep me going :)

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